XCOM: 2 Chryssalids
Now they’ve become even more poisonous. They can’t just poison you with the Chryssalid Kiss as they did with Enemy Unknown. Every time they strike you, the tips of their claws have a poison on them. You can receive a chryssalid poison effect with any attack.
If you happen to die while that chryssalid poison attack is active, then the soldier that died, or the civilian, can then enter this gestation period, and they will become a cocoon. If that cocoon does not get destroyed by XCOM within a to-be-determined amount of turns, then three chryssalids can pop out. We now have chryssalids running more rampant than in Enemy Unknown.
What else would make a chryssalid more terrifying? If they could disappear. Now they can actually burrow underground. When you’re walking through maps, you don’t know where they are, if they’ve burrowed underground.
| |