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#99 - anonymous (03/04/2013) [-]
Tris? HAH! Quads4Life

In all seriousness, I'd take the 600 Tris one and Texture bake the details of the 60000 on to it with Displacement maps, and Normals. Sure, the 6000/60000 ones have more detail, but in terms of optimisation for rendering and game engines, You can get the same result from using Less Tris/Quads. For example, Look at the Gears of War 1 Models, They were literally Blobs in 3D, But with Bump and Normals, they look like the Marcus and Dom we know today.

Tri's Look Gross anyway, All stages of these models would look better in quads.
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