USMC Rules For Gun Fighting
Bring a gun. Preferably, bring at least two guns. Bring all
of your" friends who have guns.
Anything worth shooting is worth shooting twice. Ammo it
cheap. Life is expensive.
Only hits count. A close miss is still a miss.
If your" shooting stance is good, you' re probably not
moving fast enough nor using cover correctly.
Move away from your" attacker. Distance is your" friend.
Lateral and diagonal movements are preferred.)
If you can choose what to bring to a gunfight, bring a
long gun and a friend with a long gun.
In ten years nobody will remember the details of caliber,
stance, or tactics.
They will only remember who lived.
If you are not shooting, you should be communiy- wing,
reloading, and running.
Accuracy is relative: most combat shooting standards will
be more dependent on "pucker factor" than the inherent
accuracy of the gun.
Use a gun that works EVERY TIME.
Someday someone may kill you with your" own gun, but
they should have to beat you to death with it because it
Always cheat -- always win. The only unfair, fight is the
one you lose.
Have a plan.
Have a backout plan, because the first one won' t work.
Use cover" and concealment as much as possible.
Flank your" adversary when possible. Protect yours.
Don' t drop your" guard.
Always tactically reload and threat scan 360 degrees.
Watch their, hands. Hands kill. (In God we trust.
Everyone else, keep your" hands where I can see them).
Decide to be AGGRESSIVE enough, QUICKLY enough.
The faster you finish the fight, the less shot up you will
Be polite. Be professional. But, have a plan to kill
everyone you meet.
Be courteous to everyone, friendly to no one.
Do not attend a gunfight with a handgun, the caliber, of
which does not start with a "4".
Navy Rules for, Gun Fighting
Go to Sea
Send the Marines
except the SEALS, of course. Damn the SEALS
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