Gamer Hell. webofentertainmenm. This is my it takes me so long to finish 'FY'.] game aim: war START. Bioshock Infinite in a nutshell.
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Gamer Hell

webofentertainmenm

This is my it takes me so long to finish 'FY'.] game
aim: war
START
...
+414
Views: 24566
Favorited: 18
Submitted: 11/07/2013
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What do you think? Give us your opinion. Anonymous comments allowed.
#3 - nionnen (11/08/2013) [+] (2 replies)
Bioshock Infinite in a nutshell.
#12 - daftiduck ONLINE (11/08/2013) [+] (1 reply)
User avatar #9 - AWAL (11/08/2013) [-]
This is fallout. Every single building.
#16 - royco (11/08/2013) [+] (1 reply)
In a horror game however...
#8 - Bforbacon (11/08/2013) [-]
Deadspace to the max
#2 - dsperry (11/08/2013) [-]
same here. leave no stone unturned.
#15 - khearts (11/08/2013) [+] (2 replies)
This is exactly how i played during the tunnels in AC3
#6 - ThekidsTEN (11/08/2013) [-]
I always go left. Works well enough that you end up back tracking, but you get the collectibles
#4 - nekolacek (11/08/2013) [+] (5 replies)
Yeah, in older games it was actually rewarding to do so.
Nowaydays, you won't find anything, can't get any other way than you are supposed to (Blocked by invisible walls), or game even punishes you...
User avatar #5 to #4 - toymoo (11/08/2013) [-]
Except the Last of Us, Fallout, Pokemon and a lot more modern games.
User avatar #13 - danster (11/08/2013) [-]
Wolfenstein 3D
#1 - ticklenipple (11/08/2013) [-]
**ticklenipple rolled a random image posted in comment #4242901 at Friendly ** this is so true!
pic related
#21 - anonymous (11/08/2013) [-]
In the olden days, you had to draw your self a map of where you had been and all the things you had come across, just to make it around a world built like a maze. Games like Rogue, and most Rogue Likes after it.
"Dont touch me your filthy casual" is appropriate here.
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