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User avatar #43 - roflwaffflegod (01/04/2016) [-]
Is there even any choice in this game? I mean how am i supposed to feel bad about the things i have done if i had no choice?
User avatar #56 to #43 - theimmortalbeaver ONLINE (01/04/2016) [-]
Spec Ops The Line is essentially a deconstruction of the entire modern military shooter genre so the idea that you don't have any choice in how you progress is a big part of the critique, as that's how most violent "shoot the foreigner" games operate. Along the same line of thought, the writer on the game said he considered turning the game off for good to be an appropriate, canonical ending to the experience.

In the end, you do actually have a choice. Kill people because a game told you to, or walk away. Do you feel like a hero yet?
#76 to #56 - anon (01/04/2016) [-]
That's ******* retarded. I feel like a hero because i had to suffer through their ****** story.
User avatar #51 to #43 - Mr Ronok (01/04/2016) [-]
i think the WP strike is really the only choice youre forced into.
User avatar #46 to #43 - angrybacteria (01/04/2016) [-]
There are choices.
Many of them don't matter.
But a few of the most important ones do.

I don't want to spoil anything.
#77 to #46 - Stevethewizard (01/04/2016) [-]
Game's been out for years, and the post itself spoiled damn near everything.
I'll ******* spoil it, since you're too spineless to do what needs to be done.
Since I'm not a jackass, though, I'll put the spoilers in a spoiler tag.
First big choice is what to do with the alleged CIA guy. You can let him alert his team, which results in him coming back guns blazing, or you can just ******* cap him, which results in his team coming out pretty much just one at a time, so you can get the drop on them.
Second is whether to rescue someone from CIA interrogation or save some civvies. If you save the civvies, the guy dies. If you save the guy, he spouts off some last words, then dies. Either way, you get a map.
Third "choice" is the White Phosphorus. I say "choice" because it's not a gameplay choice, it's a "you do this, there's no turning back" choice. It's the choice to continue the game, consequences be damned, or stop while you're still just shooting back at enemy combatants. If you keep going to finish the game, you're a bad person, and the game wants you to know that.
Fourth is the "three options" choice. You're contacted by Konrad, who tells you to choose someone to shoot between two targets: a thief who stole to feed his family, and a soldier who defied orders. You're told to shoot one, or his snipers will shoot you. Your third option is to shoot the ******* snipers.
Then, there's the final two choices.
First is dealing with "Konrad", who's actually the MC's way of rationalizing all the ****** up **** he's done. Konrad has been dead for years. You were the maniac the whole time. You can either let Konrad shoot you (MC kills himself), or you can shoot Konrad (MC shoots a mirror, accepts he's a terrible person).
Final choice is when the soldiers show up to find you. This one's multiple choice. You can let them take you in, in which case you receive much needed mental help... or you can shoot at them. If you shoot at them, it's kill or be killed. If you kill them, it's a fine way of saying "Welcome to Dubai." If they kill you, you're finally free.
That's all the memorable choices that I'm able to recall at the moment. It's been a while since I touched that game.
User avatar #137 to #77 - jonandstuff (01/04/2016) [-]
Real Spoilers to add onto Steve's post Also the choice between letting the cia bloke (Who is sort of a dick from the MC's perspective) burn alive in a truck crash, or honoring his last request of putting him down quickly wasting your last bullet on him.
Then the choice of opening fire on a mass of civilian cunts or just scaring them off with shots into the air
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