It is not that they are hard, they are just plaing ******* scary. I giant chryssalid, my worst nightmares have been more merciful than the devs of this game.
I've been watching Beaglerush's "Live and Impossible" series where he tackles Long War on the highest difficulty. Anyone who wants to learn how to play long war should just watch him. I'm two months in at episode #21 and he's only lost four men total.
Long war desc says that its better to retreat than to do the Stalinous "Not one step back" tactic and get your squad stumped. You just need to learn when to say **** it.
Man, I'm playing on the lowest difficulty, and this game is already *************** . I keep getting 7 misses every turn with 65% or higher hit chances, then ******* one-shotted by enemies with 1% hit chances. Ironman not letting me reload in such ******** cases kills me hard (I've lost twice on the first alien base assault and had to start a New Game. First time because 12 ******* chrysalids and 8 floaters came at me at the same time, second time because I missed 20 times in a row on the sectoid commander)
Dear mother of **** , if I saw that thing, I wouldn't even try to kill it, just exit the game, uninstall it and bash my head with a brick until I forget that XCOM even exists.
"Your soldiers are so cute when they're hunkered down in full cover with smoke + defensive buffs. It's like they think they'll make it home and not on my wall."
>Base invasion
>2 real troops KIA
>1 out of moves
>2 on one bar of health
>Heavy mind controlled
>Next turn going to obliterate my squad
>Suicide rush in with blue troops
>45% to hit, crit
>23% to hit, crit
I stumbled on a bug, and I abused the crap out of it. This may have been patched out by now, I don't know. If you move a sniper they can't go into overwatch. They can move and go into overwatch with their pistol equipped though. Before you switch to the next soldier, you can switch back to the sniper, have them change back to their rifle, and they will stay in overwatch, but with the rifle. One shotted a bunch of threats that way.
The they where making Declassified originally but the fans of the originals made such an uproar that they made Enemy Unknown which was great, and sold great.
Can someone help me into X COM
When I play normal it always feels like all the countries that I didn't help all get attacked at once, then I eat **** in the terror attacks and cry and delete my save because I had a robo in there that was killed in three shots
Snipers are always squad sight
Supports are always medics
Usually just a good idea to skip lasers and rush to plasma as fast as possible, stun low levels when possible, but not at the risk of your troops.
Everyone gets titan armor except snipers who get skeleton suits, and later ghost if you have the stuff to spare for the health boost
SCOPE is your best friend, everyone gets one unless they are using a shotgun
Avoid explosives early game since if the are killed with them than you get not weapon parts. If you are good with the little bubble you can use it to blow up their cover without hurting them. Later in the game they can tank it so feel free, but again avoid killing them with it.
MEC troopers should be one, two at the most per squad. Flamethrower if better than mega punch. Health spray is way better than grenades. Mines is generally more useful than the electric explosion, but both can be used effectively, the eclectic one doesn't stun.
Alloy and Hover Shiv with the Sentinel Drone upgrade can be very useful since it auto repairs 2 health every round, but again just the one per squad.
Interceptors should be bought one per content as soon as your first mission is over.
Don't build more satellites than you have buildings to house them
There are 6 spots per row for building. The first one will have your officer training. Second will be your satellite, as will the third. Fourth fifth and sixth will have your generators, workshops, and laboratory in any order. 2-6 will have the same building for every layer while 1 will house your random things that don't have room bonuses such as the psy lab
I just finished this game. I liked it. Was a big fan of the original as well.
I used the same tactics as with the original- I kept all of my soldiers alive. Sure it takes a lot of saving and loading (and I was on normal difficulty), but this made the game easier when the soldiers started leveling up (it also made the original game actually possible to complete).
I missed some of the micro-management though. Like in the original, you had to plan for living space and had to allocate scientists to projects, which was a bit tedious, but more challenging. On the other hand, you could sell surplus weaponry when low on funds etc.
There was also only one base in the remake. In the original, you could build additional bases to other continents and you had to, if you wanted to widen your interception range of UFO's.
In general I liked the remake, but I had hoped it would be similar tothe original feature-wise and would essentially be more of a cosmetical upgrade.
Long War adds a lot of extra content and mechanics and make the (rather short) game longer. It also adds a fair bit of difficulty to a game that was, on the whole, largely lacking it. A lot of people feel classic is too easy, but impossible is just a silly game of "how long can you avoid/manage unfair dice-rolls".