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FJ Walking Dead Part 1
Uploaded by: ICanThePowerr
Thanks for checking out
So, . here. Lately, I' been tearing my hair
out trying to eema up with good posts idea until I remembered
something sameone did a while age. I don' t remember who
made it, but it was a great idea.
I' deemed to bring it back, but alter it a little bit.
It' s basically a game. I supply yee options, you peek ene,
if yee cheese the right ene, we live. If we don' t, we
can restart.
Here' s the theme...
It doesn' t follow the story line, it
deosn' t have the same
but it' s the same
general theme " zombies.
You just woke up. It feels like any other morning, but
somethings different. Everything feels tee serene. No cars
outside er anything. You get up, do yeer usual morning
routine, etc. We' re walking out the door, about to hop in
yeer car drive to work, but theres a man by your car. He
seems to be limping. He beeld be injured, but at the same
time, he beeld be dangerous. Given your previous knowledge
of Zombies, we' even considered that he may be infested,
although that seems out of the realm of possibility. What do
we tha'?
if Ir- tat 'rifter'
Run Ignore him and
go around him
No problems here. You make a run
You run back forthe car,
inside problem, thinking
but we grab yeer nothings going
hunting knife, just to happen, but
in case. You live. as yau'
running past,
we trip ever
the mans feet.
You fall forward
and he eats
we. Tee bad,
try again.
After we grab your knife, we decide to for the car again.
This time, succeeding. ‘we' re freaking out, but shrug it off, and
to pick your friend up for rell up to Seanessy' s
house to see Seanessy, (, holler, and Sunset all
standing in the front yards, with bloody weapons. You rell
down the window and ask what the feek happened. Seanessy
explains that Storm) George A Romero shit has gene down, and
that he' s not kidding. You decide that we can a day without
schewl. You park, stop the car, and inside to try and figure
out what the fuck is happening. After about 20 minutes of
discussion, we nettie a 'walker' , as we mil them after
watering yeer favorite show the Walking dead, is at the
winder. You decide it isn' t safe there.
Where the feek do we go'?
Stay there, but board uncles turbin
up the windows and In the weeds about
make it safer. 30 remotes away.
PICK ONE. Only ene is eeriest. The right ehehee
will be revealed in Part 2.
In the mean time, please
Thanks!
out trying to eema up with good posts idea until I remembered
something sameone did a while age. I don' t remember who
made it, but it was a great idea.
I' deemed to bring it back, but alter it a little bit.
It' s basically a game. I supply yee options, you peek ene,
if yee cheese the right ene, we live. If we don' t, we
can restart.
Here' s the theme...
It doesn' t follow the story line, it
deosn' t have the same
but it' s the same
general theme " zombies.
You just woke up. It feels like any other morning, but
somethings different. Everything feels tee serene. No cars
outside er anything. You get up, do yeer usual morning
routine, etc. We' re walking out the door, about to hop in
yeer car drive to work, but theres a man by your car. He
seems to be limping. He beeld be injured, but at the same
time, he beeld be dangerous. Given your previous knowledge
of Zombies, we' even considered that he may be infested,
although that seems out of the realm of possibility. What do
we tha'?
if Ir- tat 'rifter'
Run Ignore him and
go around him
No problems here. You make a run
You run back forthe car,
inside problem, thinking
but we grab yeer nothings going
hunting knife, just to happen, but
in case. You live. as yau'
running past,
we trip ever
the mans feet.
You fall forward
and he eats
we. Tee bad,
try again.
After we grab your knife, we decide to for the car again.
This time, succeeding. ‘we' re freaking out, but shrug it off, and
to pick your friend up for rell up to Seanessy' s
house to see Seanessy, (, holler, and Sunset all
standing in the front yards, with bloody weapons. You rell
down the window and ask what the feek happened. Seanessy
explains that Storm) George A Romero shit has gene down, and
that he' s not kidding. You decide that we can a day without
schewl. You park, stop the car, and inside to try and figure
out what the fuck is happening. After about 20 minutes of
discussion, we nettie a 'walker' , as we mil them after
watering yeer favorite show the Walking dead, is at the
winder. You decide it isn' t safe there.
Where the feek do we go'?
Stay there, but board uncles turbin
up the windows and In the weeds about
make it safer. 30 remotes away.
PICK ONE. Only ene is eeriest. The right ehehee
will be revealed in Part 2.
In the mean time, please
Thanks!
...
| |
Sit at home masturbating, as the zombies brake down the door i'll jizz all over their faces and it will melt them, I have SUPER JIZZ. Then, start up my dramatic last stand playlist and kill as many zombies as I can. All of this shall be done Butt-naked, with a self in-flicted scar of the word PANCAEKS across my chest.
#2
-
dshfdgf (03/05/2012) [+]
(4 replies)
>normal day
>about to go to work
>sees guy by my car
>instantly stabs that motherfucker.
am i black in this game?
>about to go to work
>sees guy by my car
>instantly stabs that motherfucker.
am i black in this game?
#129
-
MasterManiac (03/06/2012) [-]
> See content
> This could be a good idea
> First question
> Hmm, dont want to get infected by attacking him, and dont want to attract too much attention running away (with no vehicle). Better go around slowly and get into the safe vehicle.
> "You trip over man's foot. You fall forwards and he eats you."
> MFW
> This could be a good idea
> First question
> Hmm, dont want to get infected by attacking him, and dont want to attract too much attention running away (with no vehicle). Better go around slowly and get into the safe vehicle.
> "You trip over man's foot. You fall forwards and he eats you."
> MFW
#22
-
N. Korean citizen (03/06/2012) [+]
(2 replies)
> See theres something wrong with a car
> go there to look at it
> Having a hard time getting it since im recovering from a broken ankle
> Random guy leaps towards me
> Stabs me in the fucking face
MFW
> go there to look at it
> Having a hard time getting it since im recovering from a broken ankle
> Random guy leaps towards me
> Stabs me in the fucking face
MFW
Uncle's Cabin....
- less population = less zombies in this area
- to stay inside is too dangerous, that one walker could attract other zombies
- probably every survivor would go to the school, because there is a higher chance to find other survivors,but also means a higher chance to attract zeds because of the high number of survivors.......my group of survivors is big enough to survive and small enough to move undetected...
- less population = less zombies in this area
- to stay inside is too dangerous, that one walker could attract other zombies
- probably every survivor would go to the school, because there is a higher chance to find other survivors,but also means a higher chance to attract zeds because of the high number of survivors.......my group of survivors is big enough to survive and small enough to move undetected...
Reasons not to pick the school: Too many people, higher chance of being infected and less chances of getting away unscathed, plus being in a big group will only attract more walkers.
Reasons to stay home: No need to relocate, so less chance of being chased by walkers.
Drawbacks: Supplies will run out eventually, A lot of places where walkers can get in (windows, doors etc), plus if the house is in an urban area a higher chance of walkers continually passing the house, thus trapping you inside.
Reasons to get to the motherfucking log cabin: Secluded, less walkers. Open forest around where trees can be felled to make barricades and walls (also to clear viewing space to provide time to spot the undead). Also provides fresh (hopefully uninfected) game like rabbits and deer. Easily defended (again, use the trees) and nobody around so there's less chance of being attacked by walkers.
Reasons to stay home: No need to relocate, so less chance of being chased by walkers.
Drawbacks: Supplies will run out eventually, A lot of places where walkers can get in (windows, doors etc), plus if the house is in an urban area a higher chance of walkers continually passing the house, thus trapping you inside.
Reasons to get to the motherfucking log cabin: Secluded, less walkers. Open forest around where trees can be felled to make barricades and walls (also to clear viewing space to provide time to spot the undead). Also provides fresh (hopefully uninfected) game like rabbits and deer. Easily defended (again, use the trees) and nobody around so there's less chance of being attacked by walkers.