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Had a small DDOS. We're back now after I nulled some IPs.

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What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #669 - drosenblum (03/25/2012) [-]
I know I am going to get a lot of red thumbs for this, but even though the ending was weird, didn't have many choices, and was fairly nonsensical, everyone makes a huge deal about, "how it ruined the game," but it did no such thing. The Mass Effect trilogy was one of the best I have ever played, and the third made many improvements on the second and should not be thought of as a bad game because of the ending.
#706 to #669 - anonymous (03/26/2012) [-]
First and foremost, potential spoiler alert.



Now.. I think I sympathize with a lot of people when i say that we felt like our choices didn't matter. The game was amazing. It was full of heartbreak and action that enthralled me in he universe of Mass Effect even more then the previous two games, but when it came down to it, the ending was full of plot holes, and just didn't conclude the game that we've been waiting so patiently for.. Ex: When you take the beam up to the Citadel, Anderson states that he "followed you in" but then somehow ends up in front of you? Doesn't add up. And I suppose the Indoctrination Theory covers that, but let's just say for a moment that it doesn't. It's a plot hole, sloppy writing that just seems like filler. Now on to the choices, each one was a Dues Ex Machina. None were enjoyable and the final cutscene just didn't make sense. What's this planet? Why is my crew who I took with me stepping out of the Normandy? What happened to the rest of the fleets I assembled? It doesn't add up. I honestly wouldn't have cared if Shepard had died. I think it would have been a great way to end his story but the fact that the endings did such a horrible job of tying it together is what has pissed off a lot of people. Going back to the beginning of my argument, I stated that we felt like our choices had no meaning. It's all fine and dandy to see things from the past pop up in the middle of our game, but if the end doesn't justify the means then there's no point to them.
#697 to #669 - leuser (03/26/2012) [-]
Indeed. The games are superb. Only ME3's ending is sucky, but the 99.99% of the rest of the series is worth wasting many hours of your life playing those games (no sarcasm).

I should go.
User avatar #696 to #669 - SemiAnon (03/26/2012) [-]
That's why the ending is being slammed so hard. It's the best game I've ever played, but that ending raises more questions than the end of Assassin's Creed: Brotherhood. It doesn't ruin the game for what it is, but it does make you not want to finish a second play-through, since you know every way it ends. And in a game that's always been about consequences and repercussions, it does a good job of not having anything to do with previous choices in the games.
User avatar #760 to #696 - helgrind ONLINE (04/02/2012) [-]
...you also forgot to mention that AC Brotherhood wasn't the end of the series. This was. lol
User avatar #761 to #760 - SemiAnon (04/02/2012) [-]
Lol yeah. It was the most immediate comparison in my brain at the time.
Stab Lucy, roll credits = What the **** is this. Why would you do this, development team? I hate you.
Fire the Crucible = Where are you going Joker? What do you mean "pick a color"? Why would you end it like this, development team?
#683 to #669 - bossauce (03/25/2012) [-]
Finally someone who isn't bitching about how the endings to Mass Effect 3 "ruined the game"
Finally someone who isn't bitching about how the endings to Mass Effect 3 "ruined the game"
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