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#6 - Shaostoul
Reply +7
(05/06/2013) [-]
I imagine if someone were able to convince Nintendo to let the individual take a crack at it, it'd be possible. I don't think it'd be too hard since you've got all the material there already. When the game I'm working on gets to a released state where I don't need to focus on it so much, I'll see what I can do... if I remember.
#112 to #6 - thenipplethief
Reply 0
(05/06/2013) [-]
>stealthy mentions their own game
>waits for someone to ask about it
>free publicity

I'm really curious now
#225 to #112 - Shaostoul
Reply 0
(05/07/2013) [-]
Haha, I was wondering if anyone was going to say anything. It'll be going to Kickstarter when I get the GDD and demo all lined up. I've got Dan Bull and several other wonderful artists on board to get this thing launched.

My game is a futuristic MMO, set far in the future. The players will be a portion of the population of a fleet that was sent towards the center of the galaxy to where the solar systems are closer to speed up the expansion of mankind. However, the come across a 'manufactured' looking solar system and a most peculiar planet with all kinds of debris surrounding it. The planet itself is rather reminiscent of Arrakis from Dune. Giant, desert, stuff trying to kill you and the desert itself. (No giant sandworms. Brian Herbert wasn't too fond of the idea when I suggested the easter egg to him, since he and Kevin Anderson are assisting me.)

I don't want to say it is a singular game, as I'd like to continue adding onto it, similar to the way that Toady One who is working on Dwarf Fortress is continually adding to his game. However, it'll feature mechs of varied sizes, space and ground exploration/combat and all kinds of other stuff.

Now as for Pokemon. It'd be a super fun project and quite easy. Unity has been a real breeze to learn and work with for the most part. I imagine if someone were able to get permission and had some sort of backing already in terms of 3D modellers, it wouldn't be too hard to churn out a HD pokemon game.
#231 to #225 - thenipplethief
Reply 0
(05/07/2013) [-]
Now about play testers....

Hardcore PC gamer here who ******* loves indie games (I can imply if you can)
#232 to #231 - Shaostoul
Reply 0
(05/07/2013) [-]
Shoot me an email, just so I have it on file. (Shaostoul@Yahoo.com)

I believe when the play testing will start, will be as soon as the demo comes out. It'll be on a proper server and everything. So testing the server limits from the get go would probably prove quite worth while.

I can't give a definite time frame when it'll get to that point, but I'd really like to have a demo out before I go to meet a group of people interested in investing. So... sometime June?