If you kill a kid, you actually lose the mission
and because they're little babbies, they can't be fultoned unless you get some secret equipment, or interrogated unless you knock them out and then hold a gun to their head.
nah...it was just konami being cockwats. and kojimas games costing ******** to make...and they did also strike some artistic differences because konamis ceo is an autistic ******** ...and konami is no longer focussing on making games...
also as per story...i wont spoil anything but its pretty ******* bad in mgs5....like nothing we were promised in the trailers and in the demo is in the game...its not good..its...stupid and its boring...and the ending is just a big **** you to the fans....
so far I'm kinda liking it, but I hate how it's practically impossible to S-rank/do all the sub-points in a mission unless you look it up online or play the mission once to show you what you need to do. literally have to replay the entire game
wait WHAT? to S-rank you just don't touch anyone or get seen? Do you only have to S-rank main missions? What about all the objectives within (like for the first mission with Kaz it has the "go raid the resources here, save a guy over there, and jerk off over there, THEN get kaz"?
i suppose some of the matches that start with alerts and such work differently...but since ancient times s rank has been about clearing a mission quickly without being seen or touching anything... and in mgs5 thats the only way to get the foxhound ranking, or an s rank for short.
imo its not so difficult once you get used to it.,
yeah but does that mean I can ignore the extra-objectives or do I have to do those all too? does my time factor in at all or can I just smoke cigars till sandstorms happen?