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#45
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zaggystirdust (12/29/2015) [-]
-game is on sale
-whatever, looks alright, been thinking about getting it
-play campaign
-expecting typical fps elements
-oh **** it's actually different
-can't just run out and spray bullets, have to get tactical
-hold out in houses
-expecting AI to just say useless military jargon
-they start crying out "I WANT TO GO HOME!" "I DON'T WANT TO DIE!" "I should have stayed with papa on the farm!"
-oh ****
-shoot someone
-expecting a manly "Urgh!" sound
-dude makes a blood curdling cry
This game is something else.
-whatever, looks alright, been thinking about getting it
-play campaign
-expecting typical fps elements
-oh **** it's actually different
-can't just run out and spray bullets, have to get tactical
-hold out in houses
-expecting AI to just say useless military jargon
-they start crying out "I WANT TO GO HOME!" "I DON'T WANT TO DIE!" "I should have stayed with papa on the farm!"
-oh ****
-shoot someone
-expecting a manly "Urgh!" sound
-dude makes a blood curdling cry
This game is something else.
This is how you make a player feel about their choices
Not spec ops the lines way of forcing your hand through the story and then going "Look what we made you do? Dont you feel terrible for your decision to play this game?"
No
Throw a player into a real situation
Kill or be killed, the game not forcing you to do anything.
Not spec ops the lines way of forcing your hand through the story and then going "Look what we made you do? Dont you feel terrible for your decision to play this game?"
No
Throw a player into a real situation
Kill or be killed, the game not forcing you to do anything.
Really makes you think,"Do I want to kill this kid...he hasn't done anything to me. He was just taken from home and forced into a war he knows nothing about."