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What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #26 - tkfourtwoone ONLINE (11/20/2012) [-]
Why are young gamers so obsessed with TES?

I mean, I tried Morrowing, but it was simply TOO MUCH and TOO BIG for me. I would also really like to try Daggerfall, for sure.

But ever since I read that they brought SCALING system in Oblivion, I never understood how or why people take it seriously.

I mean, goddamn it, there are other RPGs out there who actually have a better storyline and make your choices actually matter...
User avatar #72 to #26 - roflsaucer (11/20/2012) [-]
TES is less about storyline and control more about the general lore and the world you're in. The gameplay can still be pretty fun, but the best part would have to be learning about the world you're playing in, and admittedly this isn't for everybody. If you're looking for storyline and choice, TES games are really the wrong thing to play. In my opinion, the WORST part of Skyrim was the main storyline.
User avatar #81 to #72 - tkfourtwoone ONLINE (11/20/2012) [-]
Well that's what I'm saying, it's a bit of a sacrilege in an RPG, even though it's sandbox and lore centered, to make the main story THAT MUCH in detriment to the rest
User avatar #70 to #26 - dustyshane (11/20/2012) [-]
If you thought Morrowind was too big, stay away from Arena and Daggerfall then.
User avatar #79 to #70 - tkfourtwoone ONLINE (11/20/2012) [-]
I know they're even bigger (remarcable programming performance for those times) but it just seems more appealing
User avatar #59 to #26 - shenro (11/20/2012) [-]
i never really got why people like it either, i got bored of skyrim after a few days, but maybe thats just cuz im not much into 1st person games
User avatar #49 to #26 - tkfourtwoone ONLINE (11/20/2012) [-]
And thank you for the insane amount of red thumbs for a simple question. Just goes to show how close-and-narrow minded, jumpwagoning buttcheek polishers most of you are.
User avatar #71 to #49 - dustyshane (11/20/2012) [-]
Honestly, I love TES to death, but you're pretty right about it.
User avatar #65 to #49 - Crusader (11/20/2012) [-]
That's not insane, and we are not as you say.
You basically insulted all the games, by only pointing out the bad things, I could easily take any series and make it look bad by pointing out the small stuff.
Morrowind is so massive, 10 years later, i am still finding new stuff
Oblivion scaling is to stop you from getting beat down because you are underleveled due to your skill choices.
And you are able to make choices, albeit not very different choices, but that's the way Bethesda RPGs work, don't like it? don't play it.
User avatar #83 to #65 - tkfourtwoone ONLINE (11/20/2012) [-]
"Oblivion scaling is to stop you from getting beat down because you are underleveled due to your skill choices"

Why? WHY do they have to make sure you're guided by the hand so that you can't fail?
IMO you're deprived of that huge sentiment of satisfaction when you finally beat some mobs guarding a certain part of the map after leveling up enough.
Worst part is, they brought the same scaling into Fallout 3. i remember that Fallout 1 & 2 were rather unforgiving as far as character development goes, which forced you to learn to make the right, intelligent choices (when I first heard that you can beat Fallout 3 just maxing out your melee skills and brutal fists I was disgusted, really).
THAT is the kind of catering I'm talking about. And it's on the borderline of the much-hated "dumbing down of games" that is an important problem in the last few years.
User avatar #84 to #83 - Crusader (11/20/2012) [-]
It's not that you can't be killed, it's to make it so you can do quests that you are given.
How bad would it be if you are level 5 and suddenly you are up against a level 13 monster?

If you like old games so much, go play the old ones, new games are less for gameplay and more for the plot, all I hear from you is nostalgiac complaining "Oh, games are too easy now a days" "The games are being dumbed down"
HEAVEN FORBID they make a game that everyone can play.

And BTW the games are near impossible if you play them on very hard difficulties.
User avatar #94 to #84 - tkfourtwoone ONLINE (11/20/2012) [-]
Oh and the fact that there are many, many players now that really enjoy Dark Souls/Demon Souls just goes to prove that most gamers actually want a challenge; that devs will consider their clients being with at least half of their neurons functional.
User avatar #93 to #84 - tkfourtwoone ONLINE (11/20/2012) [-]
What would happen in a level 5 vs level 13? I'd ******* RUN!
And come back when I'm at least level 10. Well, that's how you would normally do it.

And here's another thing: there are very few new games that feature a decent plot. Even Blizz managed to **** that up with Starcraft 2 and Diablo 3 (I know I'm talking about different genres here, but the point still stands).
And the gameplay, most will tell you, was more well-made in older games because, like I said, you actually had to think a tactic or two before fighting

And I really started playing almost everything on Hard from the start. Even though I almost slammed my keyboard against the desk in The Witcher 1, at the end of Chapter 1 (those who played it know what I'm talking about), it was because I got cocky, mostly.
Ok, so a chain of events that you didn't actually know they lead to the boss fight that you have to go through over and over and over again every time you died didn't help (yes, it's such a poor game design choice to make the save point BEFORE the talk before the final fight, thank god for skipping dialogue)... but it was still my fault because I thought I was better than listening to some in-game advice and thought I'd manage anyways. I DID, eventually, but after several hours of trying again and again. And what a great moment indeed that was, proving that you can beat that portion the game even though handicapped, in a way.
User avatar #50 to #49 - auesis (11/20/2012) [-]
I wouldn't say 11 is insane. It's just a bunch of whiners. I disagree, since I love TES, but still. Crybabies be cryin'.
#45 to #26 - fuckmyoldaccount (11/20/2012) [-]
Choices matter in Skyrim. Not as much as other games, sure, but if they did, Skyrim would already be more a horrific glitch orgy then it already is considering how everything would interact., but your major choice completely changes the current political landscape and the future of Skyrim.

But moving on, the main point of Skyrim is that it provides a stronger sense of exploration and immersion then any other AAA title ever, andc I doubt there are smaller ones to match the scale of the world.

Skyrim is not so much about the Storyline(Which was decent enough, more of a vessel to give you shouts).

However, about your point below in #34: Are you one of the ones who believe that every item must have several stats, every skill must have several levels, everything must fall into a archetype/class and so on?

If so, I feel that definition of RPG is becoming out dated, and just because newer titles don't follow that format in favor of focusing on the actual roleplaying part are just as much of RPGs and the traditional titles.
User avatar #48 to #45 - tkfourtwoone ONLINE (11/20/2012) [-]
Not necesarrily, but Skyrim just makes you feel to much like the king of kings, the slayer of slayers, the assassin of assassins, the ruler of rulers, the ****** biznitz, the alpha and the omega... and so on and so forth

It just seems to cater too much to kids' egos other than anything else, by making them feel, well, omnipotent, with little real challenge.
User avatar #66 to #48 - Crusader (11/20/2012) [-]
Well, that is the entire point to all TES games.
You are the Nerevarine, the only one who can stop Dagoth Ur and the Tribunal
You are the Champion of Cyrodil, the only one who managed to close an oblivion gate alone.
You are the MADGOD the only one able to stop Jyggalag
You are the dragonborn, the one destined to stop the dragons and master the thu'um

It's like every other video game.
Dragon Age Origins - You are the last of the grey wardens, the only one able to stop the Arch-Demon
Fallout 3 - You are the Lone Wanderer, the only one able to help your dad at project purity
Fable 1/2/3 - You are a Hero, the only one able to stop that evil lord dude.
Halo - You are master chief, the last of the Spartans, the only one able to stop the covenant
Gears of War - You are Delta Squad, the only ones able to stop the Locust/Lambent

People play games in order to escape reality, and they want to escape it into a world where they are bad ass.
User avatar #78 to #66 - tkfourtwoone ONLINE (11/20/2012) [-]
Yeah, but you see, there is a bit of straying in Skyrim even from other TES, to the point that it's so easy to become Master of All Guilds (really, they're not even exclusive to each other?), a extremely powerful Battle Mage that pew-pews everything with a bow.... it's just too much liberty, imo (not in the exploring the world sense, mind you.

And let's not compare the easiness of Fallout 3 (basically Oblivion in sci-fi setting) with Fallout 1 or Fallout 2, where you really had to think your character build, through TRIAL AND ERROR. IMO that's what missing in games in general, really; they like to offer way too much, if not all, on the first playthrough.
User avatar #29 to #26 - MegaAwesomeSauce (11/20/2012) [-]
There are many good RPGs that are just as good if not better than the elder scrolls, I guess people just get really immersed in the over arching lore of the series which I personally find really cool. Its an easy to like and enjoyable RPG for everyone, it isn't too stat based and doesn't have over the top RPG elements but it gets the job done and it's just really accessible. I like the elder scrolls a lot so that's me, and also coincidentally most gamers.
You know what my favourite RPG is though? Mount and Blade. **** is good
User avatar #33 to #29 - tkfourtwoone ONLINE (11/20/2012) [-]
Hear, hear!
Now THAT is a Role Playing Game in it's true sense of word, where you actually CHOOSE what you want to be, an outlaw, a King, a King's Marshall, a trader, a warlord, anything!
User avatar #41 to #33 - MegaAwesomeSauce (11/20/2012) [-]
Mount and blade 2 was announced recently so that's great. I don't know why but that form of RPG is just so appealing to me, I find that the stories that I make up for my own characters are just so much more interesting than anything a developing can dish out. Sucks that you got thumbed down, you sound like on of the few open minded people on here
#27 to #26 - anonymous (11/20/2012) [-]
you are simply too stupid
User avatar #28 to #27 - tkfourtwoone ONLINE (11/20/2012) [-]
I asked a question, not made a statement, anon.

If bashing me like a primitive caveman is FJs response... well, I guess I shouldn't be surprised.
User avatar #31 to #28 - dremnus (11/20/2012) [-]
No, anon is right this time. I honestly thought you were joking at first, I didn't think anyone could be that horrendously stupid... But i was wrong.
User avatar #34 to #31 - tkfourtwoone ONLINE (11/20/2012) [-]
Look, how about you get your head out of your arse and provide me a legit answer?

Because I can write and give you literally pages as to why Oblivion and Skyrim fail as RPGs. I'm not saying they're not good games, just that judged as RPGs, they're a joke compared to Baldur's Gate, Planescape: Torment, Gothic series and many others.
User avatar #68 to #34 - Crusader (11/20/2012) [-]
What were their "failures"?
Pretty sure they are ranked among the best RPG Video games out there.
User avatar #80 to #68 - tkfourtwoone ONLINE (11/20/2012) [-]
In my opinion (and not only), a RPG is mainly driven by 3 things:

- the main quest/story
- the characters
- the impact of your choices and consequences

Let's take for instance Gothic 1. It all starts with your simple task of delivering a letter to some mages, but it somehow realistically slowly puts you in the epicenter of the events, mostly due to a chain of reactions from events that you either triggered, were a part of or simply observed.
Most agree that nothing beats the social feeling that Gothic 1 and 2 give you. The fact that you start from scratch and even the smallest of creatures can easily kill you (I'm not even talking about NPCs, who will cut your throat in an instant, especially since most are grouped) and, making certain steps that you clearly feel (becoming a Shadow, then a Guard, if choosing the Old Camp, for instance) that will end up with you being on par with everyone else, at first; but starting from the late mid-game up to the end-game, you become powerful enough to take on any NPC that has abused or helped you in the past.
About your choices, even though certain events will always play out the same, how you end up triggering them more or less differs; also, you get a first hand view on how the relationships between the 3 factions interfere with the story (the whole breaking down of the Old Mine, leading to the decision of taking over the New Mine, etc.)
To end it brief, it's about a certain feeling of being involved, responsibility of your actions (I'm not even going to bring The Witcher 1 & 2 into discussion here...), the gravity of the events that are just somehow lacking in Dragon Age, Skyrim, Mass Effect (to a lesser extent) and other modern RPGs.
User avatar #36 to #34 - dremnus (11/20/2012) [-]
Ahhh, I see now. No, you are right, compared with what RPG actually technically means they're pretty far from that, but they are fun games.
User avatar #67 to #36 - Crusader (11/20/2012) [-]
Not really, RPG just means a role-playing game, which TES fits perfectly
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