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User avatar #139 - alstorp ONLINE (06/28/2013) [-]
Elizabeth was the ******* best companion EVER. Helpful as **** and never got in the way or was annoying.
#153 to #144 - alstorp ONLINE (06/28/2013) [-]
Well, Alyx is great, but Elizabeth is definitely an improvement in intelligence and she's more helpful as well.   
   
I don't see Alyx going around throwing health and money at your face.
Well, Alyx is great, but Elizabeth is definitely an improvement in intelligence and she's more helpful as well.

I don't see Alyx going around throwing health and money at your face.
User avatar #147 to #144 - akkere (06/28/2013) [-]
To Alyx's credit, she was the most innovative companion AI for 2004 (and held that title for quite a few years) and the first of a long line of companions that provided damage against enemies, but the problem with those kinds of companions is they'll rarely ever kill the enemy (Alyx's exception being where you had to hold a flash light and direct her shots).

Elizabeth's a different kind of companion that recognizes that, because of your status as a protagonist, you're going to be the power house in combat and will need a constant supply and upkeeping.
Alyx never really got in the way, but Elizabeth was probably more "helpful".
#146 to #144 - anonymous (06/28/2013) [-]
I'm going to get red thumbed into oblivion for this, so I'll be posting as anon. This is not a trolling attempt either.

WHY do people glorify Half-Life, Half-Life 2, and all things related to Half-Life?

It was a good game when it game out, but it certainly hasn't aged well. It feels like the controls are just sticky and the story is mediocre. It's not even close to deserving the enormous cult-like fanbase it has.
User avatar #152 to #146 - akkere (06/28/2013) [-]
It was actually a pretty damn innovative game when it came out. Graphics couldn't get much better and aged very well for years, and the physics engine was very eye opening for its time (in 2004 and well in 2007 when the porting started, despite the botch job in the PS3 port) and was the platform for an engine that became the core in several mods.

On the surface, it doesn't look like it really deserves half the hype it gets, and it probably doesn't deserve all of it, but Half-Life, and mainly Half-Life 2, were pretty innovative games for their time and carried on well for years.
User avatar #149 to #146 - alstorp ONLINE (06/28/2013) [-]
I like the sticky controlls. Heavy controls for Half life 2 would be awful.

It's just a really, really good game. Like REALLY good. The engine just feels amazing to play on. All in all it's just amazingly fun to play the game and you just want more after you played them all.
User avatar #231 to #149 - sausageparty (06/28/2013) [-]
Source engine is definitely by favourite engine. I've played around with valve hammer and made custom maps for cs:s and stuff like that. It's very open and allows you to do anything you want with textures, materials, physical behaviour, sounds. And as a player if you open console, type sv_cheats 1 the game pretty much goes sandbox, which is unusual with games these days I think, to have that much openness. It runs well. Compared to a lot of other engines, it practically never bugs or breaks down.
Hail Gaben
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