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User avatar #71 - unkownthous (06/19/2014) [-]
I can't believe the myth of how mario hits things above is still circulating.
#65 - ruffntuff (06/19/2014) [-]
The GTA hair cut one... he got 35 dollars for getting his hair cut
#63 - penileburglar (06/19/2014) [-]
You mean to tell me that people prioritize fun over realism when making most video games?

(Not applicable to all of the parts of this comp, but definitely to several of them.)
#51 - zetsuyin (06/19/2014) [-]
Bosses HP low attacks get strong
its all thanks to adrenalin
#50 - anonymous (06/19/2014) [-]
here`s a fact; videogames aint supposed to make sense
#45 - anotheroneonearth (06/19/2014) [-]
you can fish several sharks in an hour
User avatar #42 - krahne (06/19/2014) [-]
I ******* love tera holy ****
#40 - anonymous (06/19/2014) [-]
The pilot ALWAYS dies on impact
User avatar #39 - freebrainsforall (06/19/2014) [-]
Do you know how much gear the average marine carries?

40 ******* kilograms (or around 90 pounds) would be a normal amount of weight depending on the equipment.

I don't care if you're Usain Bolt, you aint running for more then 15 seconds with 40 kg of weapons and gear on you.
#38 - noobwilleat (06/19/2014) [-]
Comment Picture
User avatar #21 - applezachs (06/19/2014) [-]
Before the haircut he had $315, after the haircut he had $350 dollars, are you sure you didn't just put the pictures in the wrong order?
#19 - mastercolossus (06/19/2014) [-]
mario doesnt break blocks with his head. because he has his fist above his head. HE IS UPPERCUTTING THE **** OUTTA BLOCKS TO BREAK THEM!!!!
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#16 - whiterabbitfoot has deleted their comment [-]
User avatar #15 - perform (06/19/2014) [-]
To be fair, Mario breaks blocks with his fists.

Also, in a Utopia where there is trust among the whole community of people, locked doors would be considered abnormal. It's just that we will likely never develop that kind of trust.
User avatar #14 - deathsn (06/19/2014) [-]
We all know how the consoles were in the early years of videogames.
Developers, even if they thought about it, couldn't have that many fancy effects and such, that is why many of those videogames have enemies that can hurt you by just touching you.
Now our consoles are strong enough to have almost anything in a game and therefore this kind of obsolete damage method should be taken down unless the enemies should work like that, like an enemy on fire touching you.
#6 - anonymous (06/19/2014) [-]
The one about sprinting for 15 seconds is actually reasonable in a actual firefight. Basic Marine Corps 0311 Infantry carry M16 with 6 to 8 Mags (not including condition 1 Rifle) filled with 28 to 30 rounds (we will just say 30 rounds for argument sake) so that is 180 to 240 rounds. One or Two Grenades depending on the commands S.O.P's (Standard Operating Procedures. Full Camel Back (water) maybe a little chow and any patrol/mission priority gear i.e. Metal Detector, Radio Equipment, spare batteries, Head beam, PVS-14 (N.V.G), and a PEQ 15 or 16 (laser sight) and E-Tool (Shovel). Not to mention the Flak Jacket the ones currently used are just plate carriers which are a million times better than the Interceptor or the MTV, but Front, Back and Side Sapi's add up on top of Medic Pouch (I forgot the name) and Drop-Pouch and Kevlar. 60 -120 lbs on average so imagine a firefight having to alternate between sprinting and jogging. Anything over 15 seconds is excessive unless necessary.
#5 - dasbaum (06/19/2014) [-]
It's his fist damn... his fist is 1 pixel higher...
#4 - anonymous (06/18/2014) [+] (1 reply)
saw the first one, instantly thumbed down.

yes, I'm very proud of that.
User avatar #25 - lostdagame (06/19/2014) [-]
actually some characters do more damage in games if you hit the button/analog stick harder.
#20 - exclamation (06/19/2014) [-]
>Can warp in giant four-legged robots who shoot lasers
>Can warp in small four-legged robots who shoot lasers
>Can warp in flying machines with lasers making bigger lasers
>Lasers
5 Reasons Why Void Rays are OP: Starcraft 2
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