Login or register
Anonymous comments allowed.
#169 - anon
Reply 0 123456789123345869
(07/19/2013) [-]
I had this discussion with my girlfriend and she was happy to enlighten me.

1. Depending on the designer for the purse, $170 can be absurdly cheap. An expert design, stitching, how well it's made, etc...
also Purse VS. video Game is a silly comparison

2. In theory, there is virtually an unlimited amount of a game that can be distributed and selling/distributing digital copies isn't nearly as hard as selling a hand-stitched purse.

3. Makes a lot more sense to sell something that doesn't inherently cost anything (code) for $3 dollars than something where each individual piece costs a certain amount for every single "copy", and that amount can be quite a lot.

User avatar #192 to #169 - bornundeath
Reply -2 123456789123345869
(07/19/2013) [-]
Code costs money. It costs labor, and for the physical storage on servers and end user hard drives. Not to mention the fact that a purse requires nothing to use with it (sure you might WANT things to put in it) but a digital game requires hardware to play it on, and if you are getting it digitally then an internet connection.
User avatar #173 to #169 - quantumlegend
Reply +6 123456789123345869
(07/19/2013) [-]
But you forget the fact that you are still paying 170 ***** for a ******* bag.
#176 to #173 - assistantpigkeeper
Reply 0 123456789123345869
(07/19/2013) [-]
then theirs the fact that usually at most a game is say 100 max. the bags could have been 700-800 making 170 almost nothing.
User avatar #198 to #176 - ninjaspartan
Reply 0 123456789123345869
(07/19/2013) [-]
Then there's the fact that you're being charged 800 dollars for A ******* BAG.