Bioshock. .. But in the game it's 1912, those movies haven't even been thought of yet.... tags
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> hey anon, wanna give your opinion?
asd
#2 - kassikorva
Reply +170 123456789123345869
(04/11/2013) [-]
But in the game it's 1912, those movies haven't even been thought of yet....
#123 to #2 - anon id: 33d87f6d
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(04/12/2013) [-]
maybe it actually took place in the future like aladdin
#186 to #2 - anon id: 6d03b43a
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(04/15/2013) [-]
tears man, tears
#9 to #2 - betesta
Reply +1 123456789123345869
(04/11/2013) [-]
maybe they where also quoted in The Musketeers of Pig Alley but we may never know because they didn't implement the voices in the film.

www.youtube.com/watch?v=kG5hbpL8Njo
#23 to #2 - swooz
Reply +1 123456789123345869
(04/11/2013) [-]
like in the game spoiler ahead there is infinite amount of universes so theres probably a universe which already has those movies
User avatar #46 to #2 - mcsquigle
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(04/12/2013) [-]
He heard the movies through red tears
User avatar #80 to #2 - cammyT
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(04/12/2013) [-]
think of the tears that Elizabeth can create she can basically see into the future
#13 to #2 - Ihazfunkitty
Reply +13 123456789123345869
(04/11/2013) [-]
say what now?
User avatar #120 to #2 - mcsquigle
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(04/12/2013) [-]
Booker must be hearing them being quoted by walking past those red tears that contain music and **** from the future.
User avatar #145 to #2 - sockprague
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(04/12/2013) [-]
Tears, man. Tears.
#164 to #2 - drshkidz
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(04/12/2013) [-]
Good thing there aren't any other anachronisms in the game.
#77 to #2 - toastableduckling
Reply +6 123456789123345869
(04/12/2013) [-]
I'm pretty sure a lot of things in Bioshock Infinite weren't really around in 1912.
User avatar #3 to #2 - remsaman
Reply +7 123456789123345869
(04/11/2013) [-]
its a city in a sky and youre questioning the existance of movies?
User avatar #4 to #3 - kassikorva
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(04/11/2013) [-]
My logic needs to set priorities. Floating cities just don't fit in there for some reason.
#14 to #2 - toggme
Reply +11 123456789123345869
(04/11/2013) [-]
Time is not a line of cause and effect
Time is not a line of cause and effect
#129 to #14 - thatonesmartdude
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(04/12/2013) [-]
"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly... timey-wimey... stuff."   
   
www.youtube.com/watch?v=vY_Ry8J_jdw
"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly... timey-wimey... stuff."

www.youtube.com/watch?v=vY_Ry8J_jdw
#45 to #2 - anon id: 2f2fe6ad
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(04/12/2013) [-]
He hears them through the tears.
#8 to #2 - betesta
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has deleted their comment [-]
#94 to #2 - fightforreason
Reply +1 123456789123345869
(04/12/2013) [-]
She probably just watches TV through tears.
#5 to #2 - lewersss
Reply +31 123456789123345869
(04/11/2013) [-]
They hear some sweet futuristic beats through a tear at one point in the game..
They hear some sweet futuristic beats through a tear at one point in the game..
User avatar #29 to #5 - retardedboss
Reply +5 123456789123345869
(04/11/2013) [-]
I heard some homeless girl singing fortunate son. it was awesome.
#172 to #29 - regardsuncledolan
Reply +1 123456789123345869
(04/12/2013) [-]
You can also hear Tainted Love on a gramophone somewhere in the game, and before the raffle in the beginning of the game, there is a quartet singing God Only Knows.
There's probably a lot more that I missed though.
User avatar #178 to #172 - gavinchase
Reply +1 123456789123345869
(04/12/2013) [-]
Spoilers



When you are looking for Elizabeth's mother (ie siren thing) if you go into the falling building by the grave there will be a tear playing a recently made. (I can't remember the song).
#181 to #178 - regardsuncledolan
Reply +1 123456789123345869
(04/12/2013) [-]
That's the house of Finks brother, who is a musician. He hears music from the future or from other dimensions that come through tears, and then publishes it as his own work.

Fink also mentions in one of his voxophones that he is watching a brilliant biologist through a tear. Some believe that this is the creator of the Big Daddies from the original Bioshock, and that this inspired him to make the Handymen.
User avatar #185 to #181 - gavinchase
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(04/13/2013) [-]
That's pretty damn awesome...
#6 to #5 - kassikorva
Reply +2 123456789123345869
(04/11/2013) [-]
<Pointless rabble that makes no sense in the long run> ...and THAT'S why I'm right and you're wrong. You lost, get out, lemons by the counter, have a nice day.
#7 to #6 - lewersss
Reply +4 123456789123345869
(04/11/2013) [-]
I only pointed out a fact and you're all passive aggressive up in this place.

I only pointed out a fact and you're all passive aggressive up in this place.
User avatar #176 to #5 - kjeks
Reply +1 123456789123345869
(04/12/2013) [-]
GIRLS
JUST WANNA HAVE FU-UN
OH GIRLS JUST WANNA HAVE
THAT'S ALL THEY REALLYWAAAAAANT
SOH FUUUUU
User avatar #128 to #5 - maccally
Reply +1 123456789123345869
(04/12/2013) [-]
The old style cover of Tainted Love was one of the best things I've ever heard.
#17 - lordcommandersnow
Reply +71 123456789123345869
(04/11/2013) [-]
MFW I beat Infinite
User avatar #118 to #17 - lordmoldywart
Reply -4 123456789123345869
(04/12/2013) [-]
MASSIVE SPOILERS IN THIS POST

@@@Booker@@@got@@@baptized@@@after@@@the@@@battle@@@of@@@wounded@@@knee@@@to@@@t ry@@@and@@@wash@@@away@@@his@@@sins,@@@he@@@was@@@reborn@@@as@@@Comstock
#121 to #17 - imnotkickthecat
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(04/12/2013) [-]
Its really not that hard to understand parallel alternate reality theories.
User avatar #47 to #17 - mcsquigle
Reply +1 123456789123345869
(04/12/2013) [-]
I can explain it to you if you want.
#18 to #17 - mikeliterous
Reply +21 123456789123345869
(04/11/2013) [-]
mfw
#36 - motherfuckingkenji
Reply +57 123456789123345869
(04/11/2013) [-]
The original in case anyone was curious.
#135 to #36 - falloutreaper
Reply +2 123456789123345869
(04/12/2013) [-]
"would you kindly?"
User avatar #75 to #36 - theunbrnfury
Reply +3 123456789123345869
(04/12/2013) [-]
would you kindly tell me where these comics are from?
User avatar #85 to #75 - triggerz
Reply +3 123456789123345869
(04/12/2013) [-]
Control, Alt, Delete. Here is the link.

www.cad-comic.com/
User avatar #97 to #85 - theunbrnfury
Reply +2 123456789123345869
(04/12/2013) [-]
thanks
#50 to #36 - dickticklerluv
Reply +6 123456789123345869
(04/12/2013) [-]
I like this one more
I like this one more
#124 - greatcornholio
Reply +39 123456789123345869
(04/12/2013) [-]
#166 to #124 - paradoxofnight
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(04/12/2013) [-]
Comment Picture
#31 - deathrinder
Reply +31 123456789123345869
(04/11/2013) [-]
Comment Picture
#24 - trandhal
Reply +20 123456789123345869
(04/11/2013) [-]
I just finished Infinite.   
   
Holy ******* **** was that a great game.   
Easily securing a place at my Top 5 list.   
Feel a need to replay it.   
Gonna do that now.   
Yeah. I'll go play that now.   
   
Also the ending was so ******* sad, or happy, or all between. Just matters witch way so see things.   
   
I've been up for far to long I think. I dont make any sense.   
Should probably sleep now.
I just finished Infinite.

Holy ******* **** was that a great game.
Easily securing a place at my Top 5 list.
Feel a need to replay it.
Gonna do that now.
Yeah. I'll go play that now.

Also the ending was so ******* sad, or happy, or all between. Just matters witch way so see things.

I've been up for far to long I think. I dont make any sense.
Should probably sleep now.
#25 to #24 - anon id: a1d19a9e
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(04/11/2013) [-]
To bad the combat is ****... the game had potential but didn't get to fully use it.
#26 to #24 - anon id: 3189fd91
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(04/11/2013) [-]
I guess I'll see you in a few hours if you're replaying the whole thing.
#161 to #24 - anon id: 200e6e83
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(04/12/2013) [-]
the ending is sad happy. the loop was stopped, anna and booker will live on. except there will never be an elizabeth :( which is depressing to think about
#27 to #24 - bluemagebrilly
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(04/11/2013) [-]
I didn't like it myself. It wasn't as good as the others, in my opinion. The gameplay was decent but the story was... pretty bad. The &quot;Vigors&quot; were also rather dumb in the fact that their alternate fire was very weak or not really useful.    
   
It's a good thing you enjoyed it, but in the end the game was rather pointless and doesn't have much replay value other than a harder difficulty; which is pretty pointless.
I didn't like it myself. It wasn't as good as the others, in my opinion. The gameplay was decent but the story was... pretty bad. The "Vigors" were also rather dumb in the fact that their alternate fire was very weak or not really useful.

It's a good thing you enjoyed it, but in the end the game was rather pointless and doesn't have much replay value other than a harder difficulty; which is pretty pointless.
User avatar #157 to #27 - roflsaucer
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(04/12/2013) [-]
I can't say I agree with you. The gameplay was repetitive in some cases, but overall pretty fun in the long run. The point of the alternate fires of the Vigors was to suit different play styles, not to be useful to everybody everywhere. Also, there were the 8 Vigor combinations that were incredibly cool and pretty devastating once you got used to using them. Overall, I'd say the combat has something for everybody.

And I also hardly think the story was bad. After playing through it the second time, there are things placed around very cleverly that all hint towards the overall structure of the "Bioshock" world.

However, the best aspects of the game really only apply to people who already like the game. As you said, a playthrough on higher difficulty is pretty meaningless. But to me, who already really likes the game, I loved it. And going through this second time would be the only way to really delve into the "hints" they placed around, as well as the other things hidden.
#162 to #157 - bluemagebrilly
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(04/12/2013) [-]
The game play was supposed to be different from the other two though, that was their whole basis on the game. Half the time you just go around and shoot people, usually because the game does not give you any alternative or they just pop out of no where and get angry.   
   
The Vigors Alternate fire isn't to suit different play styles either; because several of them are the /same thing/. At least four of them get the &quot;Trap&quot; alternative, one of which was admittedly different (the lightning one) but still a &quot;trap&quot;. Honestly without the &quot;Equipment&quot; most of the vigors, such as the charging one, would not be very helpful at all. The Lightning One is good against Robots, the fire is good against a group, and Possesion is... a little overpowered, mind you, but the rest are almost meaningless.   
   
As for the story... yes I admit the hints they give you are subtle, random, and admittedly point to the &quot;shocking truth&quot; rather well, but the story itself is bland and boring. I assure you this is merely my opinion but I hate stories that basically mean /nothing/ at the end. It's like a slap in the face for me, since most of the game is built around the telling of a story... and in the end that story didn't even matter.   
   
Lastly, the structure of the world isn't that great. Rapture had far more character in it than Columbia just from the dead people you find. The only things I really got from the Columbian people was that they were stuck up, racist, and/or angry. It didn't /fee/ like I was in a city when I played that game. It felt like Rapture; just with less dead people.   
   
Anyways, I'm not saying it's a bad game. It is a great game, but comparatively, it's not as good as either of the previous ones... In my own opinion. If you enjoy it, hats off to you! I don't mind and I am glad you enjoyed it....   
   
Sorry for the massive respond. ;-; Have a business cat.
The game play was supposed to be different from the other two though, that was their whole basis on the game. Half the time you just go around and shoot people, usually because the game does not give you any alternative or they just pop out of no where and get angry.

The Vigors Alternate fire isn't to suit different play styles either; because several of them are the /same thing/. At least four of them get the "Trap" alternative, one of which was admittedly different (the lightning one) but still a "trap". Honestly without the "Equipment" most of the vigors, such as the charging one, would not be very helpful at all. The Lightning One is good against Robots, the fire is good against a group, and Possesion is... a little overpowered, mind you, but the rest are almost meaningless.

As for the story... yes I admit the hints they give you are subtle, random, and admittedly point to the "shocking truth" rather well, but the story itself is bland and boring. I assure you this is merely my opinion but I hate stories that basically mean /nothing/ at the end. It's like a slap in the face for me, since most of the game is built around the telling of a story... and in the end that story didn't even matter.

Lastly, the structure of the world isn't that great. Rapture had far more character in it than Columbia just from the dead people you find. The only things I really got from the Columbian people was that they were stuck up, racist, and/or angry. It didn't /fee/ like I was in a city when I played that game. It felt like Rapture; just with less dead people.

Anyways, I'm not saying it's a bad game. It is a great game, but comparatively, it's not as good as either of the previous ones... In my own opinion. If you enjoy it, hats off to you! I don't mind and I am glad you enjoyed it....

Sorry for the massive respond. ;-; Have a business cat.
User avatar #168 to #162 - roflsaucer
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(04/12/2013) [-]
I'm not saying your wrong, after all an opinion is an opinion, I'm no more right than you are with mine.

However, I think you're drawing the wrong conclusions from some things. You ARE right that they don't really give you the option to do anything else but shoot, but I think you're drastically overlooking to variability of the Vigors. Each of the Vigor traps function differently, especially if you upgrade them. Devil's Kiss is solely for overwhelming power(good for taking out the stronger, special-type enemies), Shock Jockey's affects a wide area ( affecting more enemies), and Murder of Crows has the ability to continuously make more traps, as long as you keep killing. Possession is actually, in my opinion, the most useless of all the Vigors. On the higher difficulties, anything you possess is taken out immediately, and only serves to waste Salts. Charge can also build up, allowing you to close in on an enemy and do quick damage, and Undertow can serve to easily manipulate enemies. Return to Sender can make you practically invincible, and Bucking Bronco can be used to get in a lot of damage in quickly, and is also used in two very effective Vigor combinations.

So I think you are gravely underestimating the combat in Infinite.

Also, I don't think that "The story doesn't matter." is what they were trying to say. While I wouldn't say that the story is like Bioshock 1 & 2s, Infinite has it's own points to it. In my opinion, Columbia is more like Rapture pre-Adam, and what Columbia goes through as you play is more similar to Rapture as it fell, than as Rapture as it is in Bioshock 1 and 2. And the ending only strengthens this, with the whole "A Lighthouse" "A man" and " A city" thing.

Rather than saying this makes the story insignificant, I'd say it makes it more the foundation that strengthens the "Bioshock" story.

But, to each their own. I'm also sorry for the long response.
#82 to #27 - astisk
Reply +1 123456789123345869
(04/12/2013) [-]
www.youtube.com/watch?v=Yc15KgfNJsw   
   
You would like this video. I agree, Infinite could have been much better; this kind of accurately describes the faults.   
   
Although I did still tear up a bit at the ending
www.youtube.com/watch?v=Yc15KgfNJsw

You would like this video. I agree, Infinite could have been much better; this kind of accurately describes the faults.

Although I did still tear up a bit at the ending
#83 to #82 - bluemagebrilly
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(04/12/2013) [-]
I would have found the ending sad if not for the fact that it was a classic "None of this really mattered" endings and, to be perfectly honest, it felt rather petty. Sure it's sad that some things will always happen somewhere... but ... so what? I don't understand why they could not have moved past that and simply lived their lives without having to go through the "constants and variables" in order to prevent it completely.

(I tried pretty hard there to avoid spoilers.)
User avatar #90 to #83 - astisk
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(04/12/2013) [-]
I think the emotion people felt in the ending was mainly taken from the emotional build-up set through the game.
They purposefully set up mystery and ambiguous clues about how everything's working and Booker's past, and Comstock's past, and Elizabeth's past.
So, naturally, you know some sort of twist will happen, something to bring all of the mysteries together for that moment of satisfaction.

~I try to avoid spoilers, but generally stay away if game not completed~
So, as Booker sees more of his past, you learn with him, building some connection to him, the player can kind of imagine being in his place because they're just learning all this information too, and so, when he's driven to just end it all from the start ( he wasn't exactly a peaceful guy to begin with, of course he'd want revenge at this point, not just live out some other universe), and he finds out the truth about himself and what must happen; the player was built up to just end Comstock, and then well, you do. So, that BAM realization after the building up through out as you walk through the memories with Booker, I'd say that's what caused the heavy response towards the ending.
In my opinion.
User avatar #35 to #27 - tacoiiimaniac
Reply +1 123456789123345869
(04/11/2013) [-]
I agree about the vigors. I hardly ever found myself using them, unless I was out of ammo and just trying to do a little bit of damage to someone.
#41 to #35 - bluemagebrilly
Reply +4 123456789123345869
(04/11/2013) [-]
I used the Vigors a lot, such as the Possession Vigor since it was a tad overpowered, but compared to Bioshock 1 and 2's Plasmids, they just weren't up to par.
User avatar #63 to #41 - tacoiiimaniac
Reply +1 123456789123345869
(04/12/2013) [-]
Exactly. Possession was pretty much the only one I used besides Devil's Kiss.
User avatar #158 to #63 - roflsaucer
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(04/12/2013) [-]
You're actually missing out a lot if you didn't experiment with the Vigors. They're actually pretty varied, and can be pretty fun and devastating.

Like for my first playthrough, I mainly used the Shotgun, Charge, and Undertow. However, I got my hands on two pieces of equipment: The first making me invincible for 1 second(ish) after using Charge, and the other increasing the damage done to a target after meleeing.

And that's only one of the combinations you can use, although not necessarily through the vigors. The vigor combinations are:
Possession + Devil's Kiss
Possession + Shock Jockey
Murder of Crows + Devil's Kiss
Murder of Crows + Shock Jockey
Bucking Bronco + Charge
Undertow + Shock Jockey
Devil's Kiss + Charge
Bucking Bronco + Devil's Kiss
#28 to #27 - trandhal
Reply +1 123456789123345869
(04/11/2013) [-]
B-b-b-but it was so great. It feels like I can't think about anything else. Maybe because it's way past my normal sleeping time, but still. IT WAS MAGNIFICIENT!

Ahwell, to each their own I suppose. Glad you liked the two other.
User avatar #34 to #24 - burpateer
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(04/11/2013) [-]
did you skip the credits?
User avatar #39 to #34 - trandhal
Reply +2 123456789123345869
(04/11/2013) [-]
Of course not.
But the ending ending scene leaves much to interpretate.
User avatar #122 to #39 - maccally
Reply +2 123456789123345869
(04/12/2013) [-]
Ir really doesn't! If you understand the quantum mechanics of the game you'll understand that everything turns out mostly ok for our dear friend Booker.
http://www.neogaf.com/forum/showthread.php?t=533205
These guys do a great job of explaining everything.
#48 to #24 - slashendrix
Reply +1 123456789123345869
(04/12/2013) [-]
Related to that gif ---> www.youtube.com/watch?v=in6RZzdGki8

worth the watch
User avatar #49 to #24 - crafty
Reply +5 123456789123345869
(04/12/2013) [-]
1999 Mode. Do It Faggot.
#32 - sorakirin
Reply +16 123456789123345869
(04/11/2013) [-]
Technically it wouldn't be an old movie since Bioshock infinite takes place in like 1912 or so.  Technically it wouldn't exist yet.
Technically it wouldn't be an old movie since Bioshock infinite takes place in like 1912 or so. Technically it wouldn't exist yet.
#37 to #32 - newtoast
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(04/11/2013) [-]
technically she can open a tear and watch the movies in the future
#141 - xxyzx
Reply +14 123456789123345869
(04/12/2013) [-]
**** you, I will quote this movie till I die.
#53 - dovahsix
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(04/12/2013) [-]
#110 to #53 - anon id: 2041c413
Reply 0 123456789123345869
(04/12/2013) [-]
**anonymous rolls 83**
User avatar #138 to #53 - blahhhh
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(04/12/2013) [-]
**blahhhh rolls 82**
#54 to #53 - dovahsix
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(04/12/2013) [-]
**dovahsix rolls 91**
#55 to #54 - dovahsix
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(04/12/2013) [-]
#56 to #55 - dovahsix
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(04/12/2013) [-]
#57 to #56 - dovahsix
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(04/12/2013) [-]
#58 to #57 - dovahsix
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(04/12/2013) [-]
User avatar #99 to #58 - theghostrider
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(04/12/2013) [-]
What if you actually got dubs?
#170 to #99 - anon id: c2c599f6
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(04/12/2013) [-]
**anonymous rolls 41** dubs never happen so it's ok
User avatar #11 - ablt
Reply +10 123456789123345869
(04/11/2013) [-]
This is obviously one of the alternate universes where Terminator was released 100 years ago and 300 was based on a true story, not a comic by Frank Miller based on a true story. And you can't say I'm wrong because there is an infinite amount of universes.
#12 to #11 - teranin
Reply +6 123456789123345869
(04/11/2013) [-]
You know, if there were an infinite number of universes, then in one of those universes someone would have created a device that would allow them to be in every place in every universe simultaneously, which in turn would mean that right now you would likely be full of trans-dimensional super-scientists trapped by their own madness.   
   
That's the premise for a paper I'm working on, positing a hypothesis about multiverse  limitation and synchronicity.
You know, if there were an infinite number of universes, then in one of those universes someone would have created a device that would allow them to be in every place in every universe simultaneously, which in turn would mean that right now you would likely be full of trans-dimensional super-scientists trapped by their own madness.

That's the premise for a paper I'm working on, positing a hypothesis about multiverse limitation and synchronicity.
User avatar #19 to #12 - snowshark
Reply +3 123456789123345869
(04/11/2013) [-]
Wait... does that mean that that hypothesised person has technically anally violated every single living being that has ever existed?

If they exist in every place then their dick must logically also exist in a place corresponding to their location, meaning they have also, are also and will also be anally violating themselves as well as anally violating everything in existence that has an ass to violate?

And if you argue that this person may be a woman then I would argue that there must logically stand to be a universe where this person is in fact a man (like the lutesces).
User avatar #20 to #19 - teranin
Reply +2 123456789123345869
(04/11/2013) [-]
eeyup
User avatar #21 to #20 - snowshark
Reply +1 123456789123345869
(04/11/2013) [-]
Ha! A reference!
#16 to #12 - beercanbacon
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(04/11/2013) [-]
User avatar #15 to #12 - pentol
Reply +2 123456789123345869
(04/11/2013) [-]
perhaps our multiverse has physical laws that prohit that, but other multiverses have laws of physics that allow it.
#38 to #12 - maxsexington
Reply +1 123456789123345869
(04/11/2013) [-]
So..that would make said person a time lord?