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What do you think? Give us your opinion. Anonymous comments allowed.
#60 - studbeefpile (06/21/2013) [-]
I'm not particularly a fan of pirating, but people (namely the creators of the music/films in question) make a far bigger deal out of it than it actually is.
I'm not particularly a fan of pirating, but people (namely the creators of the music/films in question) make a far bigger deal out of it than it actually is.
User avatar #264 to #60 - Fgner (06/21/2013) [-]
Let's look at it from an (indie) game developers point of view (movies/music isn't the big problem, everyone knows that):

Game Dev Tycoon released their game with their official version, then released a torrent on Piratebay. The piratebay version included extra code that causes the player to lose the game due to piracy before the 2nd stage ends. Both versions sent user data.

After the first batch of user data was collected - there were 400 legit copies - 3,500 pirated copies. 10 times more people pirated the game than bought it, 10 ******* times. And that's a cheap $5 indie game. They had the potential net gain of around $20,000 - their actual gain was a mesely $2,000 instead. You can say "oh they didn't lose anything" but intellectual property doesn't work like physical. You can't replicate a toaster without buying the necessary parts and building it yourself, nor having the knowledge to make a toaster. And when the toaster company finds out, they can easily sue you for patent infringment. Copying a game, though, is as simple as copying the files. And by duplicating their work without permission you violate international copyright agreements.

Game development is the lowest paying field for the skillset people employed in it possess. And they're often overworked. Why do you think most game devs only last 5 years before they burn out and go into a new field? It's ******* hard to make ends meat, and when you do - it's at the expense of your health.

So for all the justifications people make for piracy:
> Game devs still lose out
> It still raises the price games must be released at or forces games to have micro transactions.
> Raises the hands of devs/publishers and force things like DRM and no used games, etc.

But on the plus side:
> Free advertisement - people can demo the game
> People who can't afford it still deserve to play (although if you email a lot of indie devs that, they're usually cool and send a free legit copy and just ask to donate if you ever can)
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