| Home | RSS Feeds |
| Funny Pictures | Funny Videos |
| Funny GIFs | YouTube Videos |
| Text/Links | Comic Editor |
| User Rankings | Channels |
| Copyright Removal Request | |
| |
#76
-
ragged (11/15/2012) [-]
I always wanted to get Brink, but it doesn't seem like a popular game.
it has more tactical feel to it, better graphics and there's a bunch of parkour gimmics involved, full customization for most things, as well as it had 3 body types and 4 (4? i cant remember how many) classes, now it wasn't a good game by any stretch it had a lot of issues, but calling it a clone of tf2, a cartoony FPS with 7 classes and purchasable hats and pre-made weapons and items, with no gimmicks at all, also the game modes were different.
look the list of differences goes on, honestly did you even fucking play brink before calling it a clone?
look the list of differences goes on, honestly did you even fucking play brink before calling it a clone?
GCI has an RPG system, it may not be a class system strictly speaking, but it's close enough, and has a similar feel.
Furthermore, I wouldn't call the base of TF2 the class system, it's more about the hyper arcade style gameplay and generally hat based reward system. The class thing is mostly just to keep the game balanced.
Furthermore, I wouldn't call the base of TF2 the class system, it's more about the hyper arcade style gameplay and generally hat based reward system. The class thing is mostly just to keep the game balanced.
#85 to #76
-
markthemarksman (11/15/2012) [-]
The game had a campaign and a multiplayer, usually this would be valid argument, but their exactly the same, the game is fun for about 20 minutes. (see "The Escapist: zero punctuation" for any game references you may inquire about.