My fondest Morrowind memory is when I approached Dagoth Ur with my level 40+ Imperial in a decent suit of medium armor and armed with Spear of Bitter Mercy, packing a ******** of healing potions and a bunch of enchanted rings, all in preparations for a battle I thought will be tough. Then I forgot for a moment that I'm playing a Bethesda game (where the final bosses are only as strong as you let them be) and after killing Dagoth with just one hit from the spear I burst out laughing.
My other fond memories (spoiler, because it's gonna be long): - killing and soul trapping Almalexia, never to enchant anything with her soul
- surviving Hircine's labyrinth and killing his avatar of guile
- helping build Raven Rock and the Bloodmoon dlc as a whole (best TES dlc imo)
- playing as an Argonian for the first time (they're perfect for my kinds of play)
- finally getting the grasp of alchemy and where to find ingredients that would be useful to me
- every time I used recall, levitate or water walking, feeling I did the right thing by choosing alteration and mysticism as skills (though I'd later substitute alteration effects with alchemy and only picked mysticism as a minor skill)
- first time getting Goldbrand and seeing how superior it is to every other weapon I used until then
- meeting that Redguard near Gnisis who thought he's a slaughterfish and escorting him to the village, expecting him to lash out on me or something the whole way
- visiting Kogoruhn the first time and realizing how spoopy the Sixth House is
- finding that one Lessons of Vivec book which described how Vivec had gay sex with Molag Bal, making me look at it dumbstruck
I had to check the UESP to see. Well, alright, I guess most are, but SoBM is on par with other artifacts, and being a spear it allows for some distance between you and whatever you're trying to kill. And only Chrysamere and Sunder deal more damage in the base game. Pretty convenient, that's why I always go for spears.
Also, honestly, Dagoth wasn't that hard when you reach him. Which I guess is why they made Almalexia and Hircine that tough. So you feel that it's the final boss.
actually, the reason why dagoth was easy for you is because you weren't supposed to be over level 30 when you fought him. after you reach level 30, thats when you're supposed to start tribunal, and level 50 when you're supposed to start bloodmoon.
Bloodmoon was the best. Stahlrim swords were the best thing ever. Too bad they turned the island into Solstheimistan for the dragonborn dlc. Also wish I could have talked to Falx Carius one more time instead of having to kill him because zombie. He deserved better than getting resurrected by Neloth's whiny ex-apprentice.
I don't know, I liked how Solstheim looked in both games, because in each case it was a nice change from the original setting. Even if north of the map in Dragonborn looked copy pasted from Skyrim. I only wish there were more things to do, in Bloodmoon you had your hands full the entire time, in Dragonborn the longest quest has you come back to the mainland and wait for a courier.
Some lore consistency would be nice too. Why are there dwemer ruins and dragon temples on the island all of sudden? Where's the damn lake? Why is there only one floor in Thirsk? And how do you reanimate a corpse that's been decomposing for 200 years (events of Skyrim start in 4E 201, Red Year happened in 4E 5) with the body intact and why said corpse proceeds to send attacks against something that started out as an IMPERIAL settlement? And still was one when he died?
Silly Bugthesda, that's not how you deal with lore.
**evilkingganon used "*roll picture*"** **evilkingganon rolled image** i miss playin that game. Best thing i found on there was the boots of blinding speed. 100% blind 200 speed. Can be countered being a breton or by going to tel fyr and getting the curiass of saviors hide which grants 60% magic resist.