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User avatar #2 - charagrin (05/30/2014) [-]
Half of the fun of Skyrim is TCL'ing through dungeons seeing all these funny things. I once found a guard below Whiterun trading conversation with a vampire while floating in space. I will always remember you floating underground secret best friends.
User avatar #1 - kokanum (05/30/2014) [-]
Be resourceful and not waste money on what you don't need.
User avatar #3 to #1 - oharo (05/31/2014) [-]
"Don't waste money making extra furniture, just have everybody render extra **** ."
#4 to #3 - twilightdusk (05/31/2014) [-]
Assuming the same model is used legitimately elsewhere in the same dungeon, it would probably be a larger load to have to load an entirely new model for the table rather than re-use the same model in a different location.
User avatar #30 to #4 - oharo (05/31/2014) [-]
Longer loading time but less frames per second once you're in with how they did it.
Really, even if they made a table, the actual effect on the gameplay is minor. But hey, it's kind of a ethical thing about optimizing your game.


And I'll just say it here so I don't have to reply to everyone, the engine does render things that are blow the ground and outside your field of view. They only time it doesn't render something is if it is behind an occlusion plane, designed to partition loads across larger cells. And I highly doubt they put one under the floor.
#5 to #3 - anonmynous (05/31/2014) [-]
Rendering takes more computer power but less man power. Computers are cheaper
#6 to #3 - anon (05/31/2014) [-]
as far as I know, the part of generating a model that requires the most resources on your system is actually displaying it on the screen. only the visible parts of an object are rendered, so things that are supposed to remain underground have virtually no impact on the performance.
I could be wrong, though.
User avatar #37 to #6 - seras ONLINE (05/31/2014) [-]
As long as it's optimized, at least.
A good example is Ocarina Of Time. The world, especially Hyrule Field, is actually too big for the ram of the N64. Easy trick: Everything outside of the camera literally does not exist, and is not loaded into the ram.
User avatar #7 to #3 - Neodude (05/31/2014) [-]
It doesn't render extra **** . The engine does not render anything that light will not interact with.
User avatar #8 to #7 - snafer (05/31/2014) [-]
How did you know that? That's complete BS

Objects are meshes that are rendered and "filled" by the GPU. When light hits them, they are filled with different colours than when it don't.

I could hide an entire town behind a wall, and the GPU will still render it even if there is No light.

In fact I think there is a mod for skyrim that does remove these hidden surfaces to relieve some stress off the GPU. Its called occlusion culling.
look it up



#15 to #8 - tosatsu (05/31/2014) [-]
Since that shelf is a one piece object is does fully render the part that is underground. Occlusion culling works when a full object is outside the point of view or hidden behind a culling object. Since it's half way through the wall, the culling would go ******* with errors.

Anyway who cares, what's 20-30 faces rendered extra. Nothing, trust me. Even if all the tables were like that, the fps impact would be what, 0.5%?

The scene in that image has ~2 million poly's .

#80 to #15 - nirvanafannick (07/07/2014) [-]
Did you make that picture? I really like it. I saved it a while ago and it's my desktop wallpaper. I google searched it just to find your comment again. Where did you get that/ what program is it from? Nothing like it came up on google.
#81 to #80 - tosatsu (07/08/2014) [-]
Yes, it's made by me. Glad to hear my work is someone's wallpaper! I worked it up in Unity, while testing some shadows and shaders.
User avatar #13 to #8 - VincentKing ONLINE (05/31/2014) [-]
however adding the proper table would take up more space, and would require more objects to be rendered out. By having just the book case and sinking it into the ground, they then are able to use that same object multiple times, and have it save on space, and rendering time.
#79 to #13 - tosatsu (06/17/2014) [-]
Each object, even if a copy of another, is still another instance, and they have draw calls. They use resources. Now we know for a fact that all tables are separate objects, because else, culling would not work. I would have just edited the table in like 2 seconds cutting all the vertices that are not needed, that's it. But i'm sure this is just a lazy mistake, and not a general occurrence anyway
Each object, even if a copy of another, is still another instance, and they have draw calls. They use resources. Now we know for a fact that all tables are separate objects, because else, culling would not work. I would have just edited the table in like 2 seconds cutting all the vertices that are not needed, that's it. But i'm sure this is just a lazy mistake, and not a general occurrence anyway
#31 - megashot ONLINE (05/31/2014) [-]
User avatar #78 to #31 - rebjar (06/14/2014) [-]
Dragon: HEARD DAT YOU WERE TALKIN **** .
User avatar #38 - docxy (05/31/2014) [-]
so what youre telling me is that the clouds are also the bushes
#14 - trevanman (05/31/2014) [-]
technically it works
#16 to #14 - truezen (05/31/2014) [-]
**truezen rolled image**
#22 to #16 - trevanman (05/31/2014) [-]
technically, putting cats in suits makes girls wet
#23 to #22 - truezen (05/31/2014) [-]
**truezen rolled comment #657445 ** :
Hey Ponyville, how is everyone?
#40 to #23 - mattgibbi (05/31/2014) [-]
Ok you just gave me a heart attack with that picture....................Thanks
#28 to #14 - wizardry (05/31/2014) [-]
technically it twerks
#27 - newdevyx (05/31/2014) [-]
My life is a lie.
User avatar #57 to #44 - tehlulzbringer (05/31/2014) [-]
does she have evidence?
User avatar #73 to #57 - jalthelas (05/31/2014) [-]
She can't have evidence when she's dead.
#29 - anon (05/31/2014) [-]
“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.”
#59 to #29 - brenton (05/31/2014) [-]
I'm so glad I clicked on that image to enlarge it.
I'm so glad I clicked on that image to enlarge it.
#45 - vicecomx (05/31/2014) [-]
vote J'zargo and get better quality models!
#61 - jigglebilly (05/31/2014) [-]
It's perfect.
#26 - weeez (05/31/2014) [-]
and a lot of the shop inventories are in chests that are underneath the world
User avatar #33 to #26 - Zeigh (05/31/2014) [-]
And most if not ALL of those chests are locked to boot.
#43 to #33 - lolfacejimmy (05/31/2014) [-]
actualy there are about 9 shop chests that can be gotten with simple glitches and one in winterhold you walk through a wall you don't have to jump or anything 3 of them you crouch and look at the ground all of which are unlocked and lootable and not considered stealing except 1
User avatar #55 - grimsho (05/31/2014) [-]
Some things were not meant for mortal eyes.
#60 - anon (05/31/2014) [-]
I honestly can't see why this is a big issue. I mean, sure the game has to load the data for those extra polygons, but with many render engines, it wont actually draw them if they aren't visible. This is why your framerate increases if you're staring at a wall in a game, you may have loaded all the data for the textures and objects around you, but your screen wont draw what you can't see.

This isn't true for all game engines, some merely draw everything in front of the user, and things closer to the player are drawn over things that are farther away. Even then, the amount of performance lost is incredibly minimal, and can be compared to the am mount of extra space needed to store the same data as an extra model in the database.

As to the allegations of laziness, I don't believe for a second that a quality company such as Bethesda would take shortcuts like this, unless they were taking that time saved and putting it into other features they wouldn't have time for otherwise.
User avatar #11 - malcolmcz (05/31/2014) [-]
I dont see the problem here they also have model of that size so its just a choice of level designer which one he choose
User avatar #9 - lockstin (05/31/2014) [-]
If you go under the marketplace in Whiterun there are chests that have 9999999+gold worth of stuff in them, like dragon bones up the butt and maxed out stockpiles of every gem. I tried not to use them, but eventually as leveling up was getting tedious with newer and newer characters I just HAD to use them.
User avatar #18 to #9 - Shadwstryker (05/31/2014) [-]
if you're using console commands to tcl, why not just "player.additem f 1098019281095812059182409184" to get a bajillion gold?
User avatar #10 - koneella (05/31/2014) [-]
oblivion has 1 town.
User avatar #67 to #10 - gaytard (05/31/2014) [-]
MIND=BLOWN
User avatar #70 to #10 - lolguythesecond (05/31/2014) [-]
wait what the hell, does it?
#68 - malcolmcz (05/31/2014) [-]
I think that the main reason why he put this shelf like that is probably the level designer was just lazy because they also have a smaller one as you can see on a picture.. so yeah jokes on you
User avatar #54 - themassivefail (05/31/2014) [-]
Give a lazy man a hard job, and he'll find an easy way to do it.
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