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#10 - anon id: 16122a3d
Reply 0 123456789123345869
(05/08/2013) [-]
Judging by the comments I believe people are getting this wrong. It's talking about how much it takes to render trees. Trees and most round objects aren't exactly round in games because it would take to many polygons to render so designers make just enough sides to make it look round and not destroy performance. And then you add that they sway in the wind and that just cuts it down even more. So trees would take the most rendering power of any system.
#107 to #10 - anon id: 9676909a
Reply 0 123456789123345869
(05/09/2013) [-]
It's more about how you can fire thousands of rounds into the tree but nothing happens to it.
User avatar #55 to #10 - benk
Reply +9 123456789123345869
(05/09/2013) [-]
i thought it was talking about when you fly your plane into a tree and the tree kills ur plane and stands strong.
User avatar #33 to #10 - aldheim
Reply +18 123456789123345869
(05/09/2013) [-]
That's a rather technical explanation. It's far more common knowledge that trees will stop that which plows through metal poles and fences like they're nothing.
User avatar #14 to #10 - kijajouteh [OP]
Reply -2 123456789123345869
(05/08/2013) [-]
Thank you :P.