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#20 - anonymous (06/03/2013) [-]
I always play as a female character given the choice. I don't pretend to be a girl IRL (sometimes people assume, I don't mind the free benefits, but I never lie). I just figure, if I'm going to play a game for hundreds, even thousands of hours, I would rather be staring at a girl's body than a guy's body.
#63 to #20 - anonymous (06/03/2013) [-]
sup anon
#29 to #20 - graphenz (06/03/2013) [-]
When I play I emerge myself as my character, having a bit of trouble doing that if I'm playing a girl.
User avatar #51 to #29 - snowshark (06/03/2013) [-]
Oddly I've always found female characters more relatable than male ones. (I'm bi so... this may say something about me and my masculinity as a whole...)

I think the problem is that with men everything is more subtle in terms of their emotions than women. Yeah, men are allowed to get angry but it's rare you see any form of media that has the balls to make their men cry. And even when they do it's never real crying, it's either crying for comical effect like in Zombieland or that fake-ass single tear that's splashed all over LotR.

With men there just seems to be more of a cultural need to be strong and independent whereas women get much more leeway with their actions. If you've ever seen Evangelion then know that Shinji is one of my favourite male characters simply because his emotions and motives are so unusual and complex, especially for a guy.

Also, there's a cultural stigma that if a guy is kicking your ass, he's just another guy. If a girl is kicking ass, then she's a ******* legend. The over-sexualisation makes me somewhat uneasy with female characters but the over manly... isation that comes with male characters is even more abhorrent to me.
#121 to #51 - graphenz (06/03/2013) [-]
I too am bi, though a bit more manly. And well since the character represents me it has all the emotions that I have so yeah I dunno. Good speech though, good speech.
User avatar #122 to #121 - snowshark (06/03/2013) [-]
I work in the creative industries. Say what you like about it, words are my trade.

*tips obnoxiously feathered cap and toddles away in his tight pantaloons*
#124 to #122 - graphenz (06/03/2013) [-]
And I'm also a songwriter I do not "work" or earn money but people are mildy entertained!
#123 to #122 - graphenz (06/03/2013) [-]
So I was complimenting you and you pull a douche card? not very nice.
User avatar #127 to #123 - snowshark (06/03/2013) [-]
That's hardly the douche card. Or at least was not intended so.

It's somewhat upsetting the readiness people seem to be at on the internet to call the worst of people. (Though most people don't really give them cause to do otherwise, which is also somewhat upsetting.)
#128 to #127 - graphenz (06/03/2013) [-]
Well to be that guy, I say "Good speech though, good speech". You respond wit ha "Say what you like about it" which sorta implies that I'm being sarcastic or shooting it down.
User avatar #129 to #128 - snowshark (06/03/2013) [-]
That was meant to be in reference to my being in the creative industries. You get an awful lot of flack these days for that kind of thing.
#131 to #129 - graphenz (06/03/2013) [-]
Ahh, I just got the sentence, I'm a ******** and I sincerely apologize. Again I thought you we're a douche (people usually are) so yeah, sorry!
#130 to #129 - graphenz (06/03/2013) [-]
Problem is you cannot display any kind of emotion behind these words, other than the initial worth of each word or sentence. You cannot show body language so how you deliver a sentence is all you have.
#132 to #130 - snowshark (06/03/2013) [-]
Urgh! I know, right? But even then that kind of structuring is a bollocking pain.   
   
if you get your nose down to Shakespeare then you can guage the intensity and pacing of most of his lines just from the layout but even that takes a little time and effort on your part. Most of the time on the net though people are just flitting through stuff as fast as they can (and rightly so, mind you.)   
   
That's why I'm so damn glad when I find a site that allows pictures in the comments section. Facebook is so worthless in terms of actually talking to people because of how empty the comment formatting is but FJ is simple and effective. You get some really meaty conversations going here from time to time and it can all be given an instant clarification of tone through a well chosen picture!   
   
   
Still, my wording doesn't help things.
Urgh! I know, right? But even then that kind of structuring is a bollocking pain.

if you get your nose down to Shakespeare then you can guage the intensity and pacing of most of his lines just from the layout but even that takes a little time and effort on your part. Most of the time on the net though people are just flitting through stuff as fast as they can (and rightly so, mind you.)

That's why I'm so damn glad when I find a site that allows pictures in the comments section. Facebook is so worthless in terms of actually talking to people because of how empty the comment formatting is but FJ is simple and effective. You get some really meaty conversations going here from time to time and it can all be given an instant clarification of tone through a well chosen picture!


Still, my wording doesn't help things.
#133 to #132 - graphenz (06/03/2013) [-]
It does help a lot, anyhow thanks for the chat!
User avatar #134 to #133 - snowshark (06/03/2013) [-]
You too. Good luck in your musical endeavours.
User avatar #25 to #20 - iwasfrozentoday (06/03/2013) [-]
I think that's a poor excuse. Shouldn't you focus on the game anyway, instead of the body of your character?
#60 to #25 - anonymous (06/03/2013) [-]
I don't think it's a poor excuse. Sure, you focus on the game. But if you are playing in third person camera, the character model is part of the game.
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