Nah, I beat enemy within without losing a single guy.The first 3 months were hell, but I made it through. I was playing on Classic for the An Army Of Four achievement.
Same. Took me about 15 tries to get past the intro level. MFW I made it to my first terror mission. I think I dropped down to classic difficulty soon after. Wanted to complete it so bad but I just didn't have the time to restart every time I died.
i failed 10 times before i manged to beat the game. gotta tell you, the feeling of killing the Uber Ethereal in the last level is nothing short of orgasmic.
Tip coming from a guy who completed the game on hard, without save scumming, losing only a single guy: Don't name your soldiers. For the love of god, do not name them. I am convinced the game is programmed to recognize that **** and trigger the ******** protocols. The one guy I lost was the one I named after myself. Went on a mission, got oneshotted by a crit. Reloaded the last save, went on a different mission, got oneshotted by a crit. Reloaded a third time, went on the first mission again, nearly beat it without a single casualty and the last thinman left managed to oneshot me with a crit. I know RNGsus hates me, but that is ridiculous.
you know that the game predetermines all actions right? as in, if your sniper has a 99% chance to hit but miss and you reload and try again it will miss. only by enabling "save scumming" does the actions determined result differ between reloads.
why am i so hyped for XCOM 2? 80% of my time in EU/EW was with the Long War mod. XCOM 2 looks very little like LW. the LW team are doing other things, now that the mod is just about finished.
the biggest thing about this game that I don't like, even more that the ******************** RNG, is the fact that you can't send extra doods to go take care of other countries. Like, I've got like 30 extra of the buggers just hanging around like useless little ***** , send them out to win or die against the other alien landing zones.
That plus RNG means that, through no fault of your own, you can die and lose the game. Which is ******** .
I remember someone talking about in the ironman mode or whatever it's called that everything you could possibly do is pre-determined. So you have situations where you are going to shoot a guy 4 times with a 94% chance to hit him and you miss every shot.
I mean, it's predetermined in the same way every other 'random' sequence generated by a computer is. There's no such thing as a true random number generator (at least not on a home PC). Everything's just based on an algorithm that spits out a number, which will give an approximately random distribution.
Many generators take the computer's clock into account as well as the previous number. The only thing that the ironman mode you're talking about does is disable the clock input to the random number generator, so the numbers it outputs are always based on the previous number alone. So yeah, it will always spit out the same sequence of numbers if you reload the save.
You can see this in practice if you have a TI calculator. If you set the random seed to some arbitrary number, it will always spit out the same sequence of random numbers.