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> hey anon, wanna give your opinion?
User avatar #3 - thewaronbeingcool
Reply +16 123456789123345869
(09/06/2013) [-]
People hated it not because they wanted to buy it, but because if it was successful then it would've set an awful precedence.

If it had succeeded with all the ******** DRM, then I could see Sony and Nintendo doing the same with their next consoles.

So I'm glad they got rid of all the DRM, but I'm still not getting one.
#44 to #3 - thecommittee
0 123456789123345869
has deleted their comment [-]
#26 to #3 - anon id: baf9ad28
Reply 0 123456789123345869
(09/07/2013) [-]
User avatar #27 to #26 - thewaronbeingcool
Reply +3 123456789123345869
(09/07/2013) [-]
Look at comment #10. You cant compare the ******** they were trying to pull with Steam.
#8 to #3 - BrokenArrow
Reply -2 123456789123345869
(09/06/2013) [-]
You know how Steam can sell almost new games for cheap? And how Steam does those kick ass summer sales? Steam does it by implementing a DRM system.

The original Xbox One DRM system was nearly identical to Steam.
User avatar #11 to #8 - themastermorris
Reply +2 123456789123345869
(09/06/2013) [-]
You know what the problem with that is? We already have Steam
#281 to #11 - BrokenArrow
Reply 0 123456789123345869
(09/09/2013) [-]
I didn't know there was Steam on consoles. Oh wait there isn't. So I guess DRM on a console shouldn't be tried at all since there is DRM on PC already. You know, since every gamer is both PC and console.

Makes sense.
User avatar #10 to #8 - thewaronbeingcool
Reply +9 123456789123345869
(09/06/2013) [-]
Look at the XBL marketplace. They charge like £20 for games you can pick up used for less than a fiver. Look at the XBL sales. They usually take off something like 10%, which is nothing compared to Steam which usually takes at least 50% off, if not more. Every game you buy off of XBL has some kind of DRM and there are no savings passed onto the customer.

Plus, Steam's DRM is nowhere near as intrusive. You go online to buy a game and then you can go into offline mode for months at a time.

And finally, if you're a PC gamer Steam isn't the only option. If you hate DRM you can always go to GOG instead. Or the humble bundle. All these different options means that Steam has to compete for gamer's attention, which leads to the massive sales.

You buy an xbox and you're stuck with Microsoft's ****** online store. They have no competition, so they can continue charging £20 for a game that's been out for five years.
#283 to #10 - BrokenArrow
Reply 0 123456789123345869
(09/09/2013) [-]
Yes, Steam is only an option that can be overlooked. But Xbox One is also an option that can be overlooked.

Also, the DRM policy was separate from the online check in policy that Xbox One originally had. They could have eliminated one without eliminating the other.

I agree that XBL marketplace is currently no comparison to the deals on Steam. However, Xbox is arguably just venturing into the DRM world, where Steam has proven to be a champion of the concept. It would be a poor decision to make drastic changes to an initial Xbox DRM policy when its success has yet to be proven.
User avatar #284 to #283 - thewaronbeingcool
Reply 0 123456789123345869
(09/09/2013) [-]
Microsoft has already ventured into the DRM world with GFWL, which is their version of Steam on the PC.

It sucked, it was super restrictive and its sales (which were rare) were ****. It had even worse DRM than Steam and that didn't mean it got awesome sales. The xbone would probably be more of the same.
#45 to #10 - thecommittee
Reply +5 123456789123345869
(09/07/2013) [-]
Steam is free, and even with an awful computer (which most people have anyway) i can still run enough games to make me happy. The DRM in steam are actually mostly the DRMs inherent in AAA titles that steam has no choice but to allow.
#282 to #45 - BrokenArrow
Reply 0 123456789123345869
(09/09/2013) [-]
Yes it is free, but you still need to buy a PC to use Steam. That's comparable to buying an Xbox One before being able to use the now non existent Xbox DRM.

Granted, I don't know enough (or anything) about the AAA thing you brought up. But remember that the original Xbox DRM was going to leave a majority of the DRM policy making to each publisher.
#285 to #282 - thecommittee
Reply 0 123456789123345869
(09/12/2013) [-]
The thing is allot of people already have a PC. In addition I believe we where comparing the hyper DRM'ed Xbone to current steam, not the new, slightly better, Xbone. In which case, weather or not DRM's where left up to publishers there would ahve still been the always online thing, but this discussion was awhile ago and I don't feel like reading it over again.