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Skyrim sidequests in a nutshell
Uploaded by: sillyfaggot
Not sure if repost. Never seen it here before.
tta, ahl, (itt It
...
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And then you get the Shribledibble as a reward.
Ring of Shribledibble: no effect
weight:450
worth 186 septims
Merchant: Thats a nice ring, I'll give you 8 septims for it
Ring of Shribledibble: no effect
weight:450
worth 186 septims
Merchant: Thats a nice ring, I'll give you 8 septims for it
Motherfuckers always taking peoples shibbledibbles. It's not right. Makes my gogglesipple crunch.
Which is why oblivion had a better quests:
Oblivion: My friend is trapped in a dream world he created! I need you to go in and pull him out.
Skyrim: I dropped my shit in a cave, go get it.
Oblivion: My friend is trapped in a dream world he created! I need you to go in and pull him out.
Skyrim: I dropped my shit in a cave, go get it.
Doesn't matter how many times I read it, "What's wrong, Niggly?" cracks me up every time.
This should be the new "There is no need to be upset."
This should be the new "There is no need to be upset."
Your reward:
The Shibbledibble.
It is just any other gold circlet except decreases magic damage by 20%
The Shibbledibble.
It is just any other gold circlet except decreases magic damage by 20%
the entire skyrim fighting system is just a "let's take turns blocking" fest
no change in the AI all game
alduin's AI is exactly the same as every other dragon except you need a special shout to make him vulnerable... and he's the last boss?
boring. going back to morrowind.
no change in the AI all game
alduin's AI is exactly the same as every other dragon except you need a special shout to make him vulnerable... and he's the last boss?
boring. going back to morrowind.