Would someone mind cluing me in? Work has me pretty much living under a rock......Last I heard was him and the company parted ways and they where gonna strip his name from the game.
Konami is after finishing up production on current projects, namely MGSV, planning on shifting away from AAA console development and focus on gambling and mobile games because its more profitable for them. This coincided with an internal power struggle in which the CEO who has allegedly resented the amount of influence that developers had on the company decided to fix that issue by reorganizing the company so developers had no say.
Since they are no longer making proper games, they are also disbanding their development teams and firing their star developers at Kojima productions following the game's launch. They are even renaming what will be left of the developers to Konami productions, and are removing Kojima's name and the studio's logo from the boxart. Of course all of this comes with strict NDAs for all the employees, so we had to find out about all the internal conflicts slowly through leaks and attempting to make sense out of Konami's poorly worded press statements.
Ahh, I see. I wish i could say more on the subject, however i guess is should simply be happy they are finishing off mgs5, though i pray that they dont kick it out the door half finished.
From what I've seen with playing the games with many friends over the years, the only people who don't like MGS are the people who ******* suck at playing MGS.
While I'm not great at MGS, I am capable enough to say I don't suck at it. I also don't like it, mostly because it is too hard for me to suspend my disbelief when it comes to anything remotely scientific in the games...
I wouldn't say they are bad games, but I just don't enjoy the series... I assume there are others that have the same opinion as myself, but I will go down with this boat if the red pinkies come flooding in.
What loser put together that ******** list in their spare (3) hours?
It's also ******** .
>Brotherhood shouldn't be purists
They explain that. There are a group of outcasts who bitch and moan about how this branch's leader is helping too much, so they left. They also say they're waiting for the western branches to come and **** him up, and get the focus back on tech.
>Aliens canon now is bad
So? It was DLC.
So that was a bad enough read already, but for ***** and giggles I read the list of plot holes.
Besides the fact that about 20-30% of them are just about trees growing, and 4 or 5 of them are literally the same thing twice, this guy really doesn't understand basic game design does he?
Fallout 3:
- Plain bad story for a RPG game. It's nice for like an hour.
- RPG mechanics are almost meaningless. With exception of speech you could just finish the game on 1st lvl and it would feel almost the same.
- Shooter mechanics are just bad.
- Lots and lots and lots and lots of walking. If you haven't caught the hype or immersion then you are practically playing "press w for an hour and then do some **** for 10 minutes" again and again for 30 hours.
Skyrim:
Change second point into: "Fight countless monsters for 7 hours and get 5th lvl for make 100 iron daggers in 20 minutes and get 20th", and in third point change shooter mechanics into magics and you have main problems.
I heard too much hype over how godly those games were. They were just great disappointment for me. I don't say they bad but at best I would give them 7.5/10 for taking at least 30 hours to complete.
>Nitpicking thesmallest non-gamebreaking flaws.
>Playing a game and only looking at the negatives.
>Not even trying to enjoy the positives because of close-minded attitude.
>Ignoring lore completely.
>Thinking they'd make a new engine for a game they bought the rights to.
>Being a general headstrong cunt who's biased opinon is "absolute"
>Hating Fallout cuz it's the new cool edgy internet fad.
>ignoring mutiple GOTS awards for this absolutely awful and ****** game.
>Playing a Bethesda FANTASY GAME for realism. Or any GAME for realism for that matter.
>Being a dickhead and not letting people like what they want.
gg try looking at the lore and explanations next time instead of basing your opinion off of a flawed infograph that has little to no facts to back it's statements up. Come back to me when you have actual ******* solid proof and not a ****** opinion as to why Fallout and any other older Bethesda game is **** .
Bad rpg elements is that they don't die with a shotgun blast? How many rats can withstand being cut with a giant sword? Thats part of the entire point of RPGs, that they have HP instead of just dying instantly like in real life.
Most of those plotholes are absolute ******** if you actually looked at the ******* Fallout lore you'd see that most of the things that don't make sense wind up making sense. I get that sometimes your character can seem OP but it's a ******* VIDEOGAME made in 2008 with ******* software limitations. They were still running their oblivion engine because they weren't sure that Fallout would be successful enough to drop funds into after turning it away from it's turnbased RPG roots.Or maybe it's just become the cool thing to hate popular games. Either way most of the points the picture makes are nitpicky and not backed up by the game's god damn lore. If you're gonna play a game just so you can pick out bad **** about it, then don't play it at all. And who the **** looks for REASLISM in a ******* FANTASY game? Are you retarded? Buy ******* Arma if you want realism. But stay away from FANTASY games or any RPGs that are ******* FICTIONAL if you want a game with realism.
I agree, sometimes todd strikes gold, like with morrowind or daggerfall. but most of the time he misses the target by a quarter mile, like with arena, oblivion, fallout 3, and skyrim.
> People trying to fix it
The Enclave was there to take over the machine, "fix" it AND USE IT TO SPREAD THE MODIFIED FEV. And between irradiated water that kills you slowly and poisoned water that kills you instantly, the first option is still better.
> The GECK
You never actually see a GECK in action, maybe it was the better way of using it. I don't think a device that could fit inside a suitcase would turn the whole Washington area into fertile land. The GECK was also a kit of many different machines instead of a single device, so they probably could use it to purify the water AND do more stuff.
> The Code
I don't quite remember this scene, but I think Eden didn't know the code was not important.
> President Eden wants to kill everyone
Well obviously. He's a robot programmed to rid the wasteland of mutation, and the Enclave is made of "pure" people that hate mutant life and would survive the modified FEV. Your character was Vault-born, so he was technically pure as well and would survive. Why you would do it? For the same reason you would blow up megaton, because you're edgy as **** .
> Everyone wants to turn the purifier on
They want to take over the purifier and control who can drink, and what kind of water.
> MC dying at the end
Agreed. The "boss fight" and vanilla ending were complete ******** .
That doesnt explain Skyrim and Oblivion tho, which are praised since the moment they came out with people still playing today! I get the skyrim hate, not much of a fan either, and i really dislike anything fallout related (not my cup of tea) but to me, oblivion was a masterpiece (not without its flaws but i would never consider it "inferior" (as oposed to what btw)), so i'd really like to hear your reasons to dislike it.
Yeah but they did good ajustements too, that compass in oblivion was godsent in my opinion, among other things, and the story was great as oposed as that dragon crap in skyrim. Plus the guilds quests were amazing and the dungeons much better than skyrim. I do agree that it was dumbed down a bit to aproach a bigger audience, but not all the changes were bad, some were actually necessary. I do agree that skyrim was a step down tho, really disapointed, then ESO came around... I hope bethesda steps up in fallout 4
Sad to say we will probably never get another daggerfall or morrowind again. Seems like the golden age of RPGs, where they were complex enough to be interesting but not grindy enough to be boring ended with morrowind, sadly. And Todd Howard is most likely the reason why it ended, I ******* hate his guts to be honest. He's also a massive liar and a corporate lap-dog
>being this casual
>thinking that leveling optimally is what the player should do
>blaming the game because you did something that the game was not designed for
The game is literally designed so that you get 5 attribute points in a given attribute only if you level up 10 times in skills related to that attribute. Endurance being as necessary as it is, it can be a bitch to max out early on.
Don't kid yourself with nostalgia goggles. Morrowind was good, it was really good. But holy **** did it have problems that future games made corrections to.
you can still play the game without investing in endurance, you retard. getting 5 points on endurance every level is literally pointless, by level 60 nothing can kill you. DO YOU REALLY THINK THE DEVS INTENDED FOR THAT TO HAPPEN?
One, keep the ad hominem attacks out of this.
Two, the same happens in any game where you can outlevel your enemies. Try going to do content at the level it was designed for, and you'll realize how crucial proper leveling can be.
Three, Oblivion was much different than Morrowind because most of the team that worked on Morrowind left BGS after it was done. Don't blame Howard for Kirkbride's actions, etc.
if you power-level your enduance like that you become OVER-powered, not under-powered. power-leveling endurance is not something the devs accounted for, the game was not designed with power-leveled endurance in mind. you don't have to power-level and blaming the game because you have the option to power level and somebody who made a walkthrough on game FAQs said that you needed to power-level is ridiculous. the game is perfectly playabe even with however much health you have. if your character seems like they die too fast then maybe you shouldn't try to tank a barbarian fighter using a level 1 mage
Even around level 20 with my Spellsword optimally leveled, on the hardest difficulty I still die on occasion.
Yes, the game can be ******* easy, when you play with the Difficulty slider set all the way to the right. If you want any amount of challenge in the game, you need to level at least semi-optimally, which requires grinding and tedium.
As I've said before, do NOT let your nostalgia goggles blind you to the flaws Morrowind has. It's still a great game, but so are the later ES titles. Note that I'm not claiming that the later titles are flawless, because they're not. They certainly have their flaws, but they're good games, at least on par with morrowind.
oh yeah, my nostalgia goggles have totally blinded me from the crippling flaw that the game's HP mechanics did not account for max diffeculty and idiots who power-level. its power-levelers like you who make the game less fun FOR THEMSELVES by attempting to power level, then blaming the game because it gave you the option to do it.
blaming morrowind because something optional that YOU want to do (that is completely illogical), effectively ruining the game. is like trying to play CS:GO using only a knife and then throwing a hissy fit because you get killed all the time
Who said I wasn't having fun when I power-leveled? I was having a blast. It was fun being challenged, and being forced to squeeze every iota of power out of my character in order to progress.
My point is that morrowind has its flaws, and saying 'Oh Oblivion sucked, Morrowind was the last good game BGS made' is just plain wrong.
and another thing, why are you complaining about the health mechanics if you enjoyed them? and why did you say they were grindy in the first place? you're not very consistant or clear
I was mainly responding to your statement of: "Sad to say we will probably never get another daggerfall or morrowind again. Seems like the golden age of RPGs, where they were complex enough to be interesting but not grindy enough to be boring ended with morrowind, sadly."
Skyrim is one, but there's still dozens of great RPGs that have come out after Morrowind that have nothing to do with BGS.
The Avernum Series (All six games, though only 4-6 were developed recently), for one. Geneforge 1-5. Dragon Age. The Witcher 1-3. KOTOR I and II. The 'Souls' games. The Mass Effect series.
>complex enough to be interesting
The Avernum Series
Geneforge Dragon Age (latest one was not complex enough to be interesting)
The Witcher ( 2 had a **** story and 3 was not complex enough to be interesting) KOTOR
The 'Souls' games.
The Mass Effect series
>dark souls
>not complex
thats like saying apocalypse now is less complex of a story because you like how in depth lotr is, the critiical truth is more content doesn't make something better.
a good example is a 3 word story
Child's shoes, unused
it has drama suspense intrigue and implies many different results casul
I'm not going to argue with you anymore, because it's devolved into us throwing opinions at each other and screaming that the other person's is invalid.
I will however, say, that when you relax and just play a game because its interesting, and don't nitpick every flaw you find until it looks like a heaping pile of **** ; you seem to find a much larger variety of games that are enjoyable.
When I don't pick at every flaw in Fallout 3, I honestly find it much more interesting and enjoyable than Fallout 1 or 2. I've enjoyed Skyrim more than Morrowind despite thinking that Morrowind is the better game because rather than stare at the flaws Skyrim has, I just roll with it and get on with my fun. To be honest, I'm feel kind of sorry for you, because you're missing out.
you're the kind of guy that lowers he's standards as soon as an issue arises. you're the kind of guy that will play whatever garbage the mass media video game conglomerates throw at you, and you eat that **** up with a smile
I watched that video a hundered times, I even debated the guy who made it on the nexus forums and I got him to concede some of his points. I still don't agree with anything he said in that video
Your loss then.
Consider the arguement yours if you want, we obviously won't be agreeing anytime soon.
I'll be over here, enjoying games on their own merit rather than comparing them to past installments in the series. Coincidentally, I'm almost entirely sure that that is also the reason so many people have a problem with the Star Wars prequels.
You do realize that sequels are SUPPOSED to be directly compared to their predecessors, right? When considering Fable 2s qualities, your obvious choice is, of course, Fable 1 Or The Lost Chapters
Sequels should be better in every regard than the game that came before it. The Witcher series does a very good job at improving as the series goes on. The Elder Scrolls has a near linear improvement until it hit Oblivion, arguably. I don't know whether the cuts they made to the game mechanics were due to trying to bring balance to the system, or due to budget and/or engine troubles. Either way, Oblivion lacks some things that Morrowind had, and adds things Morrowind didn't.
And according to Sideism, Witcher 2 and 3 are terrible.
Yes, they should be compared to their predecessors, but saying a game is bad just because it isn't the same as the previous one is absolutely retarded.
My main argument is that the supposed 'Golden Age of RPGs' either never ******* happened or isn't over. I get sick and tired of seeing people complaining that 'All the good RPGs are gone because mass market appeal' when it's just not true. There's plenty of good RPGs these days, in fact some of the newer RPGs are better than the old ones.
Dude, try out the Divinity series.
Or Pillars of Eternity
Also, look up Torment: Tides of Numenera
I did it for you, have a link torment.inxile-entertainment.com/
Numenera is a fantastical setting I'm running an RPG in.
Anyone saying 'The golden Age of RPGs is dead' When Pillars of Eternity just came out is being overly dramatic.
When people stop skimming the surface of mediums or genres they might actually find something good.
I never said witcher 3 was terrible, the systems are just not complex enough to be interesting. people don't play witcher 3 for the in depth RPG combat
skyrim is still **** even on its own merit.
I would even argue that skyrim would have never gotten praise or any good press if it was judged on its own merits
And you'd probably be wrong. Neither of us would know because it wasn't going to happen.
However, saying Skyrim is **** is also patently false. It's quite good on its own merit. It's lacking in the writing department, I will concede that, but it has great RPG and Action elements.
skyrim has done nothing better than any other elder scrolls game. oblivion has the quest department, and morrowind has the lore and RPG depth department. skyrim has nothing but purty graphics
Skyrim's lore was at least as deep as Oblivion's.
It's main quest was lacking.
It's combat was much better than its predecessors.
Magic was lacking -COMPARED TO EARLIER GAMES-
It's DLCs were both great in Lore and Quest departments.
>DLCs were both great
shivering isles is 10x better than both the skyrim DLCs put togther. they allow you basically break the boundries of what the lore allows because "muh playtesters" wanted to be both a vampire and a werewolf interchangably
>combat was much better
no its not, its literally the exact same combat mechanics from oblivion
Can't say I've ever played a MGS game. I tried MGS3, but I couldn't get into it. Why can't I just walk up and choke someone out? I sneak up to them just to start punching and kicking the **** out of them? wtf?
As for Fallout and Elder Scrolls, I love that **** . It throws you right in and makes sense. (Haven't actually gotten around to playing Fallout 1, 2, and Tactics yet tho.)
Fallout 1 and 2 are great. I would say that in alot of ways they surpace the newer fallout games. ( atleast story wise. ) That being said alot of new fallout fans does not like the older ones and I belive you are one of them since how you talked about mgs. If you play the older Fallouts similar to fallout 3 or nv you will get your ass beaten.
**CXJokerXD used "*roll picture*"** **CXJokerXD rolled image****** what everyone else said. Just the fact that your dumbass couldn't take the time and respect to make sure you spelled his name right makes me want to slap your tits to the 80s.
i enjoy todd howards games more myself simply because they can be played for longer time frames.
but i personally believe that kojima is a better dev, just how he puts an insane amount of detail into literally everything makes every game of his a short but incredibly enjoyable experience
Todd only recently seems to have been getting more praise because of Fallout 4 nad whenever a new game of his is released. Back when Skyrim released, a lotta people simply called him out on his sweet little lies.
settlement building
gun customization
character custommization
open world
and the game is not out yet so nobody knows if the story is good or not (besides bethesda themselves)
With mods, Fallout 4 will give you a walking bipedal metal gear system. It'll probably come with a dildo attachment because, y'know, mods, but it will still be there.
I personally prefer the Fallout series to the Metal Gear series, but I still think that the MG games are great games.
its basically somewhat showcasing how big boss is getting more jaded and cold compared to how he was in the past. aka turning him from the somewhat idealistic hero of mgspw to a anti villain who was ready to use a nuclear missile on his enemies.
its also showcasing the focus of the game. aka revenge and language.
without a story the whole central theme of fallout falls apart completely and at that point it just becomes an unrealistic shooter / drawn out turn-based gore-porn. without a well written story and diverse quests and characters, fallout would have never been successful.
Like **** does it
Without a story fallout loses almost nothing
Without a pre-written story all a fallout game loses is
Player character's identity and motivations
Player character's past
Context for environment's existence as witnessed by the player
In this instance story is not the story of the game world and everything in it, but the narrative surrounding you, the player, and your journey through it
Without a story Fallout becomes something of an aimless rpg life-simulator and an extra-ordinary scenario which is how most people would seem to like playing it
Who are these "most people" you keep talking about?
I don't think I've ever heard anyone say they think the story in fallout is pointless, especially since the story is the aspect the devs spent the most time and money on hiring top voice-actors and writers for. If you lose the ability to interact with the NPCs, that's half of the time people spend playing the game thrown out the window right there. Without a story the main strength of fallout, cause and effect, choices, and your influence over NPCs is gone.
memberable moments like that time you cannibalized your boyfriend so you could join a prestigious casino. or that time you convinced two notorious gang bosses to turn against each other. or that time you saw four starving little boys chasing a rabbit across town so you shot it and they ate it raw.
Removing story from fallout is like removing a fish from water, the whole experience dies in minutes
Most people I've seen making fallout videos and fallout content
I've not heard anyone explicitly state that the fallout story is pointless
But I've also not seen anyone give so much as a **** about it
random NPCs generate more interest than the player's storyline
the history behind a mutated tree man is of greater intrigue than The Vault Dweller and the Elusive Dad
Fallout's player storyline is all but completely irrelevant
the player is you, thats the whole point. you make up your own past. ITS A ******* RPG FOR ****** SAKE, the tree man has 3 games worth of story behind him, the vault dweller has only 1 (half of which is stuff the player has to come up with himself, because RPG). as for people who make video content, they probably already played the game multiple times anyway
The player is you and the adventure you go on is your own
The storyline and identity that someone else has written beforehand, form start to finish, is largely irrelevant to the exploits of blank slate and his head-pilot, You
you pick the dialog, you pick your character's quirks personality. which you reflect within the dlaiog options the game gives you. just because the game doen't specificly tell you every aspect of your character's being doesn't mean that the whole story of the game can't be used to reflect the image of your character that you have in your mind.
in face, I think thats the whole point of having dialog options in the first place
This isn't about can or can't
this is about importance
and the specific narrative of the player character has a very low importance in a fallout game compared to the player's own subjective adventuring experience and the story therein
with an MGS game
You are playing through the specific narrative of the character (snake or big boss)
You do not make any decisions or have any influence on their motivations, their decisions, their experiences. You are there to enjoy the gameplay in between narrative segments. You are the in-between from point A to point B
are you saying all those dialog options, all those choices your character can make are pointless because your character can be whatever they choose to be? because without dialog options your character has no personality or characterization of any kind. if you remove the dialog options you can't effectively roleplay at all. the "player's own subjective adventuring experience" is what makes the whole game (its a choice based RPG for crying out loud). the story is a framing device for your character
those quests and goals are different narratives
I'm talking about the one, the one centered around the player character, that makes the beginning and 'end' of the game, the least important one of all given how to truly engage with a fallout game you'll sideline it and put it off until last, so as to engage with the rest of the gameworld and the other characters' stories
this is getting tiresome. and I'm starting to doubt you ever played a fallout game in your life if you seriously think nobody cares about the story. I mean a complete video-game illiterate would still know that story is crucial to any fallout game.
Ok back to square 1
people don't play fallout for the story and aren't forced to engage with it
People who play mgs have no choice but to engage with the story
yyyes it can
you'll notice that besides maybe fallout3's vault segment, you're never forced to engage with the playercharacter's pre-written narrative
you have every opportunity to go out, explore on your own, and encounter the gameworld on your own terms, through your own decisions and engage in your own personal story that centers around you and what you decide to do
as of yet no MGS game has allowed this
not even a little bit
no but you right though
all Im on about is that a fallout game's narrative matters less than an mgs game's narrative, which is central to all events, whereas in a fallout game where events are centered around your decisions and actions
******
i was saying that the whole time
What I didn't care about was the arbitrary need to talk about the definition of alter-ego and what kojima thinks he did
none of THAT **** MATTERS
I was NEVER talking about THAT
fallout character is even more so an alter ego of the player. most of the decisions are player based,the character can look and sound like whatever the player wants it to. and it can even be namened after the player.
The fallout character is not his own character They dont have their own life they live the life you give them
They don't have their own choices and personality, they do what YOU do, they decide what YOU decide, they say what YOU choose
Snake doesn't do that
He has HIS choices
HIS personality
HIS life and you're just there to experience it
no i told you two to stop arguing. then when i read your comments i mentioned that snake was supposed to be an alter ego of the player and then it all went south there.
No
YOU were having that conversation
I was trying to avoid it at every step of the way
Trying my damndest to keep reminding you that it's not relevant to what Im talking about
And you kept going on and on about it regardless
this doesn't change the facts though snake is his own individual character snake has his own personality, his own life, he makes his own decisions without your input
this is not negotiable, it is a cold, hard fact that is demonstrably true in every single installation of a metal gear solid title to date
Not a one has allowed snake's decisions and motivations be player-induced or controlled
They are his own
his life is his own
it has never EVER been ANYTHING else regardless of who says what
It won't stop being that way in all currently released titles regardless of who says what
Alter ego is a character that the person reading or playing can feel in sync with, that its him. it doesnt need optional dialogue or choises or character cuztomization.
watch
the
trailers.
kojima explains it quite well in those. even citing some cutscenes and how he brings out this point.
NO he's explaining the idea of feeling an identity with another personality
none of this changes the fact that snake is his own distinct and individual character, with his own personality, it means you can connect with him by experiences his experiences like I said this does not change
bonding with a character does not remove their individual traits
But you don't bond with a fallout character
You are them from the beginning
You build them from the ground up, you create them
You don't create snake, you experience his life and bond with him
But it's his life his own life
this isn't about the definition of alter-ego though
this about Snake being his own individual character with his own personality due to the player character having no influence over the decisions he makes and the characterization he goes through
Snake's actions are, up until this point entirely his own
This is just a factual truth
No MGS game as of yet has had any variation in sake's actions, no dialogue trees or multiple-choice quests, no moral choice systems and no way for the player to influence on the narrative other than when to trigger the next narrative segment
This is just true, like factually, in every metal gear solid game to date
MGS5 might be different but it's not out yet so doesn't count yet
snakes interactions with the game world are supposedly based on what the gamer themself would think or say. this is apparently taken to the max in the next mgs5 game where your decisions and actions will drive the story more than what snake says.
im actually sorta againts this since snake is a great character on its own and im afraid it might hamper the story. which as we all know is one of the many great crowning points of mgs series.
because we liked Fallout 3 and Fallout 4 is the next step in that so we're all like yeaaaahhh
Cutscene Gear Solid has being all over the place in gameplay and story and is harder to get into, so less people are sure of it. Either way we have to wait for both to come out to judge them.
MGS 5 also has the worst stealth mechanics out of any MGS game ever made, If they keep the same systems as ground zeroes, I cannot wait to be seen through a wall by the stupid AI systems, and I especially cant wait to 3 shot Tranq people unless i hit them square in the frontal lobe.
Konami knows the franchise is dead, so it's tacking on skimpy women in hopes to draw new players in, leaving them in the dust with any plot devices they actually try to use.
This franchise was brought into the ground by kojima in ground zeroes, and without him theres no way to get the game out of the crater.
but hey, heres hoping phantom pain cant be beaten by accidentally stumbling upon the end cutscene within 15 minutes of starting the game like Ground Zeroes.
"Oh hey, its that character i only heard about from the recap in the main menu thats from the game that the 13 people with PSPs bought" AAAAannd its over.
I'm going to admire Howard when he develops an original IP.
Ted Peterson and Vijay Lakshman created Elder Scrolls, he only took control of it with Oblivion when it was already popular and established IP and only advanced the gameplay.
Fallout was developed by Tim Cain and Brian Fargo with Chris Taylor as lead designer. He only took it after Interplay ****** Tim Cain and sold the property. And then only took already established IP and adapted it for Elder Scrolls engine.
Why people think he is so great is beyond me. He only takes other people's established work, twiddles with it and claims credit.
You don't understand what a new IP means do you?
New IP means new Intellectual Property. If you work in the one that someone else made, no matter what changes you make its not a NEW IP, its you working on an OLD IP.
He started on Arena as a game tester. He did NOT create the IP.
Yeah, except... nobody in the current generation would play an RPG like Morrowind or the oldschool Fallout games.
He adapted them to make them enjoyable to most people. Argue about how Oblivion is inferior or how Skyrim sucked all you want.. The games had massive improvements in areas that the previous game(s) lacked.
Oh my god, no **** games published 4 and 9 years later had improvements.
How does that happen? I never heard about that before!
Yeah the games got better. Incrementally better. They would have with any half decent producer at the helm.
and you think classic Fallout game wouldn't sell today? Wasteland 2 broke 1.5 million in 4 days. And that's on top of 3 million they got on Kickstarter to make it.
It was made on a FRACTION of a budget of Fallout 4. If they made the game with play style of old Fallout 2 but with modern graphics and AAA production values it would sell amazingly.
What I am saying is that he got his hands on previously super popular titles, made some changes, some improvements, for which he had dozens of millions of dollars and in average 4 years time, and people are acting like he is a great designer.
Great game designers make something new, something original, and then they develop it. He is just an improver, when he has massive budgets, huge teams and a lot of time and already extremely popular IP to work with.
What's just as good is when you quit because the company is run by nasty idiots and it ends up going under within a few months. Now that, my friends, is sweet.
It would be very sweet, but Konami has been making a **** ton of cash from making mobile games and gambling machines for casinos.
Despite only releasing a soccer game so far they're still up or on par in sales and in shares from where they were last year.
As much I'd love to see konami burn along with everyone I don't think they will because they're changing demographics and so they don't give a **** about pissing us off since MGS V will probably be their last game in the AAA hardcore gaming demographic.
They may be off the stock market in the US, but in japan they're thriving better than ever.
manager/owner - lazy immoral **** who watches youtube all day and yells if you disturb him
lazy ****** - he sleeps all day, hes a good friend of the owner so he makes $2 more a hour than anyone else
the mexican - shows up about 2 out of the 5 days hes supposed to work. doesnt know how cars work and generally asks larry
larry - does literally all the work, gets paid minimum wage for running an auto repair shop by himself
after i got him a job with me he quit, which triggered the mexican to quit, which made the owner ask the lazy ****** to work, which caused him to quit, then after trying to run the shop by himself for a week a for sale sign appeared out front
>Welcome to the post-E3 presentation for Metal Gear Solid 5: The Phantom Pain
>Today we'll be showing you different methods to completing missions
>Snake fires his arm off like a guided missile and punches out the commando
Oda Nobunaga (June 23, 1534 – June 21, 1582) was a powerful samurai daimyo warlord of Japan in the late 16th century who initiated the unification of Japan near the end of the Warring States period.
Funny this,
-I got the boot from my old cabinet maker job probably a mix of finishing my apprenticeship (mandatory pay raise) and i did argue a bit about the lack of concern for safety from management there .
-Shorty after the only maintenance officer who trained me to perform minor maintenance of machinery and maintenance so he could focus on the crap the office gave him, only to have it all piled back on him after I left was offered a job elsewhere, so the workshop had no one to maintain the machinery, the boss, who apparently never saw what he did anyway, never bothered to replace him, which proved a bad idea a few weeks later when all the machinery started breaking down.
-A couple months after that there was a dispute within the sales team 4 sales reps, 2 were boss's relatives who were given the job, other 2 got the job the hard way, the 2 relatives were lazy and spent more time playing games at work than actually making sales. Eventually the other two told the boss that they'd leave if he didn't at the very least put more pressure on the lazy two, he refused and as a result, two of the best sales reps there quit, and they lost a ton of contracts and sales.
-After this apparently 3-4 day working weeks became common, fast forward a couple of months and the lazy sales reps didn't get the renewal for a massive yearly government contract that generates at least half their work Basically all government buildings go through them for furniture
-Went in there a few days ago to chase up a PAYG summary Basically a tax statement given by companies to their employees, required for taxes That i never recieved and it was deathly quiet, couldn't hear any machinery at all and even the main generator for the extractors wasn't going.
No Silent Hills project though. My favorite horror game got the most ******** legacy standing and JUST WHEN THEY WERE ABOUT TO REBOOT IT TO ITS FORMER GLORY THEY FIRE THE MAN BEHIND THE PROJECT I ******* HATE HATE HATE HATE HATE HATE KONAMI RIGHT NOW.
**sherlockbatman used "*roll picture*"** **sherlockbatman rolled image**
it's been 100% confirmed by Kojima, Del Toro, and Reedus each, that they are not moving forward on any projects together
Silent Hills is completely cancelled
All their contracts together have been officially voided and they've gone their separate ways
they all said they regret not being able to work together, but they're not working on it under a different name, they're not making something else, it's over
false hope is unhealthy
Yeah, my favorite part is when they walk to me and go
"Management made mistakes, so they have to cut costs to preserve their million dollar bonuses, so you are getting fired."
That's so AWESOME when company you work for has issues.
>Be me, 2011, fresh out of high school, getting my first part-time job.
>Put application in at Kmart, referred by my mother (who also worked there part-time).
>Get hired almost immediately.
>Get hired at the restaurant section.
>Job sucks, but I got promised a raise every 6 months, so that's something.
>6 months later, time for performance reviews.
>Get told "You're one of the best workers here, but corporate isn't making enough money, and they aren't doing raises."
>Rinse, repeat, for the rest of two years; during that time my responsibilities expanded to me being a shift manager in all but title, as well as a trainer for literally every new hire on the evening shift.
>Get fed up with this, put in my two weeks, put in applications for other jobs, get hired almost immediately at a call center (probably one of my favorite jobs, tbh).
>Almost immediately after I quit, literally everyone I trained starts looking for other jobs (apparently, I lead better by example), most of them quit.
>Months later, I go in, go to the restaurant.
>Service sucks, food's way worse than it was when I was there.
>Apparently, this is a common sentiment for the restaurant now.
That's what happens when you take advantage of the better part of your workforce.
This has happened at 3 of the jobs I've left or been pressured to leave. 2 went bankrupt within months (while I was there we were turning major profits), while the other has simply drifted into stark insignificance.
worked at staples:
-quit after 1.5 yrs because i was their top seller and i got passed over for a promotion a ******** misunderstanding with a customer
-in addition the new obamacare laws meant that a lot of companies were cutting hours, including staples. i went from working 30-35 hours weeks which was livable, to 20 hour or less per week, which barely put enough money to put gas in my truck. it was costing me more to work there, than to not
-get new full time job.
- between the hours and the pay raise (in comparison) i got almost double what i was making, and made enough to move out of my mom's basement
-go back to my old store:
-the place looks like crap, the hours have been cut, they are more understaffed than ever, the few workers they have dont make a lot of hours.
-walks in to drop off a package prepaid, walks out laughing silently to myself about how terrible it is there
Best thing is that this isn't the first time it has happened.
Same thing happened when Kojima released the first Metal gear for Msx, then later when they ****** up after making the 2nd game without him Nobody liked it they begged him to return.