gameball #3. my third comic, credit to shadowkingdr for imagining minecraft as a cube. oh your awn warm is an big! did say awn warm? hal has a big awn werkt? my gameball OC skyrim Minecraft sims wow
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gameball #3

my third comic, credit to shadowkingdr for imagining minecraft as a cube

oh your awn
warm is an big!
did say awn warm?
hal has a big awn werkt? my
warm is WAY bigger than that side-
mu all are so cute
...
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User avatar #1 - ridivey (07/20/2014) [+] (15 replies)
stickied by ridivey
any ideas you have for better jokes involving games would be appreciated
User avatar #137 - ridivey (07/24/2014) [-]
stickied by ridivey
#19 - thechosentroll (07/21/2014) [+] (10 replies)
What's the point of a massive world with nothing in it?
What's the point of a massive world with nothing in it?
#2 - unclewalrus ONLINE (07/20/2014) [+] (1 reply)
Not really a fair comparison; MC's world is procedurally generated (and bland as all hell without admin's minions), whereas WoW and Bethesda games have their worlds custom-built from the ground up manually.

By that logic, MC has an infinitely smaller world than, say, an openworld roguelike that can keep adding new chunks and keeping them loaded without the memory cost of 3d rendering.
#43 - sninjaman (07/21/2014) [+] (7 replies)
ladies ladies settle down
#29 - sanshi (07/21/2014) [+] (11 replies)
You are all adorable...
#65 - masterboll (07/21/2014) [+] (9 replies)
why would i want a bigger world full of cubes over smaller (yet still pretty big) world full of detailed awesomeness?
User avatar #64 - lorddarkskull ONLINE (07/21/2014) [-]
procedurally generated=/=open world
User avatar #9 - Tolovefurikuri (07/21/2014) [+] (1 reply)
daggerfall: children please.
#27 - anonymous (07/21/2014) [+] (4 replies)
Cute,
User avatar #54 to #53 - geneeeeeric (07/21/2014) [-]
Minecraft has technically never truly been infinite. It only worked so far before it got ****** up (the farlands)
User avatar #96 - sonnyboii (07/21/2014) [-]
>Randomly generated content
User avatar #89 - temporalguardian (07/21/2014) [+] (3 replies)
Meanwhile in daggerfall.
#56 - oosime (07/21/2014) [-]
if youre going to include minecraft, its only fair that i include this.
#37 - marcusvega (07/21/2014) [+] (8 replies)
Guild Wars had very large and beautiful maps too. I spent days exploring all of them with friends, good times, good times...
#17 - europe (07/21/2014) [+] (5 replies)
The minecraft world's generated and has only a fraction of the content that WoW has (or at least had) to offer
User avatar #30 to #25 - dawnofelements (07/21/2014) [-]
"Talent system has been obliterated" You're saying that like the talent system was better before. "Oh here, lemme increase my damage with one spell by 2% per level for a max of 10%" That SURE IS FUN.
User avatar #3 - fausticorn ONLINE (07/21/2014) [-]
>Eve Online
#114 - clavatninenine (07/21/2014) [+] (1 reply)
Minecraft is randomly generated as you go out creating an infinite world, however nobody every actually explores enough of the world to make it very big, even if they do, they end up staying in one spot about the size of skyrim by comparison.

Daggerfall holds the record for largest singular world map in any video game at around 62,000 square miles, bigger than the entirety of the UK, has over 3/4 of a million NPC's, and although in the same basic shape, with cities placed in the same spots, is randomly generated each time as well. Compare that to oblivion, which has 17 square miles of world map.
#103 - azraelthemage (07/21/2014) [+] (7 replies)
Daggerfall says hi.
#76 - zomaru (07/21/2014) [-]
While this map is dated, it's still a Go-to for map sizing.
#55 - xxhadesflamesxx (07/21/2014) [-]
what about dwarf fortress?
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