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User avatar #1783497 - betta ONLINE (11/26/2012) [-]
lel, will anyone but me even use my form of economy here if I get the ball rolling on it?

funnyjunk.com/user/betta/70#70
#1783529 to #1783497 - zyarc (11/26/2012) [-]
sure
User avatar #1783626 to #1783529 - betta ONLINE (11/26/2012) [-]
:D

Would you like to know about this economy and what changes it's going to bring to items?
#1783643 to #1783626 - zyarc (11/26/2012) [-]
uh, sure, lol
User avatar #1783857 to #1783643 - betta ONLINE (11/26/2012) [-]
well...

The way I have it right now is that these coins are pretty worthless as it it. So if I brought this idea up to kim jong, and he created a store where you could only use these tokens to buy and sell things, then these tokens would be more useful... when buying items, you'd use these tokens to buy the item for its full price (once I figure out the approx. value for each item currently, the prices of items will fluctuate for value, like an actual economy.) then if you wanted to sell an item, you could sell it for about 3/4 full price (haven't figured out the actual decimal for that yet) and they could also substitute for stock. For instance, iron ores currently are pretty useless (aside from the badge) but if there was a new update that involved having to collect iron, the value of iron would go up immensely in price, ergo, irons stockholders would be more wealthy for them to spend their money on other stocks. there could also be a gambling room, where people would gamble their money and it would go back into the items collecting game, exchanging lost coins for their respective amount in items. The items shop would have a set stock on certain items, like 10000 iron, 10000 tin, 1000 copper, 1000 silver, 100 uranium, 100 gold, 10 angel, 10 demon (this is just off of the top of my head, I'll have to re-calculate the set amount of each in the store for all items). Another function of this economy that is being set up is that there is no taxes, which is a bonus, because there is nothing needing to be built, like a city. the only costs that people would be spending are when they are buying and selling items to either the store, or one another. The best part of having this economy, is that you can still be collecting items (that would be your job, and the pay would be whatever you collect). the only downside would be that coding this would take a few weeks, even though it would pay off in the long run. I'll have to make a new message, I ran out of space... there's more.
User avatar #1793855 to #1783857 - blazea (11/27/2012) [-]
Hmm... Not bad... In fact, I like it!
User avatar #1787855 to #1783857 - celestiasbeard (11/27/2012) [-]
that's actually really brilliant
User avatar #1787832 to #1783857 - orx (11/27/2012) [-]
I knew collecting these things would pay off.
User avatar #1783871 to #1783857 - betta ONLINE (11/26/2012) [-]
the disenchanters would also be pretty useless, unless you could have a skill that kim jong was talking about, where you could train your dis-enchanting level, and maybe eventually make more money disenchanting items, then selling them to a store.

There's a lot more, but I don't want to bore you :P
User avatar #1783507 to #1783497 - nathanw (11/26/2012) [-]
Fuck no.
User avatar #1783501 to #1783497 - cienbur (11/26/2012) [-]
probably not
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