Nah, I think it's a mix between SMITE, BRINK and TF2.
Also I'm sure they said somewhere that DLC was free, only cosmetics would be paid.
Although I prefer tf2 over overwatch, I know that in the end it will be successful. Objectively, it's a good game.
>Overwatch
>TF Ripoff
When blindly hating things you know nothing about, you could at least go through the effort of looking up the proper bandwagon to jump onto.
you seriously can't see the similarities between tf2 and overwatch??
classes
sorted into offense, defense, support
all unique and very easy to distinguish from one another
if tf2 were made today... if you just saw "new map coming july 1st" with a pic of the map, you wouldn't know if it were overwatch or tf2
however, there is enough differences (some big) from overwatch to tf2 to be able to call it a different game
youre telling me a cartoonish class based first person shooter that divides the characters into extremely diverse classes doesnt draw inspiration from tf2? I wasnt even attempting to be a dick but if you want to be a condescending cunt I mean hey go ahead.
I'm a TF2 fanboy yet I still don't see how Overwatch ripped off TF2.
It took inspiration from TF2 but calling it a rip off is like calling Aquaman a rip off of Superman.
Extremely good chance it's just gonna be hearthtrash and heroes of the trash all over again.
Take a game concept, dumb it down to its nadir, remove all customization, versatility, and fun, and make tons of money off of easily entertained extreme casuals.
Great for business, but it doesn't make the games not trash.
Scenario: Game company creates successful games that many people enjoy. You do not enjoy said games. Therefore games are trash and that player base must be easily-amused sub-gamers.
except hes absolutely right. look at say league of legends, a game many people spend alot of time on. Blizzard sees this and condenses it into this consumable almost tofu version of other mobas. I dont find fault in the playerbase but in blizzard. Overwatch has been heavily inspired by TF2, which has been free to play for years and when it did cost money it was only for a third of what blizzard have the nerve to ask for this knockoff that like all their other games copies as much from popular IP's as legally possible. It's terrible to see as it isnt inspiring anything, its encouraging that gaming be just a business full of safety and no variety. It's sickening to see it honestly.
Scenario: Game company creates successful games that many people enjoy. You do not enjoy said games. Therefore games are knockoffs and the game industry is failing
Blizzard has always taken existing genres and changed them.They put weight on extra map objectives in stead of other things, making it different from the rest. And replaced the standard "customise through inventory" with "add, change, or improve abilities". The latter is still mostly pointless to call customisation since you have to follow a meta anyway
Hearthstone isn't "casual MTG", it's a Blizzard CG that behaves completely different from MTG .
Overwatch has a much different feel than TF2 and plays differently, there's a higher variation in characters and etc. There being classes doesn't make it a TF2 knockoff any more than abilities and an ult makes it a MOBA ripoff.
This is a ******* retarded bandwagon and it doesn't sound like anyone in it has actually played both the Blizzard game and other games in the genre at all, and definitely not enough to actually get into it .
first off no one said the industry is failing my dude but hey whatever. All of these games draw inspiration from well established IP's, and you must not know much about meta because breaking it isnt the end of the world. ITT some anon faggot whos too pussy to log in tries to argue with me about how blizzard is a cashcow. Youre not saying heroes of the storm didnt take every element ever from any moba, made it "team based" and then just copy pasted its generic ****** characters? You can call me butthurt but im not angry, I just dont appreciate the blatant borrowing while trying to sell it as something new. But whatever if I'd have posted this comment in a few weeks time instead of now id be flooded with thumbs but this is the trend for kiddies like you to feel "rebelious" and "not part of the bandwagon" But you know, whatever makes you feel like youre better than another person on the internet
HOTS=A mistake. Not gona argue with that, but to address Overwatch as a dumbing down of TF2 is window licking retarded, it add's more on everything, it expands on concepts already existing and doesn't really take away anything. HS imo is better than it's only competion MTG, MTG is a sell out with power creep up the ass, HS is heading down that road but no where near as bad or as quickly. And on the topic of MOBA's league has it's own pro level skill cap on par with Dota 2, difference being that Dota has a learning curve like the leaning Tower of Pisa. And don't ignore that Valve have a ******* more money than blizzard and also used TF2 to get people on steam. Blizzard are big and money hungry but Valve is not the savior of gaming either.
Oh no valve isnt by any means and im glad people are starting to see that they arent perfect. I mean they are great but they barely release games and are almost turning into money grabbers (e.g. the attempt to produce paid mods) and no Overwatch has undoubtedly expanded on tf2 but its just a bit bothering as it follows the pattern of how it is influenced a good bit by an established IP; so perhaps I worded myself wrongly there. My other gripe with the game is the pricepoint, I understand they have to make money and the game looks to admitedly have very high production quality but the price to me seems almost arrogant as the game will no doubt be compared to tf2 and if you draw that comparison 60 dollars is sorta steep even compared to whenever tf2 wasnt free to play. But I'm probably a huge hypocrite and will dump several hundred hours into overwatch anyways haha.
Yeah that arguement doesn't go up. Entertaining and good game design are not the same thing. Millions of people play candy crush, but let's be honest from a design perspective it's a **** game. Ofcourse he is a elitist dick, but he is not wrong in the fact that heroes of the storm and hearthstone are bot dumbed down versions of other games. Doesn't mean they can't be enjoyable.
Actually, from a technical standpoint Candy Crush is not a **** game. Is it copied from countless other similar games? Yes. Is it casual and causes people to think themselves as "gamers" while we scoff? Yes. But it is actually spot on with the animations, sound effects, and game progression. It's obvious a lot of care went into crafting it to be something enjoyable and addicting. As a part-time game designer myself, Candy Crush has a lot of design features that work incredibly well for the goal they were trying to achieve. I'd never play the game myself, but that doesn't make it **** by default, it's actually put together really well.
From a marketing design yes, from game design no. It's bejeweled where you have to stop every few games to pay extra money or wait, don't tell me that is good game design because I won't listen.
Hey, I hate micro-transaction games with a passion, but unfortunately it's either that or ads in the mobile market, because very few people are willing to pay money upfront for an app. Candy Crush never would have become a thing if it wasn't "free". Also, the wait time only exists if you repeatedly lose a level to my knowledge. Git gud, as they say.
As for your problems with the game design, I don't know what to tell you. They use objectively good game design principles. The sound effects are appropriate and match the animations. The color palette is vibrant, the graphics are good quality for a 2D game. The game speed and progression are fitting for a puzzle/color-matcher.
Other than the micro-transactions, which we both agree suck, the game does pretty much everything right mechanically and artistically. Like I said, I don't play it, it's not my cup of tea, but I respect the designs they put into their (stolen) game.
Alright, maybe candy crush wasn't the right example how about clash of clans, monopoly, every cow clicker on the appstore? There are enough games that get played but are not designed well. People generally don't care if it's designed well as long as they don't have to think playing it.
Yeah, it has a lot to do with what your friends are playing I think. There are a lot of games in my Steam folder that I'd definitely pick back up if people I knew wanted to play them. It's the same with apps, even the most dedicated fan to a well-made game would stop playing it eventually if he was the only one on earth that owned it. So these companies do indeed swing their brand name around and use their resources to drive up popularity, even on games that don't deserve to make it on design alone.
"gun mettle" you mean 'pay us money to get a mingame and then pay us again to get your reward for playing our ****** minigame'
TF2 hasn't had anything that truly shaked the game up since MvM. and thinking valve will get anything out soon is a pipe dream.
Gun Mettle made lots of people come back to TF2 because it finally had a meaning, you finally got an objective rather than " **** around on public servers", it made people like Star, the most famous youtuber that got bored of TF2 come back to the community, and so did I.
After playing the campaign I came back for good, and in the end I made 10 dollars of profit from selling my contract rewards.
>pay us again to get your reward
>Not just selling the cases on the community market and buying the skins you want for a fraction the price of keys
>implying there are no free skins
>2016 - 3 days
inshiggydiggy
At Blizzcon there was a guy who was taking pictures of the Tracer statue's ass... not the whole statue, just the ass, and he kept showing it to random people in line. "This one is my favorite because the way the shadow hits her ass, it's great"
**karvarausku used "*roll picture*"** **karvarausku rolled image** I signed up to beta when it was first announced... was hyped when I heard that the beta would be open in "Fall 10", but the actual beta started somewhere 16.11...
And ofcourse I haven't got my beta keys or anything and they promised Open beta too...
I have done my waiting :'c
i got into a weekend beta event they had on nov 21-22 rather good from what i played just didnt get enough time with it in 2 days to say how good it will be over all tho