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RGB rage
By: stevenator
brandnew classic rage comp online
tinyurl.com/clragepart9
 
What do you think? Give us your opinion. Anonymous comments allowed.
#83

melolsoohard (03/01/2012) [+] (5 replies)
**melolsoohard rolled a random image posted in comment #2384339 at FJ Pony Thread ** I dont get it
THe joke
my head
THe joke
my head
#63

rileyjstrickland (03/01/2012) [+] (7 replies)
FF0000
In other words
255, 0, 0 (RED)
How to do
1.) The colors are stored in 3 sets of 2
R G B
FF FF FF
2.) These numbers are in hexadecimal (base 16)
3.) To convert:
say you want RED, then the color would be 255, 0 ,0
so to get the 255 from base 10 to base 16 do the following:
start at 16^0 and divide that number (1) into 255, keeping at the max 15 (next up would be 16^1)
take that number and subtract it from 255
255  15 = 240
now take 16^1 and divide 240 by it.
240 / 16 = 15
(in this case it's a perfect fit)
take 240  (16 * number of times 16 goes in)
240  240 = 0
now convert the 15s into F (numbers go 09, AF, A = 10, B = 11, etc.)
final answer FF
now add Green and Blue (both 0)
FF0000
In other words
255, 0, 0 (RED)
How to do
1.) The colors are stored in 3 sets of 2
R G B
FF FF FF
2.) These numbers are in hexadecimal (base 16)
3.) To convert:
say you want RED, then the color would be 255, 0 ,0
so to get the 255 from base 10 to base 16 do the following:
start at 16^0 and divide that number (1) into 255, keeping at the max 15 (next up would be 16^1)
take that number and subtract it from 255
255  15 = 240
now take 16^1 and divide 240 by it.
240 / 16 = 15
(in this case it's a perfect fit)
take 240  (16 * number of times 16 goes in)
240  240 = 0
now convert the 15s into F (numbers go 09, AF, A = 10, B = 11, etc.)
final answer FF
now add Green and Blue (both 0)
FF0000