Depends on what you like, arguably Origins is the best of the three to most people. To be clear as well, there are three games Dragon Age Origins (DAO), Dragon Age 2 (DA2), and Dragon Age Inquisition (DAI).
Origins is very simplistic fighting. The characters all stand still, have generic attacking animations and you have a boat load of skills you use to attack with, kinda like older MMO's. IMO it has a way better and in depth story that has unique places every where you go and can be very immersive. It's also quite intricate and you can basically go any direction in the story you want and it will affect later outcomes and such, way more than DA2.
DA2 is very combative, the story is more focused and you cant wander aimlessly on side quests for hours but it has an interesting story. My biggest peeves with it lie in the lack of skills to use (the attribute tree is small), the lack of customization to the point it doesn't really feel like an RPG anymore, and the "dungeons". Every dungeon is virtually the same, in fact there's one main dungeon you will almost always repetitively enter just from different parts and fight through. It got incredibly boring for that. It looks a lot prettier and the combat is a lot more interesting as well.
DAI thus far, haven't finished it, is a blend of both. Kept the combat and skill trees but brought back the gigantic world of quests where you can get lost doing anything but the main story line. I quite enjoy it, more so than DA2, but not as much as DAO though it has it's pluses.
I find both DAI and DAO blow DA2 out of the water by a gratuitous amounts and whatever is nice about DA2 will be in DAI thus making DA2 worthless in my eyes. All can be played individually as none require each other for continuity, though the lore does help and there are things that span all the games but its not one continuous story. DAO is my favorite and have 200+ hours for one character on my PC and have 4 more on my xbox 360, so I would highly suggest it.
tl;dr DAO is a huge immersive story with a very basic style and combat, DA2 has better combat, but is nowhere near as immersive. DAI is a bit of both.
id argue the combat was worse in DA2 as well. The animations were better, but a lot sense of tactics was completely lost, and as the encounters just had enemies spawn wherever, there was no point in positioning your guys anyhow because they'd just spawn everywhere. The story may have been more focused, but it was focused on **** . It had a lot of good ideas that were lost when EA gave them a short deadline
I agree with every you said haha, I was more so trying to give a less biased opinion on it based on what I've heard others say about it. To me DA2 is garbage, even in the "pluses" it has. That's why I made note that whatever pluses it has are in DAI and are executed much better.
i would also like to add with origins, it had a much more customizable ai for the characters you weren't playing at the moment. and i remember spending hours just on that part alone, so that i could play one character, abnd heve three backup characters reacting almost exactly how i would with each character in any given situation, which they slightly simplified for DA2, but in DAI it is almost nonexistant
All of them, for DAO are fantastic. To me, Awakening is the true DA2, it is perfect in every way if you love DAO. More skills, more party members, just as immersive and almost just as long. That's where a lot of my hours got spent. You can take your character from the main game and plug him into that, then take that guy and play him in all the smaller expansions which is really fun to do. It's very well crafted and now I have to go back and sink 200 more hours into it.. dammit.
Yup, all on one character. Depends on how you go about the quests, theres a ton of hidden side quests, board jobs, DLC etc. My favorite is always doing the mage tower first then going straight to denerim to find the ashes so when you start redcliffe youre virtually done. I also go through every nook and cranny to get my guy level 20 by the end and play the crap out of it. Then I get everyone on my side as much as I can before the trials and such. The other chunk of hours comes from Awakening mind you, that game adds another chunk of time, though not as long.
It's nowhere near as open and free roaming as skyrim - there is a story you have to complete, but I will do virtually everything before it to max out my character. I also may or may not use an exploit to make myself filthy rich at the very beginning.. lol. With all the characters I had on my xbox, I likely have somewhere around 800-1000 hours clocked in it, including DLC. the 200 is just one play through I did on my PC where steam tracked it and it's the only character I have.
Yup, DAO is easily one of my favorite games I've ever played. My friend lent me his game and I ended up buying all the DLC even though I didnt own it haha. I then just bought it from him since he never needed it back. That's why I like DAO more than DA2, DA2 you can't do that even slightly. I tried, and theres virtually nothing to do in it. Every dungeon is the same and it becomes more grinding than questing so it's really boring imo. DAO has hours of content in it if you're willing to explore it, it's just not all obvious.
Awesome, it's an awesome story, and a very simple game. I just always warn that if you prefer action filled games, like visually anyway, it won't do that. It plays similar to diablo for action/fighting and is purely story driven. To me that's awesome because the game has content and isn't worried about being pretty. While it is a good looking game for when it came out, it does have a sense of it being older than it really is. Lots of content, long story, and totally re playable. Oh and always check the wiki - I love it when I can play a game and there's so much that I need a wiki for it, like Guild Wars, Oblivion, Skyrim, etc.
If you end up getting it and liking it, id suggest getting the newest one, DAI. It's more up to date, and has from what I can tell just as big of a story. I haven't finished it but from what I've read I;m only a quarter way through and I thought I was almost done, which blew my mind. Really fun game as well thus far. You don't need to play either of them to play it as well. They have a thing online where you make an account and choose the history your character will know/have based on DAO and DA2. You don't need to actually use any characters from the games, you can make it up completely, so it's kinda nice for that.
Visually similar for sure, but I don't think its as complex as far as the actually character building goes. DAI not as RPG as DAO, but just has as long and as good of a story. I haven't played Neverwinter Nights though, so i cant say for gameplay. It visually looks similar though.
Fantasy RPG with party members
Is it turn based?
Like, I don't mean pokemon turn based, I mean like "queuing up actions and letting them occur" turn based
Not really in the sense of lots of actions in a row, it's more like Diablo, WoW or GW in terms of fighting with a skillbar (unless that's what you meant then yes that's what it is). You click certain skills and they activate them in real time, no turns, so it can be pretty intense. However they let you freeze time and queue up one skill to activate for each party member then unpause it and they all activate the skills you selected. So it can be very strategic while also real time action. It's actually quite fun, which is why I loved it.
My personal favorite is Inquisition. I think the characters are all very interesting, and by the end of the game, I care for most of them, and hate some of them, but in a good way. Origins have some great characters, but the gameplay is very simplistic, and for today's age of gaming it struggles a bit to stay relevant. DA 2 is just a good RPG, but nothing special. So I'd say play them all, in any order if you choose to do so, because they're all good games. But all of this is just advice, do whatever THE **** you wanna do.
If you can get past the graphics. Origins is a great game. With a really good story and lots of areas to explore. 9.5/10
The combat is simple, but well done and strategic with lots of possible combos. you also have executions every 20 kills or so which are awesome. Imagining the final kill of the dragon being stabbing your way up its body, getting on its head, then stabbing it in the brain as it flails around and your jump off and role as it falls to the ground, in real time with slow mo. Epic. Or on a random darkspawn (orc) punching it in the chest with your shield then cutting its leg so it falls then chopping off its head. It made it so fun.
You also visabley look stronger as you progress. You start leather armour or rags, by the end you have massive plate armour.
DA2 was an alright game. I personally would consider skipping this now as the story was ok and the graphics are now dated. There was little to no exploration after the first 2 hours. Executes are gone. Combat went a bit more hack and slash and you dont really need any tactics. Some good characters though. no customisation for allies, finding armour for allies makes zero change on their appearance. 7.5/10
Inquisition was a good game. Kept in the hack and slash combat, still no god damn executes. Your skills feel powerful and there are a decent amount of tactics needed. Story was good. Exploration was good. Too many random quests no one cares about though Like go find this sheep. A bit too LGBT in your face though. Like 70% of the cast are gay or lesbian or pansexual which makes no sense when only 3% are. 9/10.
theres one trans character and you dont even have to talk to them outside 2 lines if you dont want to. I mean, really. It wasnt a big thing. I didt even know they were a trans character until people starting bitching about it. I thought the VA just had a girly voice or some **** .
It was my favorite of the 3, personally. Everyone complains that the game felt cramped or whatever, but I honestly preferred that more focused experience.
Did you honestly enjoy having one town and like 3 or 4 different dungeons you had to grind through the entire ******* game? **** Dragon Age 2, piece of **** game
I completely forgot to clarify that I liked it the most as a_ storytelling_ experience. The gameplay was meh compared to DA, but I loved the characters and enjoyed the story being told.
You mean turn based combat? Which is the foundation of RPG combat as we know it? I feel sorry for you alot of amazing RPG games having that kind of combat
Cool characters and great story. ******* hated the environments and the it's-an-open-world-but-not-really thing pissed me off. Also the combat was extremely repetitive and the skill system felt uninspired.
I enjoyed the fact that the first game was a strategy-RPG and was really disappointed when they jumped over to action-RPG.
What did you feel was the issue with the story in DA2?
I loved it myself, partly cause it was original, the progress wise it happened over the course of ten years and it all happened in 1 town segmented into 4 main events where it happens. instead of crossing back and forth over a massive country for every little side quest in what appears as no time at all made a lot of sense for me
I liked that you also were no world saving messiah in the game, nothing wrong with games you are but it has been done so many times, so it was fun it was focused on you fighting for your family and friends instead and because of that got dragged into events that had greater importance later in the sequel.
I didn't play DA2, but I spared Anders in the Tapestry thing. I liked him too much in Origins to let a little thing like an exploding church ruin our friendship.
And I had the opposite experience, I never played awakening (also never even finished origins) but I spared him in da2.
My reasoning is that the war would be inevitable, so if he didn't do it the Templar would likely have done far worse
(Mage holocaust, purging the unclean, merideth spreading red lyrium all over the ******* place)
Compared to what the crazy commander would have done, anders was almost humane, it was mostly for impact, rather than the brutal efficiency of the templars.
(Also he was sarcastic as **** and very useful, so I wanted him on my side.)
If you had played 2 you'd realized ****** have gone insane after he fused with Justice and Justice became Vengeance instead.
Blowing up the chantry made Knight-Commander Meredith go over the edge and that started the mage rebellion which is like 50 % of your problems in Inquisition.
Also he said me and Merril shouldn't be in a relationship, so **** him.
Does it knowing that he will martyr every mage in town, betray his close allies (and possibly cause their death at the hands of everyone), and hell presumes he can escape the guilt by all but asking for you to kill him?
You let that ****** live, let him live with his mistakes, have yet to play a day profile where I let him live...but I hope the doof suffered dismally and at least made something o his life afterwards.
DA:A Anders must have had a vibrator in him the whole game and it fell out before DA2....and he just suddenly becomes but thirty due to the lack of stimulation
Wtf is Anders doing there, considering his moopy ass attitude in DA2, should be Tallis instead, a let loose elven quanari, whats not to love! also I'm taking this!
it felt really ham fisted too. i mean his talk with justice did set the idea up. but how far he went as just annoying and the fact he never ******* shut up about it
I remember the first moment he started talking about it. I was just like he is gonna do something stupid isn't he...I was just sitting thinking don't do it man its not worth it. Of course then I see the place blow up and I am like god dammit Anders. At least it wasn't as bad as the mass effect 3 ending
Here comes some venting.
I spent weeks creating the perfect save with every quest possible completed across DArigins + Expansions and DA2 + Expanions so I could import them into DA:Inquisition.
This would've been my first Inquisition run, but I didn't want to buy the game yet because I'm already tight on cash as it is.
So I spent three days downloading DA:Inquisition just to find out you need to be online for the Keep to work, and my DA2 files weren't found because Origin is a piece of **** , so I had to reinstall the game and I lost all my character data with that too. **** Origin, **** EA and **** the "Keep".
The only decently interesting female character who isn't insane or a slut is unromancable, if you play Hawke correctly and by canon (i.e. a Mage) you are stuck with the worst sibling for an asanine reason of game balance (having an extra Rogue would honestly be more unbalancing than having an extra Mage), and the game has zero coherent plot and is in essence a serious of vaguly connected episodic adventures slapped togther with no clear end to the prologue that skips all the intersting parts completely (like the journy by ship to Kirkwall or the year of working to get your family in) in favor of you farting around in the same sewer, cave ruin, and person's backyard over and over again.
The game itself is garbage. The only redeeming things about it were parts of the combat system (all mages having dedicated kung-fu action when you squeezed them was a vast improvement over the first game, even if it made zero sense), the system of Rivalry vs Friendship, which was vastly superior to the Approval-Disapproval system, and the dialogue wheel options, which remain to this day the best implimentation of a dialogue wheel ever put into a game, including, unbelievably enough, everything TellTale has ever done.
You could make the garbage plot and nonsequitor storytelling bareable if you just took Varric and Aveline out all the time as Mage Hawke and went jester mask at every possible opportunity, with a few heroics thrown in for good measure.
Though Aveline still could not be romanced, though, so even that setup is not ideal.
"The mages are being oppressed by the Templars because of paranoid, bigoted fear! We'll prove this by doing the ONE thing they are oppressing us to prevent, which is letting ******* demons possess our bodies and wreak havoc!"
To be fair, the Templars were being just as ******* insane. Kirkwall is a nexus of bad juju because of the way it was built. It was architecturally designed to channel dagnasty evil.
But it didn't help that the mages kept proving the Templars right..
By the end of the game I hated both sides and would have been fine if everyone in the **** hole that is Kirkwall burned.
And this was as trying to play the good guy.
It's like you didn't understand the events in the game at all.
1. It is said later in DA 3, that some circles of magic were good to mages, not oppressive, and only some were more strict, like the one in DA: Origins. People like Vivienne hated the mage rebellion.
2. Have you had no history whatsoever at school? Tell me, what happens when you oppress a large group of people more and more? Imagine, for example, the great revolution in France. People got fed up with being on rock bottom, ****** over by the group in power, so they rebelled and ****** them up, being driven over the line. Now, think. Do you really, really, REALLY think that this is a proof they should have been oppressed in first place? Or maybe people usually seek desperate measures when they have their backs against a wall and knives over their necks?
3. Seriously, THINK. This is what you were supposed to do. You met Grand Enchanter Orsino many times, as you did Meredith, you were supposed to see that both of them went too far, and each for entierly another reasons.
Kirkwall was a hardcore case, and it also was caused partially by the fact that Knight Commander Meredith got her hands on red lyrium - and that corrupted her enough to cross the line. Since Templars' tight ship came from corrupion, how can you justify it as a right thing?
Realise by the example of Grand Enchanter Orsino, that even the msot respected, self-controlling, aged elven mage, who always lead other mages to safety, can be driven over the edge if the noose gets too tight. He loved mages in circle like his children and did everything to protect them. Is that so hard to understand?
4. Do I have to remind you that mages were ordered to be murdered, and they were so before they resorted to demons? It's like you tell someone "I will kill you because you have a gun and could shoot me" , and then that somene actually pulls a gun and shoots you. It doesn't mean you were right to want to kill that person - you shouldn't have threatened his life at all. Again, THINK. It's a clear cause-and-effect chain and you are reading it backwards to justify things you want to be true.
I never said what the Templars were doing was good or actually righteous, just that the mages were never helping their case to gain any real sympathy. And I really tried to want to support them.
Again, I ended up hating everyone involved. The Templars were obviously corrupt, oppressive and arguably evil and Meredith was a dumb bitch. But the mages kept showing they were a legitimate danger to themselves and those around them.
It's not the poor being oppressed by the rich, it's people that are actual literal gateways for demons being quarantined. And some of them choose to let the demons take them, as if it's murdering of innocence is justified. I just can't sympathize much with it.
But whatever, I played the game once ******* years ago so I admit that my memory might be a little off. Either way, I remember the game as a disappointment, so I hardly care for its lore at this point. I also haven't played Inquisition and I don't really plan to ever do so. So whatever explanation he had afterwards is irrelevant.
Also, the French Revolution isn't the greatest example. Like, they did go on to execute every ******* person that happened to be a little richer than them. Whether they did wrong or not, if they had any amount of wealth or nobility or simply didn't want to help with the revolution they were ******* guillotined. *******thousands of people were outright executed by mobs.