Cool shiz. And probably not 100% accurate, but , 0% OC as always, have fun FJ.. f ,rter, are 60 6000 60000 triangles triangles triangles triangles Diminishing r modeling triangles vectors mesh cool shit not OC
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Cool shiz

Cool shiz. And probably not 100% accurate, but , 0% OC as always, have fun FJ.. f ,rter, are 60 6000 60000 triangles triangles triangles triangles Diminishing r

And probably not 100% accurate, but **** , 0% OC as always, have fun FJ.

f ,rter,
are
60 6000 60000
triangles triangles triangles triangles
Diminishing returns - 15 years age even doubling the amount of triangles
resulted in a much better mesh. Now, multiplying the amount by 10 hardly thoes.
...
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Submitted: 03/03/2013
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Comments(183):

[ 183 comments ]
What do you think? Give us your opinion. Anonymous comments allowed.
#17 - baalrusher (03/04/2013) [+] (5 replies)
Now, it's art!
#2 - allamericandude (03/04/2013) [+] (14 replies)
Well, it all depends on how well and detailed the model is made. 60000 triangles doesn't make a difference if the model itself is dull, rounded, and featureless. But it would be necessary to have 60000 triangles or more if the modeler wanted to include lots of fine details.

Case in point--that old guy from the PS4 demo.
#88 - fuckthepolice (03/04/2013) [-]
One triangle.
#14 - millenia (03/04/2013) [+] (9 replies)
Luckily we have fancy shader tricks to make models appear much smoother without the cost of adding extra geometry. Quick example I whipped up with an M4 I made a few months ago:
+27
#41 - emergence **User deleted account** has deleted their comment [-]
User avatar #49 - lordoxygen (03/04/2013) [+] (4 replies)
It's like evolution of Runescape
#1 - bitchplzzz (03/03/2013) [-]
**bitchplzzz rolled a random image posted in comment #4 at Go home horse, you're drunk **   
   
   
Pen0r
**bitchplzzz rolled a random image posted in comment #4 at Go home horse, you're drunk **


Pen0r
#115 - forgivens (03/04/2013) [+] (1 reply)
**forgivens rolled a random image posted in comment #911798 at Friendly ** <--- Can triangles make this?
**forgivens rolled a random image posted in comment #911798 at Friendly ** <--- Can triangles make this?
User avatar #120 to #115 - pseudobob **User deleted account** (03/04/2013) [-]
...yes.

Yes they can.
User avatar #128 - cryingchicken (03/04/2013) [+] (8 replies)
This is why even though the PS4 is rougly 10 times more powerful than the PS3 people are going to be dissapointed because the graphics don't look 10 times nicer. At most they look about twice as good.
#66 - srhkid (03/04/2013) [+] (10 replies)
Who so ever rolls dubs calls next big world eife epidemic
User avatar #79 to #66 - sonnyboii (03/04/2013) [-]
**sonnyboii rolls 33**
#133 - comanderspy (03/04/2013) [-]
everyone in the comment section
everyone in the comment section
User avatar #92 - dashgamer (03/04/2013) [+] (6 replies)
There's a new graphical prototype being developed in which they implement "atoms," or parts of a gameworld on such a small scale that they can be compared to atoms, in place of polygons. From what I've seen, all the gameworlds are static, meaning that nothing moves in it yet, but not only the graphics rendered by this new method but the very concepts are awesome.
#57 - Rukioish ONLINE (03/04/2013) [+] (2 replies)
We should try a different shape then.
User avatar #114 - umaya (03/04/2013) [-]
Turbo-smooth that **** !
#29 - jackisawsm (03/04/2013) [+] (8 replies)
Weirdly enough I was looking at the in maths today, One of the Co-founders of Pixar used this in his work before founding Pixar to make an animation of a plane simulation, It's an amazing thing: It's called fractal, I couldn't find a full Gif of one but this one shows the main part, It's just something that from no matter the size, you don't know how big it is, because the picture seems to always go on, You never know when you're zoomed out or zoomed in.
Weirdly enough I was looking at the in maths today, One of the Co-founders of Pixar used this in his work before founding Pixar to make an animation of a plane simulation, It's an amazing thing: It's called fractal, I couldn't find a full Gif of one but this one shows the main part, It's just something that from no matter the size, you don't know how big it is, because the picture seems to always go on, You never know when you're zoomed out or zoomed in.
User avatar #6 - imonamouse (03/04/2013) [+] (1 reply)
the double of 60 is not 600
js
User avatar #8 to #6 - militarybus (03/04/2013) [-]
no its 10x *******
User avatar #111 - drtrousersnake (03/04/2013) [+] (16 replies)
the problem with this is that the 600 poly mesh was probably the original made in blender/3ds/maya while the 6000 poly one was the 600 poly one imported into some sculpting program then sculted and the 60000 poly was just a turbo smoothed version of the 6000. the 60 poly mesh was probably the 600 poly mesh with some half ass reducing technique done to it. The only versions where real effort was put into would be the 600 and the 6000
#121 to #111 - fuckyouto (03/04/2013) [-]
Ummm you do know that it was done backwards...
Meaning they sculpted it first then lowered the poly count.
User avatar #94 - anonomoz ONLINE (03/04/2013) [-]
its called convergence
+3
#12 - zmbz **User deleted account** has deleted their comment [+] (1 reply)
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