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User avatar #8 - superpower (09/15/2013) [-]
Time to go google Candy Crush
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#23 to #8 - treefox has deleted their comment [-]
User avatar #9 to #8 - superpower (09/15/2013) [-]
Oh this. This. Yeah, no thank you.
User avatar #12 to #9 - eddio (09/15/2013) [-]
Time to do the same thing.
User avatar #14 to #12 - eddio (09/15/2013) [-]
Uh huh. Nope. I'm good.
User avatar #26 to #14 - prycebear (09/15/2013) [-]
Might as well join in
User avatar #27 to #26 - prycebear (09/15/2013) [-]
Isn't this just bejeweled?!
#33 to #27 - dross (09/15/2013) [-]
1990, a time when I was but 6 and the prophecy was foretold to me. Then came Bejeweled. Then came Candy ******* Crush.

How the **** that's not copyright infringement...
User avatar #71 to #33 - stegovii (09/15/2013) [-]
Because, to my knowledge, Copyrights last for two years. Giving the original owner of the copyright plenty of time to build a successful business out of a worthwhile idea, and giving opportunity for others to approve upon this idea.
If my math and age are correct, 1990 was more than 2 years ago. I know there are other, better examples, of more recent games, but still.
#73 to #71 - flyslasher (09/15/2013) [-]
I'm pretty sure copyrights last the length of their creatores life + some extra years, but usually in games and the such they can only copyright the characters, "lore", and mechanics. It doesn't take much to change the mechanic of a game into something that can fit under a different copyright.
User avatar #29 to #27 - killerliquid (09/15/2013) [-]
everything's bejeweled
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