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Without trying to sound like a pretentious douchebag, I get the feeling that people are missing the point of Spec Ops. I keep seeing people say stuff like, "But the game is **** because there is no choice." That's the point! A game can put players through a moral dilemma without offering them choice. The game constantly explores the question, "Can you feel bad about things out of your control?" And you can. The game takes every available opportunity to defy the expectations of the player, and this is no exception. In many ways, the game is like an exploration of the relationship between player and player character. Are we really in control of Walker, or do we just represent the last shred of self awareness in his increasingly psychotic mind, as he railroads us into committing atrocities, and our fear and distrust of him grows in parallel to the men under his command. If Spec Ops: The Line were a movie, none of this would be an issue, but because it is a game we have been conditioned to expect it to present things in a certain way, even though it doesn't have to.
tinysubversions.com/videogamemoralityplay/
it has a great story and all...but seriously...people here having existential crisis over it? thats just silly.
it has a great story and all...but seriously...people here having existential crisis over it? thats just silly.
Or, OR or Maybe it's media used to covey a greater point about humanity as a whole, without actually having to ******* be in the situation you actual ******* idiot.
Also they're not wrong. War in general is ****** and makes you make some **** choices, situations where right still doesn't mean good. I'm not anti war... but goddamn is it a nasty business. I regret nothing except the necessity of it.
Also they're not wrong. War in general is ****** and makes you make some **** choices, situations where right still doesn't mean good. I'm not anti war... but goddamn is it a nasty business. I regret nothing except the necessity of it.