it's hard at first because one hit you're dead, and any enemy that dies drops bombs that can be tough to dodge at times, especially if you kill a lot of enemies. Also if you start with large wisps you might as well just start over.
?nona tuoba tnuc gnilgnom-kcoc lassoloc a eb ot hsiw uoy esle gnihtynA. si "ti" woh wonk , ro ,"looc" mees ot redro ni "gnals" esu ot yteicos yb detpecca si tI. tiwkcuf uoy egaugnal hsilgnE eht woh ot kaeps wonk od I
If you'd really like to know, the developer isn't really planning on a sequel. But he is working on another game hopefully to be released next year. there's more info here if you want. hopooo.tumblr.com/
Huntress and Acrid are cheesiest classes. Run and do damage.
Bandit has really good dps.
Sniper and Enforcer is only fun on glass.
Commando is fun when you stack on hit effects with Command artifact.
Chef doesn't have invulnerability (thus hard on Glass) but have excellent combos, really fun.
I didn't like Miner, Mercenary, HAN-D and Engineer.
But my favourite was Loader. Can fight while invulnerable, can stunlock without knockback (HAN-D pushes back where you can't reach), nice ultimate for little mobs. Amazing unique mobility.
Ah, Risk of Rain.
A game that will always hold a special place in my heart, a place where one to three hour runs were acceptable with the command artifact simply for the sake of having ******** of missile launchers and a bunch of drones.