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Online User List [+] Online: (7): hsm, majordegree, maskedmask, neppynep, pickaxe, summers, woozuh, anonymous(4).
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User avatar #69899 - eatcawk
Reply +1 123456789123345869
(03/04/2015) [-]
hmm im in a ditch. i cant seem to improve yet im drawing a lot. (at school, honestly i dont draw at home which i should, but trust me ive done a lot of improving just because i draw at school nearly 24/7) ive noticed improvements rapidly earlier but now its not nearly the same. apart from just drawing a lot, what are more efficient ways to improve? [small]also, more of a note to myself, i need to get i nthe habit of drawing uniqe poses and in perspective D:[small]
User avatar #69904 to #69899 - alleksi
Reply 0 123456789123345869
(03/04/2015) [-]
User avatar #69917 to #69904 - eatcawk
Reply 0 123456789123345869
(03/04/2015) [-]
ive seen that before, but i mean theres not much that i draw that gives me too much trouble, which means im not really learning anything. am i wrong?
User avatar #69902 to #69899 - crimsonuruzuki
Reply 0 123456789123345869
(03/04/2015) [-]
you should do some studies. practice color theory, get a bunch of difficult poses and try drawing them in different perspectives.
User avatar #69916 to #69902 - eatcawk
Reply 0 123456789123345869
(03/04/2015) [-]
im not really sure what a study is or how to do one. if any, id like to do one on anatomy, perspective, human figures etc etc. also im not really doing color yet, honestly i havent started doing any coloring at all (i draw traditionally). and the thing is i cant think of good poses, so you mean on like a figure drawing website?
User avatar #69921 to #69916 - crimsonuruzuki
Reply 0 123456789123345869
(03/04/2015) [-]
User avatar #69900 to #69899 - eatcawk
Reply 0 123456789123345869
(03/04/2015) [-]
fuck the sizes dont work anymore?
User avatar #69901 to #69900 - eatcawk
Reply 0 123456789123345869
(03/04/2015) [-]
oh just the small
#69897 - crimsonuruzuki
Reply +2 123456789123345869
(03/04/2015) [-]
Tegen Toppa Regalia Garnet design
#69894 - energytwinkie
Reply +2 123456789123345869
(03/04/2015) [-]
late night doodle of a character i have
#69895 to #69894 - energytwinkie
Reply 0 123456789123345869
(03/04/2015) [-]
grainy grain close up
User avatar #69903 to #69895 - instalation
Reply +1 123456789123345869
(03/04/2015) [-]
5 Stars, great work!
#69892 - energytwinkie
Reply 0 123456789123345869
(03/04/2015) [-]
doodle
#69893 to #69892 - energytwinkie
Reply 0 123456789123345869
(03/04/2015) [-]
#69890 - anon id: 0ef910b2
Reply 0 123456789123345869
(03/04/2015) [-]
This maybe a stupid question but i'm looking into buying photoshop but the prices ive seen are weird, there are some per year, and per month which is why i'm confused, do you have to keep paying for photoshop or is it a one and done deal? And if it is one and done how much is it total?
#69919 to #69890 - anon id: 4bad21f7
Reply +1 123456789123345869
(03/04/2015) [-]
Just pirate it.
User avatar #69910 to #69890 - CallMeCrisco
Reply 0 123456789123345869
(03/04/2015) [-]
Honestly, PS isn't the best drawing program out there, but I manage just fine with it. If you're really considering buying photoshop, I'd recommend torrenting it and trying it out first.

That's a lot of money to be throwing down without a testdrive.
User avatar #69891 to #69890 - rebornpotato
Reply 0 123456789123345869
(03/04/2015) [-]
Woops i posted that as an anon.
User avatar #69898 to #69891 - pickaxe
Reply 0 123456789123345869
(03/04/2015) [-]
the newest version comes in a per month fee with some services.
up to cs5 is a one time thing tho'
User avatar #69905 to #69898 - rebornpotato
Reply 0 123456789123345869
(03/04/2015) [-]
Wow that's really stupid having to pay monthly or pay one time for an old version...I mainly wanted it because some tutorials and what not i've looked into for digital drawing and all of that use photoshop and i didn't know if that would fuck me up if i used a different program like corel.
User avatar #69908 to #69905 - pickaxe
Reply 0 123456789123345869
(03/04/2015) [-]
nah,photoshop isn't really cut out for digital drawing anyway.
PS strenghth lies in that you can do pretty much anything with it,though far more strenuous than a specialized program
User avatar #69909 to #69908 - rebornpotato
Reply 0 123456789123345869
(03/04/2015) [-]
Yea that's what i thought, but i didn't know if the videos i'm going to watch would work the same with say corel and what not. Plus im looking on how to make textrues and what not for 3d models and i've seen that photoshop is what people use though idk if there is a different program for that.
#69883 - cptmongtard
Reply +2 123456789123345869
(03/03/2015) [-]
User avatar #69931 to #69883 - noooooooo
Reply 0 123456789123345869
(03/05/2015) [-]
sad robot is sad
why cut off at the hand though?
User avatar #69947 to #69931 - cptmongtard
Reply 0 123456789123345869
(03/05/2015) [-]
I just ran out of paper. I was just doodling while I was on the phone
#69882 - treatedtoxic
Reply +13 123456789123345869
(03/03/2015) [-]
I finally finished this. Pretty happy with it
#69889 to #69882 - anon id: 30e7d1da
Reply 0 123456789123345869
(03/04/2015) [-]
neat
#69881 - ytrellworld
Reply +2 123456789123345869
(03/03/2015) [-]
Improved walk cycle although the timing is a bit messed up because the forward and backward movements contain 4 and 6 frames each.
Improved walk cycle although the timing is a bit messed up because the forward and backward movements contain 4 and 6 frames each.
#69888 to #69881 - incitoscanea
Reply 0 123456789123345869
(03/04/2015) [-]
When the leg goes forward, make the foot angle up a bit more. I think you also need 1, maybe 2 more frames when each foot is forward, right now it feels like the feet are landing flat on the ground, rather than heel first.
User avatar #69885 to #69881 - alleksi
Reply 0 123456789123345869
(03/04/2015) [-]
good job, definitely an improvement from the previous. Remember that even walking has a slight up/down movement. Not as big as running of course but it's still there. Since you don't have that there it looks more like he is walking in the air, or just barely touching the ground.
User avatar #69887 to #69885 - teoyeezy
Reply 0 123456789123345869
(03/04/2015) [-]
I agree, also ytrellworld put more frames in the steps, this will make it more convincing that the legs have actual mass. use uneven spacing, and definitely have more of an up-down movement. pay attention to the kick the bottom of the foot has when its released, try to focus slower movements in areas where there's a larger force
#69876 - lunchablespizza
Reply +2 123456789123345869
(03/03/2015) [-]
Did a study of a Krieg Death Korps Grenadier from 40k. Pretty fun, didn't take too long
#69877 to #69876 - lunchablespizza
Reply +2 123456789123345869
(03/03/2015) [-]
Here's the original for reference
#69867 - rebornpotato
Reply 0 123456789123345869
(03/03/2015) [-]
I was on here the other day asking about blueprints on cars, now i've found some, however i came into a problem...i don't know how to get them to be in individual pictures and all be lined of and accurate, if that makes any sense now. The picture i have is an example of how most of the pictures i have, i just don't know how to get each view on it's own.
#69868 to #69867 - anon id: 57aaaf92
Reply +1 123456789123345869
(03/03/2015) [-]
Wouldn't it be possible to simply select each view separately and paste them into new documents? Not entirely sure what you mean by them having to be lined up.

What are you planning to do with the pics? Knowing that might help. Right now it sounds like you're setting up reference for 3d or something.
User avatar #69880 to #69868 - rebornpotato
Reply 0 123456789123345869
(03/03/2015) [-]
Yea exactly what you said, setting them up for 3d modeling, and i didn't know if i just pasted them into a document if they would be lined up properly or not.
User avatar #69865 - mrsnowballs
Reply 0 123456789123345869
(03/03/2015) [-]
Any of you feel like drawing some cats?
#69861 - crimsonuruzuki
Reply +1 123456789123345869
(03/03/2015) [-]
Have some generic oni mask tattoo
#69862 to #69861 - crimsonuruzuki
Reply 0 123456789123345869
(03/03/2015) [-]
o-oh, here's some bad lineart
#69863 to #69862 - crimsonuruzuki
Reply +6 123456789123345869
(03/03/2015) [-]
color
User avatar #69866 to #69863 - adunsaveme
Reply 0 123456789123345869
(03/03/2015) [-]
best colour
#69859 - ytrellworld
Reply 0 123456789123345869
(03/03/2015) [-]
This is my first walk cycle ever...  despite me already animating stuff for a year now
This is my first walk cycle ever... despite me already animating stuff for a year now
User avatar #69860 to #69859 - maguswaffy
Reply 0 123456789123345869
(03/03/2015) [-]
walk cycles are tuff mane
User avatar #69852 - serlucane
Reply +4 123456789123345869
(03/03/2015) [-]
whooo, just made it to the top 10 in the content with my art! You guys are all great
User avatar #69856 to #69852 - Nahyon
Reply +1 123456789123345869
(03/03/2015) [-]
I don't know what we did here but, jeah, you're welcome
Btw. that Magma golem guard thing moster concept was really fucking sick, I'd love to see something like that in a scene

Now that people know about your art
Enjoy all the filthy request spamming and most-basic art questions
User avatar #69857 to #69856 - serlucane
Reply 0 123456789123345869
(03/03/2015) [-]
I don't mind most art questions.
User avatar #69853 to #69852 - kazorkthedork
Reply 0 123456789123345869
(03/03/2015) [-]
I ain't never seen you post around here though
User avatar #69854 to #69853 - serlucane
Reply +1 123456789123345869
(03/03/2015) [-]
I have.... multiple times
User avatar #69855 to #69854 - kazorkthedork
Reply 0 123456789123345869
(03/03/2015) [-]
huh. I must be slacking.
#69822 - kazorkthedork
Reply +9 123456789123345869
(03/02/2015) [-]
hand and glass study. started off as a sketch of my mom holding a wineglass. then I sketched that sketch and then rendered it to the best of my abilities.
best hand I ever done, I think. all the lighting and rendering are by imagination.

time: 2:30
#69869 to #69822 - anon id: 57aaaf92
Reply 0 123456789123345869
(03/03/2015) [-]
I think the wine/drink could use some work, but the glass looks freaking awesome.
User avatar #69864 to #69822 - psykobear
Reply 0 123456789123345869
(03/03/2015) [-]
The oval of the rim of the glass, as said below, is the only thing I see wrong with it.
The way the glass is angled, you would have an almost directly side view of the glass, so the oval would be reeeally thin, or just a line.

Other than that, it's fabulous
User avatar #69848 to #69822 - teoyeezy
Reply +1 123456789123345869
(03/03/2015) [-]
Nice! The only complaint I have is that your ellipses are off in the wine glass, the perspective of it is wacky, it seems as if you're looking above it when you look at the bottom, but the top becomes confusing because of the rendering.
I like the texture in the shape, and the way you composed value in the hand. Very convincing, overall.
User avatar #69851 to #69848 - kazorkthedork
Reply 0 123456789123345869
(03/03/2015) [-]
yeah I noticed that after the fact. i'm also not very good at rendering glass from imagination so this was my attempt.
User avatar #69823 to #69822 - groulgarigon
Reply +2 123456789123345869
(03/02/2015) [-]
From imagination that's damn impressive! Better than what I could do from imagination! Though nI think your rendering of the glass suffered a bit from it.
User avatar #69824 to #69823 - kazorkthedork
Reply +1 123456789123345869
(03/02/2015) [-]
this is a study. this is all about practice, and I need more of it with rendering things like glass
User avatar #69825 to #69824 - groulgarigon
Reply 0 123456789123345869
(03/02/2015) [-]
No I understand that man. x) I just think we two practice in different ways and I may have misunderstood what it was you were studying. My bad.
User avatar #69826 to #69825 - kazorkthedork
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(03/02/2015) [-]
I was studying both. the ol' two birds one stone thing
User avatar #69827 to #69826 - groulgarigon
Reply 0 123456789123345869
(03/02/2015) [-]
Efficient! :U
#69788 - rebornpotato
0 123456789123345869
has deleted their comment [-]
User avatar #69814 to #69788 - tepidteal
Reply 0 123456789123345869
(03/02/2015) [-]
funnyjunk.com/cars/ couldn't help?
User avatar #69815 to #69814 - rebornpotato
Reply 0 123456789123345869
(03/02/2015) [-]
Like i said i didn't really know where to post this, and i thought i'd come here first since drawing/art , and model sheets kind of go together. But i will ask there now.
User avatar #69782 - psykobear
Reply +1 123456789123345869
(03/02/2015) [-]
I just recently learned that a request should be posted here with details.

The character is a DnD 3.5 Warforged Druid who I created so I could be a bear made of iron (link to race, in case you are not familiar: eberron.wikia.com/wiki/Warforged ).
Usual warforged:
-Living constructs of wood fiber muscles and metal/stone/wood plating
-Bipedal, humanoid shaped
-3 fingers on hands (one is opposable thumb) and 2 toes on feat
-Expressionless face, no nose, glowing eyes

He looks like the usual warforged, except as noted below:
-None of the wood fiber is seen in favor of Iron plating
-More "tanky." Not a body builder shape with a thin gut people seem to favor. More of a body type similar to the men who compete in strongman competitions, or like "the Mountain" from Game of Thrones
-Rather than weapons, he has claws at the end of his fingers (similar to bear claws) and teeth (sharp, but not razor sharp).
-This may be odd, but he has a pet cardinal on his shoulder. It's a female, so not completely red. Brown with red accent, similar to this ( farm8.staticflickr.com/7233/7...fd5e7d4d_z.jpg ). Not a lot of detail is needed on her.

Other notes:
-The eye color should be a very light green
-Lots of the dark grey color of iron in this image
-I don't want a scene, just a character, so time needn't be wasted on much of a background. Maybe just some ground so it isn't "flying"

Reply to this if you have any more questions.
#69870 to #69782 - pickaxe
Reply +1 123456789123345869
(03/03/2015) [-]
so,I'm done with a medium detail sketch.
satisfied so far?
#70006 to #69870 - deviljno
Reply +1 123456789123345869
(03/08/2015) [-]
i know this was posted a couple of days ago, but i made this based off the drawing and wanted the original person to see it sorry if i'm bugging you, i'm new to this stuff
User avatar #70038 to #70006 - psykobear
Reply 0 123456789123345869
(03/09/2015) [-]
That's pretty cool, m8. Getting pumped for this character
#70043 to #70038 - deviljno
Reply 0 123456789123345869
(03/09/2015) [-]
Thanks
User avatar #70007 to #70006 - pickaxe
Reply 0 123456789123345869
(03/08/2015) [-]
Woah.
Not sure what to say,but that is pretty darn cool
#70008 to #70007 - deviljno
Reply 0 123456789123345869
(03/08/2015) [-]
Thanks.
User avatar #69871 to #69870 - psykobear
Reply +1 123456789123345869
(03/03/2015) [-]
Dude, that's pretty awesome!

A few things:
- A bit more bulk. His wrist is kinda thin, and maybe could be a bit thicker in other places.
- The arms need a more relaxed feel. His right arm being on his hip gives off a sassy black woman feel, and would be better hanging loose, but not exactly straight. His left arm being straight to the side makes it seem as if great effort is going into holding it as such. It could either be crooked in front of him with the Hermatia (the cardinal) on it, as you have drawn here, or limp at his side as well with Hermatia on his shoulder, either or.
- The line between the eyes makes it look like he's wearing glasses. Maybe just remove that line entirely.

Other than that, some praise:
- Those claws and teeth are awesome, keep them as they are.
- Body type matches perfectly with what i was thinking, aside from some buffing up mentioned above. His core and legs are great.
- You did the face very well. I had no idea what I wanted out of that, just knew i didn't want it to look like the warforged they usually picture, that jaw line is badass.
- The plating you do have is great, just needs those extra places at wrists and such.

Overall, this is fantastic, considering how little detail I was able to give you and how hard it is trying to convey what's in my head to you.

Sidenote: You never mentioned a price and I want to make it clear that I would like to pay you for your work. I found people with less talent asking ridiculous fees. Hard work deserves payment.
#70037 to #69871 - pickaxe
Reply 0 123456789123345869
(03/09/2015) [-]
I hope I understood that right.

so here's the progress,had to lay it down for a bit.
any input?
User avatar #70039 to #70037 - psykobear
Reply 0 123456789123345869
(03/09/2015) [-]
You understood me perfectly. The arms are more relaxed, with the one not being held out so straight. The eyes don't look like glasses anymore. It's got more armor and generally thicker armor. What did you use to color it?
User avatar #70040 to #70039 - pickaxe
Reply 0 123456789123345869
(03/09/2015) [-]
great to hear that.
sketch in manga studio 5 also known as Clip studio paint
lineart and hard shading in inkscape
colouring and soft shading back to manga studio 5
User avatar #70041 to #70040 - psykobear
Reply 0 123456789123345869
(03/09/2015) [-]
If recoloring is simple, there are a few things that could be changed.
- The yellow on his pauldrons, knee joints, and that one spot of it on his right arm to grey. It looks cool, but mroe for a knight, not a druid.
- The brown on top of his head to grey. It makes it look like a hairdo.
- The brown inside of his left elbow seems to be a lighter shade than the other browns.

Other than that, nah, nothing to add.
User avatar #70042 to #70041 - pickaxe
Reply 0 123456789123345869
(03/09/2015) [-]
cool,will do that,then prolly the soft shading,thanks.
User avatar #69872 to #69871 - pickaxe
Reply +1 123456789123345869
(03/03/2015) [-]
Cool,cool.
Some of the things will be sorta tricky to adjust,but very well within the possibilities.
wanted to extend the wrist plating anyway and add a little bit around the hip to get rid of awkward positioning

Never mentioned a price since I took it as more of a "get off my ass" kinda' work,bit damn,you're a paying customer,Haven't had one of those in half a year or so!what a pleasant surprise that is.
Normally I took something between 5 and 15 for basically anything.
I'm always open for haggling since there's not much of a set price as of now.
User avatar #69873 to #69872 - psykobear
Reply +1 123456789123345869
(03/03/2015) [-]
I will be paying at least $10, most likely, considering what I see so far. That could be more later, dunno yet.

But yea, last artist I looked at was charging at least 100 Euro (roughly 122 USD) for a standard character portrait. He was a very good artist, but dayum.
User avatar #69874 to #69873 - pickaxe
Reply +1 123456789123345869
(03/03/2015) [-]
Yeah,the prices depend on popularity mostly,so you'll likely see a steep increase in price with more well known people,even if they're mediocre.all dependant on demand,really.

Oh,and,before I forget it:
Any deadline?
User avatar #69875 to #69874 - psykobear
Reply +1 123456789123345869
(03/03/2015) [-]
Not really. There is one, but it's, like, a month away or so, when the game starts. So you really have all the time in the world, if you accomplished this much so quickly.
User avatar #69878 to #69875 - pickaxe
Reply +1 123456789123345869
(03/03/2015) [-]
cool,ccol,tha's more then managable.
asking because of school/project schedules.
but damn,a month's generous.Thanks,bruh.
User avatar #69879 to #69878 - psykobear
Reply 0 123456789123345869
(03/03/2015) [-]
Nah, thank you, man. This is the first character concept I liked enough to even attempt to get a picture of, and I'll probably use it in more than one campaign. Having a nice picture of it will be great.
User avatar #70118 to #69879 - pickaxe
Reply 0 123456789123345869
(03/11/2015) [-]
Guessing the message didn't go through.
And if it did,sorry for bothering you.

Yes,PayPal would be preferred
My PayPal is
Nodata@ web.de
Glad you like it
User avatar #70122 to #70118 - psykobear
Reply 0 123456789123345869
(03/11/2015) [-]
Message went through, but my reply did not. Paypal is a bitch to set up, gotta hook it to my bank account rather than just pay with my card, then hook my card up. They do some confirmation bullshit that takes a couple days.
User avatar #70123 to #70122 - pickaxe
Reply 0 123456789123345869
(03/11/2015) [-]
Oooh,sorry 'Bout that.usually people have it set up already and I was kinda worried about the back of a response.

But all in all,good to know,thank you very much.
User avatar #70124 to #70123 - psykobear
Reply 0 123456789123345869
(03/11/2015) [-]
Ye, I've never used Paypal for anything and had to make the account.
User avatar #70119 to #70118 - pickaxe
Reply 0 123456789123345869
(03/11/2015) [-]
No space of course,fj is weird like that
User avatar #69810 to #69782 - pickaxe
Reply +1 123456789123345869
(03/02/2015) [-]
prolly not getting started immidiately,but I'll copy your request for boringtimes bound to come in the morrow.
if anyone else takes it,I'm not opposed
User avatar #69841 to #69810 - psykobear
Reply 0 123456789123345869
(03/03/2015) [-]
Thanks, m8. Let me know.
User avatar #69783 to #69782 - psykobear
Reply 0 123456789123345869
(03/02/2015) [-]
I just realized the cardinal link is bad. Here's another one.

4.bp.blogspot.com/_DPCSd1DIHig/TVAHpSnUx1I/AAAAAAAADNY/CQuCor6Qp7U/s1600/Female%2BCardinal.jpg
#69780 - adunsaveme
Reply 0 123456789123345869
(03/02/2015) [-]
How do into landscapes?

Like where do you start? The sky? The mountains? The horizon? Do you just throw it all down at once?

Like it's not just getting in things like distance and detail, but colour as well
User avatar #69835 to #69780 - trisketthebiskit
Reply +2 123456789123345869
(03/03/2015) [-]
watch bob ross paint. he was a master of landscapes and has many helpful tips. also its bob ross who wouldn't want to watch him
#69816 to #69780 - teoyeezy
Reply +1 123456789123345869
(03/02/2015) [-]
focus on the composition as a whole. put down information as to what the entire composition will look like, and then pay attention to the positive and negative relationships of shapes. this will make your work look more cohesive, rather than what you have here which appears to be stacked fields receding into space.
use atmospheric perspective. that is when objects in the background become more and more obscured.
pay attention to this piece - the tribute money by massacio. this is a huge piece people talk about when they talk about atmospheric perspective. notice how up close and detailed the figures and building are, along with the closest mountains. he creates space with the receeding mountains.
the positive and negative shapes within the trees and clouds convince our eye that it is an actual space we are observing.
That's my advice. also, no matter how much i know you all don't want to, draw from life. Then, create the work from that. at least carry a small sketchbook around and draw local landscapes, it'll help a lot.
as for color - think about what mood you want to convey and go from there with color studies.
User avatar #69791 to #69780 - groulgarigon
Reply 0 123456789123345869
(03/02/2015) [-]
Background is a really broad topic and it's something I'm still working on as well. Any photographer will tell you it's all about the composition. It's unfortunately something I'm not too experienced with. But what you will want to do is to make a few thumbnails first to give yourself a vague idea of what you want to do with it. Set up a fore, middle, and background. And seriously, don't bite off more than you can chew.
User avatar #69792 to #69791 - adunsaveme
Reply 0 123456789123345869
(03/02/2015) [-]
How about colour? Any experience with that?
Cos making a mountain look like a detailed mountain and not a pile of dirt seems a tad trickier to colouring hair.
#69795 to #69792 - groulgarigon
Reply 0 123456789123345869
(03/02/2015) [-]
For color I recommend looking at photographs. This one on the left is a copy of an Iraqi photographer. Super talented guy. Keep copying and eventually you'll get an eye for it and you won't need to copy anymore. And don't press too hard beyond your level of ability otherwise you run the risk of burning yourself out.
User avatar #69796 to #69795 - adunsaveme
Reply 0 123456789123345869
(03/02/2015) [-]
Might be something to tackle when I'm better at other stuff then eh
User avatar #69797 to #69796 - groulgarigon
Reply 0 123456789123345869
(03/02/2015) [-]
Well what better time to study than now? You won't get better unless you practice? x)
User avatar #69798 to #69797 - adunsaveme
Reply 0 123456789123345869
(03/02/2015) [-]
True, but I might be doing a few too many aspects at a time lol
User avatar #69800 to #69798 - groulgarigon
Reply 0 123456789123345869
(03/02/2015) [-]
So break each part of the picture up into little groups~ This is the line group, this is the color group, this is the detailing group. As small and fractal as you need it to make it doable!

Here's a color picking tool for you~ Apply an image and it gives you the color palette~
www.cssdrive.com/imagepalette/index.php
User avatar #69807 to #69800 - adunsaveme
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(03/02/2015) [-]
thanke
User avatar #69794 to #69792 - adunsaveme
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(03/02/2015) [-]
compared to*
User avatar #69799 to #69794 - compared
Reply 0 123456789123345869
(03/02/2015) [-]
Thanks for the mention.
User avatar #69801 to #69799 - adunsaveme
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(03/02/2015) [-]
I dislike the fact that blocking you doesn't stop you from doing this
User avatar #69802 to #69801 - compared
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(03/02/2015) [-]
Sorry.
User avatar #69803 to #69802 - adunsaveme
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(03/02/2015) [-]
User avatar #69804 to #69803 - compared
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(03/02/2015) [-]
User avatar #69784 to #69780 - alleksi
Reply +1 123456789123345869
(03/02/2015) [-]
I guess start with establishing the horizon line.
User avatar #69781 to #69780 - adunsaveme
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(03/02/2015) [-]
These lines don't technically signify anything but I felt I should include some sort of relevant image but did not bother to dig into the cool folder
#69773 - crimsonuruzuki
Reply +1 123456789123345869
(03/02/2015) [-]
study with charcoal brush