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#598 - anon
Reply 0 123456789123345869
(11/23/2012) [-]
This actually has good reasoning behind it.

It is about utilizing games in the classroom so students will be more eager to learn. At school you always start out with having a possible A, then the entire school year is about fighting to keep your grade up as high as possible while the only way it can go is down. Start with 400 possible points in a class, take a test and only get an 15/20, now the most you could end up with is 395, and it just keeps going down with each test or assignment you do. All you get is discouragement if you miss even one point.

With games it has no preset maximum goal to work against without the discouragement. Games have different kinds of goals and come with rewards. Earning a rewards at the end of each task is a lot better and more motivating than just steadily lowering possible grade. With games you can only improve and if you don't do well you can just try again and do better. You go up levels, you earn items, games have lots of incentives to keep people playing. If you went to school and you spent the day learning by playing games instead of sitting there being talked at by a teacher, it would need a lot more focus and would be much more interesting. You'd have to pay more attention to make progress.

I have a friend that likes designing video games. He recently made one that teaches people how to read sheet music, how each note sounds when played, teaches about Greek mythology, included various puzzles, and was very fun to play. The students he showed it to all were really interested in it.

People have good reason to believe that including more games in the classroom environment would be beneficial to students. My college had a symposium on this and companies are working on making a type of game that builds itself around the student's skills and improves upon them. The game builds new levels for individual students to target what that student really needs. It can even let students design their own levels.