Red Orchestra 2 and Rising Storm are ******* amazing btw. HIGHLY recommend anyone to play them. Swell with bandaging and getting your ******* head blown off for peaking above cover for more than 2 seconds.
I love the fact that the characters will actually weep and shout in their own language. It gives an extra layer of immersion. After a match ended winning with the russian team my entire team started to shout HOERA!
I'm honestly growing tired of everything Vietnam related in TV, movies, and games being PTSD focused. Obviously, it happened there, but it happened in every other conflict as well. That one was just unpopular with civilians, and PTSD was coming to the forefront of mental health. It was called shell shock in WW1, but the science wasn't fleshed out (hell, the British army executed some guys who had panic attacks for cowardice) and the trauma has sure as hell been around since humans started killing each other.
I think it's not only traumatic for the soldiers in Vietnam, but for the whole nation. That's why things in Vietnam focuses to that point, because it reflects how the US feels about Vietnam and sees it now. I believe that's where the whole "deconstruction of heroism" type of war films like Saving Privare Ryan started.
Meanwhile the good old USSR and Russia has had ******** conflicts like that pretty much ever since the Stalingrad so the movies about them showed how brutal war is right from the beginning. I'd say The 9th Company is a great film about Afghanistan.
The 9th company's decent, but there are certainly prominent inaccuracies, and scenes that just feel forced in my opinion. I know that the focus on PTSD in Vietnam is related to the popular view of the war, but my point is that it's largely inaccurate. It's the same reason why I can't think of a single realistic portrayal of the war in Vietnam; why everything about that war is focused on cliches and symbolism (i.e. Full Metal Jacket, Platoon, and Apocalypse Now)- because it's become an almost spiritual part of popular culture. Look at portrayals of any other American conflict, and you will find down-to-earth films about the lives of soldiers, whereas Vietnam can't be shown without some overarching story about internal conflict and mental strife.
The book Search and Destory was pretty decent. It didn't focus on how the war had mentally changed the character as much as it showed it open his eyes and change him physically.
I read soldier boys in fifth grade as a part of an advanced reading group (which awkwardly was only me and my crush)
Then I read search and destroy in 8th or 9th
Yup. He was the one Dieter was calling for when he was wounded; the one who refused to fire on the American troops because he had killed so many young men on the Eastern Front for a cause he no longer believed in. He was a very interesting character.
Yea
Which goes hand in hand with my favorite part of Hughes books.
Character development.
The war changed every character and it was always more than just ptsd.
The events in the book showed the war change the characters views on the world, their fellow man, and even themselves.
Look up the Vietcong tactics, torture methods, and traps, then see why a pretty good amount of soldiers had PTSD They didn't exactly give people quick deaths
Dude, I read both of the books about Carlos Hathcock. They included a woman who castrated captured Marines and left them to bleed to death, and a French deserter working for the Vietnamese who would rape them before slitting their throats. I've also read about shoving bamboo under fingernails, punji sticks, and intentional dislocation of limbs among other things. The thing is, horror exists in every conflict. Imagine the Somme, where the British army suffered over 60,000 casualties (including 20,000 dead) in one day. That was two men for every yard of front. That **** messes you up just as much.
It's not a surprise at all, and I'm not even complaining about the prevalence of post traumatic stress in the military-related genres, it's just the fact that Vietnam is singled out as "the PTSD war" for some reason.
I think, in a lot of ways, Vietnam is incredibly alien. I mean, it's soldiers from all over the world being sent to a jungle to fight people who aren't actually soldiers. They're fighting civilians with bombs strapped to them, people lighting themselves on fire in towns, as well as the Vietcong soldiers, who as far as my limited knowledge on the subject goes, were just able-bodied people who had picked up a weapon and knew their way around the jungle. So it's people going to unfamiliar places to fight unfamiliar foes.
On the other hand, the Somme was drastically different. On both sides you've got armies of soldiers, who each have training of some form. The armies are entrenched on either side of the field, firing back and forth, gaining little ground. As it stands from the aspect of games and movies, Vietnam makes for much more entertaining drama (as ****** up as it sounds), as the soldiers are navigating a dangerous jungle, with tunnel systems, helicopters, jeeps and all sorts, instead of being jammed in a damp trench firing back and forth.
Hah, yeah. I was just about to say that I wasn't talking about it from a gameplay standpoint; I was more focusing on popular perceptions. As for alien, that has been the case in many recent conflicts, from the Pacific War to the War on Terror. Also, the Vietnamese actually had a large and well-funded regular army, which is something many people do not realize because of the common portrayal of the war as being completely asymmetrical.
I doubt it, RO was about cruel unforgiving realism
I've seen some **** Hiding in a foxhole with another player, he tells me to stay low and takes a peek then gets shot trough the dome by a sniper. Threw a grenade into a room and wait for it to explode, run in after the boom and find severed limbs. Entered a bunker to find a German lying on the ground crying for his 'mutter'.
-game is on sale
-whatever, looks alright, been thinking about getting it
-play campaign
-expecting typical fps elements
-oh **** it's actually different
-can't just run out and spray bullets, have to get tactical
-hold out in houses
-expecting AI to just say useless military jargon
-they start crying out "I WANT TO GO HOME!" "I DON'T WANT TO DIE!" "I should have stayed with papa on the farm!"
-oh ****
-shoot someone
-expecting a manly "Urgh!" sound
-dude makes a blood curdling cry
This game is something else.
This is how you make a player feel about their choices
Not spec ops the lines way of forcing your hand through the story and then going "Look what we made you do? Dont you feel terrible for your decision to play this game?"
No
Throw a player into a real situation
Kill or be killed, the game not forcing you to do anything.
Really makes you think,"Do I want to kill this kid...he hasn't done anything to me. He was just taken from home and forced into a war he knows nothing about."
>playing RO2
>territory realism in Stalingrad
>i'm a machine gunner for Russia, and need to defend the motherland
>i sit in cover, poking my head out every now and then to check for krauts
>finally spot a lone rifleman
>i take aim and let out a small barrage of bullets
>he goes down, but he's not dead
>he starts crying and screaming in agony
>all i can hear is "MAMA!"
>Be me, proud machine gunner of the glorious wehrmacht
>Be at the battle of red october factory
>Rus schwein have already taken the first part of the factory.
>We have fallen back to the rear part of the factory.
>The rus' numbers are overwhelming
>Furiously emptying belt after belt of 7.92mm mauser at them from my MG42
>Within minutes i've gone through my second barrel and can't shoot for ****
>Barrel is hotter than the surface of the sun
>T-34 rolls through the trainyard, all guns and cannons blazing, completely supressing the building im in.
>Crawl on my stomach through a small snow and body filled ditch to get into the ruins next to T-34
>Stupid T-34 driver was so dumb to park the tank straight up against an ammunition stockpile.
>Utilize glorious broomhandle C96 Mauser to dispose of two russians in immediate vicinity of tank
>Grab satchel charge from the stockpile and pull the fuse and drop it next to the tank.
>Run like ******* hell
>Satchel charge detonates, taking out the T-34 and 4 other cykas who had taken cover behind it.
>Run with a sense of pride back to my position, expecting immediate iron cross award and blowjob from the oberstürhmbanner führer for outstanding valor in combat.
>Get shot by teammate who mistook me for a russian.
Battlefront 2 is the perfect example of a game that wasn't the pinnacle of gaming in its own right, but it took whatever you brought into it and made it so much more fun. You wanna be a Jedi? Here's a ton of AI to mow down. You wanna have a squad tactical shooter? Have some squad commands and AI to follow them. Space battles? We got those. RTS elements? You betcha. Heck, it even had online play and splitscreen. I'll never forget the awesome times I had playing BF2 with my buddies, trying to best them in battle.
I just bought battlefront 2 but I find it to be a bit boring
Are all the missions where you just constantly respawn as something and have to take over the enemy base and then the next and so forth?
Well, that was sort of the point I was trying to make. Taken purely as a game, BF2 isn't that great. It's a pretty generic third/first person shooter, the difficulty factor isn't that high. And the core mechanic (respawn at Command Posts, try to capture the enemy's CP's, fight until one side runs out of reinforcements) doesn't really change over the course of the game. For me, it's more about the enjoyment of getting to participate in battles you've imagined since you first saw Star Wars.
That said, there's a ton of stuff to do if you don't like the base game. For instance, go into Instant Action and try out any of the 'hunt' modes, which pit indigenous species against each other or against soldiers of a specific faction. Or, if you like playing as heroes, try Mos Eisley assault. Also, you can play with the settings of any of the modes, allowing you to adjust how many AI units are on the field at a time, how many reinforcements each side has, etc. Finally, you can try the Campaign (story mode) or Galactic Conquest, which introduces some RTS elements.
Finally, if you're bored of all that, you can try one of the literally hundreds of mods out there. My personal favorite is this one: www.moddb.com/mods/ultimate-battlefront-the-clone-wars But there's all kinds of stuff out there. Heck, I once played a mod that made being a Jedi more like The Force Unleashed than Battlefront 2. One more thing: if you're looking for a straight-up challenge, put the AI on elite and try to beat Endor as the Empire or Polis Massa as the Republic.
Between Rising Storm and Red Orchestra, there's almost an hour of recorded deathrattles. It changes the game quite a bit when you have to listen to the guy you just shot cry in agony for 30 seconds afterwards.
>Be sniper for the glorious Red Army (story mode)
>Its been a long fought battle, advancing from rubble pile to rubble pile as artillery fall around us
>Finally come into view of the shell of a gutted factory across a small no-man's-land
>As I set up cover, and peek my head around to get a view of the situation, the concrete pillar inches from my face explodes
>Nazi cyka survived the last artillery barrage I sent ahead of me, now was sniping from the third floor window of that factory at my men
>I hear my men's screams as the rubble pile did not offer much cover
>Grab my glorious and well worn Mosin Nagant and attempt counter-sniping
>This sniper's clever though. He's already moved two windows to the left, and fire's back.
>Drop to cover, switch positions, rinse, repeat. He does the same.
>Every time, I only have a fraction of a second to find where he is, aim, and fire
>This goes on for ten. long. minutes.
>He shot my right shoulder and my shin. I think I shot his hand and the top of his helmet
>We had been the only soldiers remaining on both sides, and no reinforcements were coming for another 3 minutes.
>It's been a good fight, comrade.
>But this time, I saw him moving position
>Aimed my sights right where he would peek out, and waited
>Two seconds later, a black silhouette dropping in a midnight blue sky was the only thing I could see of him as a 7.62x54r bullet rocketed through his chest
>The night grew quiet
>I made my way up to his corpse, just as battered and cold as the rest of his soldiers
>I took his sidearm and kept it to the end of the battle in his honor
Playing Red Orchestra 2 story mode.
On the Nazi side sitting in a building trying to keep the reds out.
Me n my men are holding fast but dropping like flies
The reds just keep coming
Just me n a couple other guys on the top floor. A few more seconds till reinforcements
Can hear the reds coming up the stairs
MP40 out of bullets. Switch to sidearm
They are almost here, I can smell the vodka
I can't let them take this position, I charge towards the stairwell and burst through on a crow of Commies.
I know this is where I die. I yell (IRL) "FOR THE FATHERLAND, HAIL FUHRER" as I shoot my way through the red hoard.
Hit the ground floor, bleeding bad, see a couple more reds coming towards me.
Aim, pull the trigger, CLICK.
I Die, but my men lived.
That building was held, reinforcements came, the reds driven off. I die a hero to the Fatherland.
MFW the Russians think they can take my position. It's the best I've got
>Be me, glorious tank commander of the soviet union
>Assigned to attack an area that is known as "The Bridges of Druzhina"
>Refuse to allow other comrades into tank with me, my current crew operate with such skill you could almost say they are robots!
>We reach the area and charge the first line of fascists, their lines are easily broken and they scatter like cowards within the first 2 minutes
>I am already responsible for two dozen kills in this battle, glory to comrade stalin
>I move tank up, shaking off fascist anti tank rifle fire with a hearty laugh, and arrive at the first bridge
>Comrades dying all around me, but soviet steel will not fail!
>move halfway across the bridge, and lay down covering fire for comrades as they make their approach across the river
>Racking up fascist deaths, by the time we take the bridge I have over 100 kills
>My tank is beginning to show damage, the treads have bullet holes in them from lucky rounds
>I push my steel into the forest, I can hear the praise of the soldiers around me
>we take the forest after extreme losses, still killing dogs
>We finally arrive at the edge of the town, fascists are sprinting at me with anti tank grenades, comrades defending me while HE rounds destroy their machine guns
>Suddenly, just as we take the first house, the battle is over the fascists have retreated!
>I am best tank in union!
I ended that match with somewhere in the area of 250 kills, I never once died, and was almost out of ammo.
There was another match where I went over 300 kills ,but that was mostly me just shooting away forever, dying a couple times, and us losing still because the time ran out. I am one of the best tank commanders in that game.
Yeah, that feel when your team makes a mass bayonet charge on the enemy position and you fall into the trench and stab some ****** in the gut, he starts crying for his mother, meanwhile everyones still yelling around you and finnaly your screen explodes cause the enemy commander counters with a mortar strike.
That **** is hard to get in any other game. Best played in clans though, lone wolf in multiplayer can be highly frustrating.
That feel when you make it to the trench and capture it, then you suddenly hear the whizzing noise of a mortar and you know you're about to get ****** .
It's still another feeling entirely when you see yourself flung into the air with a limb or 2 missing because you got hit by artillery. Even worse when you bounce on landing before you pick a respawn.
I never realized how seriously people take this game, i was just playing it like any normal multiplayer game and we just had to get one last objective, half our team was huddled around this building waiting to advance or something and the commander was laying down, so i started teabagging him when he wasn't looking, then kiss ass #1 just ******* kills me because "he was teagbagging you sir" still it's a really fun game
I think the Russian deathrattles are more brutal, because you really hear how many were just children who never wanted to be there. They cry for their mothers and beg for life.
Not that the American/German/Japanese ones aren't as good, but maybe it's my blood that really kills me when you hear them cry out 'Tovariche! T-Tovariche!'
>Be German sniper on Bridges
>Defending woods on our side of first river
>Squad leader is laying next to me being my spotter because I can't be looking everywhere
>Everythingisgoingbetterthanexpected.png
>Suddenly a burst of soviet machine gun fire strikes the squad leader
>I crawl backwards into the safety of the ditch behind us
>Squadleaders body thrashes and moans, says some final words about not giving up
>Crawl back up to firing possition
>Shoots MG gunner who took down the squad leader
>Gun down another dozen bolshiviks before their T-34 spots me and hits me with an HE round
Oh yea I loved this game so much, keep leave and finding games until there was a free slot for the commander role. When I finally found one I'd just point artillery on their spawnplace(in the map with the church in the middle, wasn't that Leninrad?) to get 10000000000000 kills and everyone would go "wow nice job commander" "Best commander I've ever seen" "mlg commander"
This game deserves** A LOT MORE** attention that its getting. Developers are actually nice to its community and if you're a supporter you get discounts. For example, since I've been playing their game since the start they gave me a discount when I was purchasing Red Orchestra 2 , same goes with Rising Storm.
And important thing to add now and then they add new maps , some of the new guns like MG42 etc..and guess what , you DON'T have to pay for it!
This is the only game that I know that you get MORE POINTS for giving a machine gunner ammo than for killing a soldier (1 point for a kill and 5 for giving ammo).
You also get more points for killing a squad leader/team leader than a regular Joe.
When playing online this game requires teamwork to capture/win objectives . TO cap a point it require 2 or 3 people not sure but I know for sure ONE is not enough.
Also too add Red Orchestra 2 and Rising Storm, while might look the same are different. Rising storm is more fast paced game with smaller map while RO2 is slower and has bigger maps . When I say smaller I mean more objectives that are closer to each other so that action keeps going on every second. You might not notice a difference but I personally after 260 hours do
WHO EVER loves realism and WW2 I cannot recommend this game more!
There are also realism groups that play this game that take things a step further for the small niche that like the whole 'avoid dying, have a command structure, go to training, etc'.
It's one of the few games besides Arma with that kinda thing.
Perfect is a tenuous word. We get people who want ludicrous amounts of realism, and people who just want to suicide charge at the enemy every round. It's a toss up.
Personally, I think Arma's flaw is that it took things so far towards realism that controlling it is clunky. I think I'd enjoy it a lot more with Occulus Rift or some **** .
Ah yes, many hours of crawling through trenches filled with the blood of my friends with artillery falling on both sides and a never ending onslaught of Bolsheviks trying to tear my throat out.