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#18 - creamgravy (12/19/2015) [-]
XCOM thread go!
#54 to #18 - exceeding (12/19/2015) [-]
Praise our alien overlords! they brought us snake waifus
#61 to #50 - Zeigh (12/19/2015) [-]
This is totally not good.
User avatar #57 to #50 - warzon (12/19/2015) [-]
Things that will make you cry.
#51 to #50 - anon (12/19/2015) [-]
Hah, that thing looks scary but it still does not posses the same amounts of DR the mechanical ******* do.
#64 to #51 - anon (12/19/2015) [-]
It does have shock-absorbent armor, though.
PITA to fight when it won't stop chasing you.
#29 to #28 - asasqw (12/19/2015) [-]
God damn mother ****** with their impeccable aim and ******** poison
#34 to #33 - asasqw (12/19/2015) [-]
Did anyone ever have problems with them? They have no weapon fragments so explosives are allowed, blow the hell out of their cover.
#35 to #34 - asasqw (12/19/2015) [-]
That and I feel there is a huge part of them we are missing. When you storm their base you find out they are a secret society going back as far as medieval times. I hope we see them, or some remnants, as the government/police force in X-com 2
User avatar #72 to #35 - fuzzyballs (12/19/2015) [-]
they're probably the beginning of the ADVENT human forces, because they both have "infused" themselves with alien DNA
#37 to #36 - asasqw (12/19/2015) [-]
Seriously though, **** this thing. Two attacks a turn even if it moves. High powered laser and a bombardment that covers a large area. And on top of all that ******* free overwatch on everyone.
User avatar #52 to #37 - crutos ONLINE (12/19/2015) [-]
I never had any problems with these things

probably because I was playing on easy
User avatar #40 to #37 - creamgravy (12/19/2015) [-]
Do you even Disabling Shot?
User avatar #42 to #40 - asasqw (12/19/2015) [-]
I do but it apparently only cripples 1 of the 2 weapons and it still gets the overwatch since that is a different one
User avatar #44 to #42 - creamgravy (12/19/2015) [-]
Yeah, still not as bad though, usually i just disabling shot it, clear out any units around it, then setup my units in full cover and take it down on a full turn next round.
#41 to #39 - asasqw (12/19/2015) [-]
All the enemies in X-Com 2 are redesigned under the guises of the Etherials ******* around with all of earth's gene pool. This is clearly a cross between a sectoid and a human, thing looks physically strong but lord only know what it did it it's mental powers. I think the new crysalids where mixed with mole rats giving them the ability to dig.
#76 to #41 - anon (12/19/2015) [-]
From gameolay so far it seems like they've at least maintained the ability to use mind control.
#31 to #30 - asasqw (12/19/2015) [-]
Also comes in 40K flavor
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