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#185 - exoticfarmer (01/04/2013) [-]
I started a dnd recently with a friend and a bunch of his friends but i had to quit as one of their character's back story was that they had never seen the outside world.   
- HFW stopping the game every 45 seconds to ask about every single detail of the location and situation...
I started a dnd recently with a friend and a bunch of his friends but i had to quit as one of their character's back story was that they had never seen the outside world.

- HFW stopping the game every 45 seconds to ask about every single detail of the location and situation...
User avatar #183 - crimsonthunder (01/04/2013) [-]
pretty much
#182 - anonymous (01/04/2013) [-]
The first time played D&D my friend knocked down a wall that was in the way of a path and killed a single kobalt. i tried useing diplomacy to reason with them but instead they instantly killed me and started attacking my friends. for some reason my friend thought it would be a good idea to throw my dead body down a pit causing more kobalts to appear. needless to say we all died on our first adventure
#242 to #182 - sabdoor (01/04/2013) [-]
You got killed... By Kobalts?
You got killed... By Kobalts?
User avatar #173 - gabemczombie (01/04/2013) [-]
What's d and d?
User avatar #243 to #173 - sabdoor (01/04/2013) [-]
Only the origin of the RPG.
#189 to #173 - ryderjamesbudde **User deleted account** has deleted their comment [-]
User avatar #175 to #173 - thewalruss ONLINE (01/04/2013) [-]
Dildos and dinosaurs... the game, dude...
User avatar #178 to #177 - thewalruss ONLINE (01/04/2013) [-]
That's the cheap version.
User avatar #174 to #173 - ThaGame (01/04/2013) [-]
dungeons and dragons
User avatar #171 - nousernameisleft (01/04/2013) [-]
First time playing d&d.
Get quest from old lady
Friend asks DM if he can rape lady
"Well why not?"
Friend rolls against her fortitude
Rolls 20
He rapes her
We proceed to kill her afterwards.
Why is this game not more popular?
User avatar #184 to #171 - abesimpson (01/04/2013) [-]
Maybe because television killed our imagination? or maybe because tv pop culture and society tells us that the game is for nerds (I know, I said the N word) and therefore shun d&d players? I can't find anymore reasons, Im sorry, I failed you...
User avatar #190 to #184 - nousernameisleft (01/04/2013) [-]
I dont care if people think we were nerds. We were all football players playing it while watching the superbowl. The people that say we are nerds wont say it to our faces
#168 - assdoreponyfucker ONLINE (01/04/2013) [-]
** ***************** rolled a random image posted in comment #84 at The real enemy **I've never played D&D. MFW this post
User avatar #167 - organiclead ONLINE (01/04/2013) [-]
It tends to be the opposite with my group. Start off silly and goofy, then the plot hits and by the end of the campaign everyone's kind of depressed when all of the awesome NPCs are dead and the players have heavy choices to make. Then we decide to do a lighter hearted campaign and the process repeats.
#162 - Ulmer (01/04/2013) [-]
Playing tonight...bout the sixth session and we've already hit this.
User avatar #247 to #162 - sabdoor (01/04/2013) [-]
User avatar #164 to #162 - nightranger (01/04/2013) [-]
You need more paladin. Nothing makes the group more successful then a character whose battleplan is to walk up to the gate of the big boss and knock.
User avatar #165 to #164 - Ulmer (01/04/2013) [-]
I'm actually running a Paladin/Fighter Leonin, so trust me when I say I know that feel
User avatar #166 to #165 - nightranger (01/04/2013) [-]
Yeah I always piss my one friend off cause he likes to torture people and I'm like NOPE
User avatar #156 - Blaiderofflwaffles (01/04/2013) [-]
It's funnier to me because people are coming over in two hours to play D&D
#148 - anonymous (01/04/2013) [-]
>Playing AD&D
>Be Shifter Barbarian, with fellows, they are a tiefling warlock, half-orc monk, and a half elf bard
>On quest to kill Dark God champions, get to Vecna's Champion
>She has a level 15 water dragon
>None of us have even hit Paragon
>Volunteer to kill dragon
>Roll two natural 20's.
>Kill Dragon
>Feel my mighty barbarian cock.
#141 - kraetyz (01/04/2013) [-]
The guys I DM progressively get more and more cold and dickish towards one another. Two sessions ago, one of my players suicided his character because she was suffering from severe depression, and the leader of the party, a dwarf named Hootenanny the Lawful, shrugged and said "Well no one cared about that bitch anyway."

Henceforth, he was known as Hootenanny the Emotionless. Or Pierce, if you've watched Community.
#147 to #141 - shadowpanda (01/04/2013) [-]
Is this true... I know nothing about D&D... they can get depressed and **** ?!
User avatar #151 to #147 - DarkCrow (01/04/2013) [-]
in D&D you can do anything you could do in real life (and more of course). In this case as long as he decided that his character is depressed it can be done. It's pen and paper. Your imagination is the limit.
#150 to #147 - kraetyz (01/04/2013) [-]
Well, it was an agreement between me and the player. Him and me are WAY more into the 'serious' roleplaying stuff than the rest of the group. They lost a battle and left his character for dead. So, instead of just killing her off, I made the attackers violate and torture her until she got saved by the rest of the group three days later. This led to a case of severe depression, and the next session he killed his beloved Kryaza off. It was a fantastic scene between Kryaza and their wizard, Berriam, the only guy decent enough to even talk to her in the entire party. She slit her own throat and fell into a pit full of undead warriors. Was great.

(if I typed this weird: Player was male, character female. Hope that clears it up)

But no, there are (probably) no rules for depression. :)
#152 to #150 - shadowpanda (01/04/2013) [-]
See what I don't get... is well everything I guess, like I hear sometimes battles are won by the most random things ( like I've heard disquise and **** before) and just can't understand the game from my viewpoint... always wanted to learn though =(
#159 to #152 - kraetyz (01/04/2013) [-]
I made a pretty lengthy explanation about roleplaying games in general over here
Maybe that'll help. :)
#163 to #159 - shadowpanda (01/04/2013) [-]
Sounds awesome, I wish I knew people to play with =(
#186 to #163 - kraetyz (01/04/2013) [-]
Chain some friends up in your basement and tell them that next meal comes when they've slain the dragon.
User avatar #137 - needmoredairy (01/04/2013) [-]
Its good to see this many people still actively run DnD sessions
>sitting in on my 3 friends with 1 dming and the other 2 playing
>human priest and dwarf fighter
>they wander through an unexplored area
>DM tells them to roll reflex saves, one rolls 4 the other a 1
>they fall into a pitfall trap and the priest is knocked unconscious due to his fumble
>a tribal group of halflings come and throw rocks at the dwarf until the dm rolls above 17 and knocks the dwarf out with a headshot
> they wake up tied to a metal post in front of a huge cave
>Elder dragon emerges.
>they get free of the ****** tree vine rope with the help of dexterity bonuses
>priest rolls nat 20 on blinding light
>dragon lifts off and flies around for 2 rounds, disoriented
>they both run in cave( i dont understand their logic either, they probably wanted loot or something i guess)
>dragon comes back down and follows them in after looking around for another round
>inside cave is a deep pool of water and the dragon's nest
>dragon has come back inside now and sees them
>Roll initiatives.
>dragon goes first, then priest then dwarf
>dragon takes a swipe at priest, priest tries to move out of the way but takes 1d10
>priest heals
>dwarf looks around, sees that hes ****** and just jumps into the pool of water and sinks to the bottom( it was around 13 ft deep)DM tells him he can only hold his breath for 1 round, dwarf says he knows and doesnt care. Dwarf drowns.
>dragon rolls 19, priest is clawed and stunned and that was pretty much the end.

User avatar #143 to #137 - rubicksphere (01/04/2013) [-]
I just started playing DnD recently, and it's really fun. But the people I play with aren't serious. They killed this room full of Orcs for no reason. They also think they can survive traps by standing there. But when I think it can't get worse, they throw torches down a bottomless pit.
#208 to #143 - anonymous (01/04/2013) [-]
"They throw torches down a bottomless pit."
My sides!
User avatar #144 to #143 - needmoredairy (01/04/2013) [-]
If you are DMing just enforce realism. However, theres nothing wrong with a bit of genocide here and there. I was in as an orc barbarian with a halfling archer and we walked into a small village, burned down the school, inn, and some houses and just left. But your actions should depend on whether youre good or evil / lawful or chaotic. Or you can just be random.
User avatar #145 to #144 - rubicksphere (01/04/2013) [-]
Yeah, I understand the need to just, destroy things. Currently our DM is only allowing chaotic good.
#142 to #137 - carnivorouswalnut (01/04/2013) [-]
My face when the Dwarf kills himself.
User avatar #136 - splinfinity (01/04/2013) [-]
Last campaign I fully played through: "Can we kill it with overwhelming force?"
Yes: "Nuke it ubermage! (me)"
No: "Run like the little bitches that we are!"
#135 - sheperdofthestars (01/04/2013) [-]
This reminds me of my late uncle. He was always the DM, and he was the best one ever. He died last April. I miss him.
This reminds me of my late uncle. He was always the DM, and he was the best one ever. He died last April. I miss him.
#130 - robotrino (01/04/2013) [-]
#131 to #130 - firinne has deleted their comment [-]
#129 - vorrundenaus (01/04/2013) [-]
I'll just pretend I understand any of these stories and laugh when I think I'm supposed to laugh.
#128 - evilmonkeypl (01/04/2013) [-]
-... it's only a model.
#125 - templarofsteel has deleted their comment [-]
#123 - spidahridah (01/04/2013) [-]
If I'm not asking for too much, could someone give me a brief explanation of how D&D works and what its all about? I think it sounds fun and intriguing, but I've never really gotten myself to play it or even understand it before.

Thanks in advance.
User avatar #169 to #123 - organiclead ONLINE (01/04/2013) [-]

That's about all you need to know.
User avatar #132 to #123 - itrooztrooperdown (01/04/2013) [-]
Well... it's like paying an MMORPG, but without the "MMO" bit and it is all in your mind and without the bit of XP farming... Modern RPG games are based on those old games...

It creates good friend relationships... sometimes raeally fun stuff happens.... well why am I even talking


^ here is all you need to know. Probably one of the only low-budged films I enjoyed watching... And the sequel is well worth the time... really funny films.

User avatar #161 to #132 - templarofsteel (01/04/2013) [-]
>it's like an MMORPG, without the MMO

I lol'd
User avatar #126 to #124 - spidahridah (01/04/2013) [-]
Yeah, I already did that, but I was hoping I could get a brief review from an experience player/knower of the game itself...
#146 to #126 - kraetyz (01/04/2013) [-]
Hi, game master for 7 years here. I could give you a brief rundown, even though others have.

Traditional (Pen/Paper) roleplaying is about storytelling, basically. Usually, the Game Master (in D&D called Dungeon Master) has prepared a number of sets for the players to experience and explore.

The players, sometimes called actors actually, usually control a character. The character is part of the game's world, a setting which can range from crazy fantasy to depressing sci-fi and everything inbetween and beyond. Exactly how a character is created depends, but in D&D you usually roll some dice for your standard attributes (you know, Strength, Intelligence, ever played an RPG and you know the deal) and then choose a class. It's all very straightforward if you've sat at a computer ever.

The Game Master will, in almost all cases, begin telling the story. He sets up an opening scene, describes the surroundings and who is present. Anyone present in the scene (usually some or all of the characters) can act within it. You, as a player, might decide that the candle in this mysterious dungeon looks suspicious, and you decide to pick it up. The GM might describe the candle in detail for you, might let you keep it for later, or maybe you just triggered a trap that put the other characters or yourself in mortal danger! The idea is that, since we're not limited by graphics, programming or anything but our minds, the game is our oyster (wut) and anything at all can happen by the will of the GM and sometimes the players!

Most roleplaying games have rules. In fact, I'd say all of them do. Argue that as you wish, fellow freeformers. Anyway, the rules are there to give you a framework to play with. Like :"If you want to jump 15 feet, you'll have to roll this dice or draw this card". The rules in D&D are sometimes quite complex, covering a lot of different scenarios that the characters might encounter. Other roleplaying games take a way more relaxed and simple approach to it, favoring
#149 to #146 - kraetyz (01/04/2013) [-]
the storytelling aspect over the 'game' aspect. The point of the rules, however, isn't to be a nuisance to you. If you play D&D and feel the rules are only bothersome, feel free not to use them and leave it to the power of your words (if the GM agrees, that is ;)). That is the true beauty of roleplaying, in my opinion: That you can just leave the rules behind if they don't work for a situation, and just think up what you think SHOULD happen.

It's also a very fun social experience. Some of my greatest memories with friends come from gaming sessions! Everything from chips-covered tables to my best friend cowering in fear during a horror campaign, it's all in good fun (even though I did scar him for life :D). Seriously, you should try it if you haven't. The books for D&D can be downloaded (illegally) at The Pirate Bay. If you want suggestions as to exacty what game to play, if you want something other than D&D, I might have a few suggestions depending on what you're after. :)
User avatar #153 to #149 - spidahridah (01/04/2013) [-]
This cleared up a whole bunch of **** . Thanks a lot!
But so one question, when it comes to a scenario where the player picks up a candle and it activates a trap; is that something the game master must've planned ahead, or can he just instantly choose so to make that happen? If that makes sense.
#157 to #153 - kraetyz (01/04/2013) [-]
Depends on how much of a dick your Game Master is. ;) In most games, he has true power. He can decide anything on the fly, if he wishes. However, planning ahead not only makes it easier for you to execute it (like, you can build up to it properly and you also have all the necessary rules ready), but also makes it a bit more fair.

Planning ahead also usually makes for just plain better stories. Completely improvised events often turn chaotic. I know I had that problem once when I tried to run an entire 6 hour session off of one loose idea I had the night before. It turned out horrible and I was very embarrassed by it.

But yes, the GM could decide that you all die just for fun. No one wants him to be GM ever again after that, though. ;)
User avatar #140 to #126 - fieryphoenix (01/04/2013) [-]
So here's how it works. One person is the Dungeon Master, every one else is a Player Character (usually). The DM sets up the entire universe you play in and controls all the NPCs and monsters, and acts as the narrator. When you roll the dice to hit a monster, the DM tells you how it turns out. When you try to jump over a pit of lava, same deal. You have your character sheet which shows you all your stats, modifiers for every roll you need to use, and all your powers. You can (try to) do literally anything. Fun times.
#154 to #140 - spidahridah (01/04/2013) [-]
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