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Views: 1710 Submitted: 02/14/2013
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[ 56 comments ]
> hey anon, wanna give your opinion?
asd
#14 - spartanonefivesix
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(02/14/2013) [-]
If i where you i would start with the space marines. the reason being is that they are well rounded and easy to understand, excellent for a new player. i myself started with marines, now i have marines, guard, tau, nid's, and grey knights. when i teach people, like my little bro he started using SP. there easy to understand, and tough to kill, so you can screw up a but and be forgiven. as for the colors, you have two options. find a chapter you like or go wild with your won colors. i started with my own color scheme, but now I'm a firm Dark Angel. really the sky's the limit, unless your chaos, then you must die!
User avatar #17 to #14 - thadin [OP]
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(02/14/2013) [-]
I will never ever play Chaos or Eldar
User avatar #20 to #17 - whycanticaps
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(02/14/2013) [-]
But...Eldar are awesome Space Elves D:
#24 to #14 - anon id: 8676e036
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(02/15/2013) [-]
I'd just like to comment on the picture.

OLLANIUS PIUS ************!!!!!!
HE STOOD UP TO HORUS THE GODDAMN WARMASTER!!!!
WHAT HAVE YOU DONE LATELY!!!

But seriously, that scene is so important to the universe. It establishes the role of the imperial gaurd. They're not astartes, but their countless and brave and will stand in front of the darkness no matter what. Have you read his what he said to Horus?

'Where I fall ten more shall take my place! And one hundred each of them! So strike me down! I am the harbinger!
User avatar #5 - deadrifler
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(02/14/2013) [-]
I'd suggest with Space Marines over Grey Knights.

Grey Knights are a fun army, but you will be limited in say, apocalypse style games if you ever get the army up to the size. They play phenomenally in about the 1,000-2,500 pt brackets, and are still moderately competitive. You might get accused of being cheesy with them, but that is just people whining because they don't understand how to build a counter-list. The only major thing I will warn you with about Grey Knights is the price, next to maybe building a Sisters of Battle army or Chaos Daemons, they are one of the more expensive armies to build, but make up for it in the high point cost per unit.

Space Marines are probably the best option to start with, they have very well maintained fluff, plenty of room for a homebrew chapter, several different chapters have their own unique codex with its own style of play and the sheer amount of players who are Space Marines means that ebay and amazon become a very viable place to pick up units on the cheap, or get resources for some customizing and kitbashing(Probably one of my favorite aspects of 40k.)
User avatar #9 to #5 - thadin [OP]
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(02/14/2013) [-]
So I should start with Space Marines, then maybe turn to Grey Knights, which I probably will for my second army.
It seems like I'd be hated or not-liked for using my favorite chapter. :(
User avatar #13 to #5 - thadin [OP]
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(02/14/2013) [-]
Forgot to add, exactly what goes in to making a chapter?
I know you've got to make the new colour scheme, and lore. What about the Chapters unique abilities? Just take the gene-seed from another chapter or is it allowed to make your own?
User avatar #18 to #13 - fargone
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(02/14/2013) [-]
Before you buy any models or paints, go out get a Codex for which ever army you settle on. I built my Imperial Guard army before I read the codex, and having to chop the arms off 20 models to make them comply with force organization rules is not fun.
User avatar #19 to #18 - thadin [OP]
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(02/14/2013) [-]
I'll probably be buying the Codex and models at the same time.
I'll give it a read through before building and painting. I've settled on making a Space Marine army (Possibly making it in to a Marine/Tau or Marine/Knight army) and work on chapter lore later. I may even go with a Chapter that has joined the Tau and Greater Good.
I could also do it the other way around, but I'm not sure if the Imperium of Man would allow the Tau to join them. I could always just butcher the lore.
User avatar #25 to #13 - deadrifler
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(02/15/2013) [-]
The Gene-seed would have to have some sort of lineage. Since the Gene-seed comes from the Primarchs, it is only possible for the gene-seed to be from a first founding chapter or one of their descendants or in the "alleged" scenario for Grey Knights, from the Emperor himself.

You could play off some Inquisitorial reason for the founding of the chapter and have the gene-seed been pulled from the private stock piles that the Inquisition has access to.
User avatar #26 to #25 - thadin [OP]
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(02/15/2013) [-]
I'm concidering using the Black Templars, or maybe [a very unlikely maybe] the Emperor.
User avatar #27 to #26 - deadrifler
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(02/15/2013) [-]
Black Templar's are a fun choice, they are a very anti-heretical group. Plus any home-brew chapter with ties to them can easily be passed off since fluff wise Black Templar's are a crusader fleet chapter and nobody really knows the full strength of their chapter, but it is speculated to be outside of Codex Astartes limits.

Rogal Dorn is their Primarch, and I really like the Emperor's Champion they field. They also have their own codex. The next Space Marine codex release is for Dark Angels though sadly, which is another really good army that can as of now field pure terminators or be a very fast attack orientated army. How the new codex affects this I am not sure.
User avatar #28 to #27 - thadin [OP]
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(02/15/2013) [-]
So if I were to do a homebrew chapter using the B.T Gene seed, I should have their Codex?
User avatar #43 to #28 - deadrifler
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(02/15/2013) [-]
Nah you do not have to, you can use standard Space Marine codex, which would probably be the best advisable thing to do if you do go the space marine route.

My biggest suggestion if you want to get your feet wet without getting in too deep, look for individual squads on ebay from either Assault on Black Reach or Dark Vengenace, that is how I expanded my ork army from about 100 boys to a little over 400 orks lol.
User avatar #44 to #43 - thadin [OP]
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(02/15/2013) [-]
I'm going to be going down to a hobby shop and buying a smallish squad. 5-12 units for now.
#1 - SeriousSteve
Reply +2 123456789123345869
(02/14/2013) [-]
A lot of people start with Space Marines, as they look very nice, and are a good starter army as they are one of the easier armies to play. But if you want to stick away from that you should try to read up on the different armies and see if you like how they look and their backstory. This is the easiest way to make sure you actually enjoy painting and using them. From my view I would maybe go with tau if you like ranged fighting or maybe space wolves as they are space marines, but are kind of like Vikings in space.
User avatar #2 to #1 - thadin [OP]
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(02/14/2013) [-]
I've read in to most of the Space Marine Chapter stories, except for a few of the lesser known ones. Along with the races I listed there.
I've been told a lot to start with Space Marines so it seems like a good idea.
What about the Grey Knights though? They're probably my favorite chapter. I really don't like the Space Wolves though, what with the whole Horus Heresy Planet-Razing shenanigans. It was Horus's and their own Primarchs fault that the Thousand Sons are a HERESY chapter now.
#4 to #2 - SeriousSteve
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(02/14/2013) [-]
Wenst is right, Grey knights have a huge amount of hate towards them for a lot of valid reasons, this doesnt mean you shouldnt collect or play them, but a lot of the good army compositions wreck house and people will not want to play with you. If you are starting up with some friends, which is what i did, you really play for fun and it doesnt matter so much. That doesnt mean Grey knights cant be beaten, but Matt Ward has had his hands in the grey knights codex so a few things are unbalanced. Also its a Rule that everyone must hate Matt Ward.
User avatar #12 to #4 - thadin [OP]
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(02/14/2013) [-]
I really don't want to play competitively just yet, and since the Knights are my favorite, I should probably start off with them...
#3 to #2 - wenst
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(02/14/2013) [-]
as a suggestion if you play grey knights, be preparied for no one to want to fight your army, they're just redicolous at times, and it all really depends on your style of play, i for one enjoy blood angles because blitzkrieg and lots and lots of flanking tatics with power weps up close but some people prefer more shooty armies, and space marines do very well at that, oh and the reason why most people dont like fighting grey knight armies is they have the most overpowered melee and psyker ablities and they're all psykers which mean they tear most armies apart
User avatar #6 to #3 - deadrifler
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(02/14/2013) [-]
I love playing against Blood Angels with my Chaos army. I set my warband's homebrew fluff to be pirates that preyed upon a 2nd founding chapter from Blood Angels, the Flesh Tearer's sector since it very little information given on its outlying area gave me plenty of wiggle-room.
User avatar #7 to #6 - deadrifler
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(02/14/2013) [-]
^it has very little information given. Excuse my typos, it is late here and I just got off work.
User avatar #11 to #3 - thadin [OP]
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(02/14/2013) [-]
I like Grey Knights mostly due to their Paladin-esque appearance and combat style.
It seems like I should start with a regular Space Marine army, then expand to Grey Knights first.
Is the hate towards Grey Knights just because people don't know how to handle them, or because there's almost no way to handle them?
User avatar #15 to #11 - spartanonefivesix
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(02/14/2013) [-]
we can all give you suggestions but down to it, if grey knight are your fav, use them for your first. if you like the army your using chances are better you'll stick with them. and i don't know why everyone is saying no one will play against them. i have a friend using GK and we go at it all the time, i personally don't think there over powered.
User avatar #16 to #15 - thadin [OP]
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(02/14/2013) [-]
It's probably just In competitive Play or against sore losers. Would it be allowed to make an army of Space marines that have a few GK's in it?
User avatar #30 to #16 - spartanonefivesix
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(02/15/2013) [-]
really depends on how much the other person cares, me and my group do some wacky ****, but a rule bug may find some way to say no. as far as i know its cool. but i haven't read to much into the new rule book. if it says they can be allies the go for it
#51 to #30 - wenst
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(02/19/2013) [-]
grey knights dont really have allies, they're a secret sect of the space marines, most dont even know they exist, and when they work with other space marine companies they wipe their midns afterwords, in the case of the guardsmen companies they work with they just kill the entire company after they're done
#52 to #51 - spartanonefivesix
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(02/20/2013) [-]
well in the fluff yes, but game wise i found this chart
User avatar #8 to #1 - TheSnakeShitter
Reply +2 123456789123345869
(02/14/2013) [-]
Space marines are the easiest for new player to understand because they are a highly versatile low cost( in comparison to many other races) race to play as and are hard to kill. Also easy for an inexperienced person to paint. Another good race for beginners is orks because the strategy with them is simple and with their looted wagons, one can save money by just taking tank toys and givin dem lotsa dakka, which i myslef often do.
User avatar #10 to #8 - thadin [OP]
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(02/14/2013) [-]
Ork's just don't tickle my fancy too much. I'd try them out later though, after my first few armies.
User avatar #29 to #10 - TheSnakeShitter
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(02/15/2013) [-]
Well then go with space marines, something were units are low in number. these units are cheaper and worth more points so it will be better for someone wanting to jump into the game
User avatar #22 - wafflesfour
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(02/15/2013) [-]
tau and marine are rumored for an update soon, not too sure on marines but i bet tau does, marines are good as the can be versitile, long range, close combat, or mid range. they are hard to kill and almost everyone has models for cheap from starters or have too many it seems. grey knights are a very cool army but seems to not go well for inexperienced players since your outnumbered every match and need better tactics, the rules for marines are pretty starit forward too, not too many "what does this mean" in the codex.
User avatar #45 to #22 - cartridge
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(02/16/2013) [-]
New Tau codex in late spring
User avatar #21 - thadin [OP]
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(02/14/2013) [-]
Just got off from a call with the 'local' Hobby Shop two miles away from where I live, and it's the closest.
They currently do not have much stock for Warhammer 40k, but there have been a few people lately asking about it so they may make an order.
My painting will be postponed for a while.

In the mean time, let's discuss colours for my home brew Loyalist Chapter. I'm thinking about using the Black Templar Gene seed, and Grey/Gold/Red or Black/Gold/Purple for the primary colours. If I go with the B.T Gene Seed, I'll probably forgo the fact that B.T's don't have Psykers. Please leave your opinions
User avatar #31 to #21 - spartanonefivesix
Reply +1 123456789123345869
(02/15/2013) [-]
this web site lets you paint a SP anything you like so you can experiment

http://www.bolterandchainsword.com/smp.php
User avatar #32 to #31 - thadin [OP]
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(02/15/2013) [-]
Thanks!
User avatar #33 to #32 - spartanonefivesix
Reply +1 123456789123345869
(02/15/2013) [-]
no problem bro, if you need anything else feel free to ask, i love helping people get into the game
#34 to #33 - thadin [OP]
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(02/15/2013) [-]
First idea for the colours.
I've used Blazing Orange, Chaos Black, Shining Gold, Boltgun Metal and Enchanted Blue.
My thinking was to have the 'core' body be gold and orange, with the extremities having gold and black.
#35 to #34 - spartanonefivesix
Reply +1 123456789123345869
(02/15/2013) [-]
i like it, good color choices.
may i suggest this biased on experience. this version has all the same colors you chose.
the differences are mainly in the arms, by changing the lower arm to black you tie it into the legs, both have a red-gold-black color change.
next is the abdominal, if your going black Templar you should have a few more black accents in my opinion.
all in all i like what you did, mine is just a suggestion to help get your creativity going
User avatar #36 to #35 - thadin [OP]
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(02/15/2013) [-]
Yeah, I wanted to make the lower arms black, but was a bit too lazy to change it.
User avatar #37 to #36 - spartanonefivesix
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(02/15/2013) [-]
the important thing to remember is to pick a schem you can actually paint. looking at my models its easy to so how bad i sucked compared to now
#38 to #37 - thadin [OP]
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(02/15/2013) [-]
A more 'down to earth' or serious colour scheme, not too much flare. I'm rather random in my choices, sometimes I'll go for more flash and dazzle than a gay mans closet, and other time's it's simple.

Brazen Brass, Astronomicon Grey and Tin Bitz
#39 to #38 - spartanonefivesix
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(02/15/2013) [-]
i like the earthy look, but a lot of space marines are flashy with there armor, in the lore its a big part of there pride. it says look at me im so strong i dont need camo.

with this one i kept what you did mostly, same colors. i changed the pads, and made him more simetrical
User avatar #41 to #39 - thadin [OP]
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(02/15/2013) [-]
I prefer this one over the second one you made honestly.
User avatar #42 to #41 - spartanonefivesix
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(02/15/2013) [-]
i do to, just giving all the help i can. and honestly i haven't fooled with this program for a few years, im getting a little carried away with myself
#40 to #39 - spartanonefivesix
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(02/15/2013) [-]
with this one i added more flash but kept the same over all idea

the left arm is like the original, and the right shoulder and left knee are white, this is where chapter and squad marks go are are quite common, added gold, blue, and black to this one
#60 - Elemental
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(03/21/2013) [-]
I like orks as a newer player since losing boys is something you have to get used to anyway because that is what they are for. Also painting and making them is somewhat forgiving...
#61 to #60 - Elemental
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(03/21/2013) [-]
My first models ever painted and made. Yes, my terminator killing gretchins.
#57 - restfullwicked
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(03/15/2013) [-]
i know its a bit late in coming but advice for the future is to ask your local Gw staff. They arnt really there to sell you things (not in any decent stores at any rate) they are what my local staff call hobby consultants, they can figure out what kind of army would suit your play style and advise you on what would work best for you.
User avatar #58 to #57 - thadin [OP]
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(03/15/2013) [-]
Reaaaal late for this, but thanks. Good to know that I did the right thing.
I talked with a guy at the 'local' hobby shop [two hours away from where I live] and suggested that I buy the DV box. I did plan to start with Space Marines, but having chaos is a nice addition too.
#59 to #58 - restfullwicked
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(03/15/2013) [-]
rule one of 40k. EVERYONE has a space marine army. be they chaos or othewise. but like i said. I prefer GW but most hobby stores are the same. I have never been convinced to buy something that i didnt want.
User avatar #55 - toastaofdoom
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(02/26/2013) [-]
TAU
#53 - superoldbadgertwo
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(02/24/2013) [-]
I think the Imperial guard are a good choice, as they have a good background, and can outnumber most armies with their unit choices (minimum 25 guardsmen in one unit choice!)

They also have special rules, such as 'FIRST RANK, FIRE! SECOND RANK FIRE!'. This means when you are rapid firing, you can roll an extra dice for each guardsmen, making it three dice per model. When you have 10 men in a squadron, the enemy will not last for long (but make sure they are in range of platoon/regimental command squads to enable this.

As well as the massive firepower they can throw out, they have one of the largest ranges of vehicles, including the deadly Baneblade or Shadowsword. As well as close range tanks, like the Leman Russ, they also have long range artillery, such as the Earthshaker cannon, which can fire 240''!

So if you want to throw massive amounts of firepower at the enemy, as well as having many units to flank the enemy, masses of heavy support and long range bombardment, the Imperial guard are the ones for you. But in the end, it is your choice.
#23 - anon id: 8676e036
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(02/15/2013) [-]
I'm not into the hobby but I'd highly advise you to start of with the dark vengeance set. You get TWO armies, dark angels and chaos space marines, both of which have recently gotten new codexs. You also get a mini-rulebook, dice, and other stuff you need to play. In euros it's about 80-90 (around a hundred dollars) but you get hundreds of dollars worth of stuff. Think of it as an INCREDIBLY good value starter set. Save up for it if you have to. Look it up online. The modelsare beutiful and you have two cool options for starting armies. Most serious players who've been at it for years bought 2 when it came out. It's that good. I have one sitting in my room that I'm going to get started on during the summer(it's an exam year, don't have the time at the moment)
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