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asd
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new threads.
1
new replies.
#14
-
millenia
Reply
+42
(03/04/2013)
[-]
Luckily we have fancy shader tricks to make models appear much smoother without the cost of adding extra geometry. Quick example I whipped up with an M4 I made a few months ago:
#113
to #14
-
camperdude
Reply
0
(03/04/2013)
[-]
What program have you used for that?
I'm creating 3D models as well and I'd like to know what is the most suitable program for doing stuff like you did.
#184
to #113
-
millenia
Reply
0
(03/05/2013)
[-]
Autodesk 3ds Max
#186
to #184
-
camperdude
Reply
0
(03/05/2013)
[-]
Alright. Nice. Thanks. I just started to work in 3ds Max recently. The wardrobe was made in AutoCAD. :)
Ok, thanks
#109
to #14
-
daentraya
Reply
0
(03/04/2013)
[-]
I dont **** about this, but is all graphic in games made out of triangles? I have seen some high res mods that says they add triangles. I am highly curious as to how this sorcery works
#70
to #14
-
princesslilian
Reply
+5
(03/04/2013)
[-]
wait, i know you.
you make new weapons for fallout NV.
#48
to #14
-
shadowfish
Reply
0
(03/04/2013)
[-]
Do companies actually use models with numbers that high for stuff? Got any examples? Very curious.
#53
to #48
-
zenkon
Reply
+1
(03/04/2013)
[-]
Well they not use them in high poly, for example: name any character you like of this generation and in the game may look bad of need more polygons but when that char was created they made a high poly model and for the game use a low poly model, added texture with shadows, folds if he/she is wearring clothes and other stuff, then with a second texture called normals, they added the "depth" in the folds, holes or buttons.
So what you are seeing is just a low poly model with effects.
Gears of war, halo, crysis, skyrim and other games that you may think that have a lot of polygons are just low poly model with good textures.
<--- this is a poor example but it show what I'm saying, a very low poly model with a texture that already have the cracks and stuff like that
#37
to #14
-
goobyman
#231
on content
Rank
#231
Reply
0
(03/04/2013)
[-]
world of tanks fails to do this and just whips straight ************* 512 mb ram from your graphics card to create all them models. even on low, all they do is lower the graphics- not the polygons by a whole lot.
this game sucks my computers dick more than league of legends, which should do worse...
WoT- 10 Frames
LoL-35-40 frames.
#46
to #37
-
anon
id:
eca02859
Reply
0
(03/04/2013)
[-]
512mb of vram isn't that much today... the cards we have now starts on 2gb minimum
1gb is considered low today
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