Everything went better than expected. . The new Thief game sucked so bad that I just played Dishonored again without killing anyone and sneaking. It was pretty  Everything went better than expected The new Thief game sucked so bad that I just played Dishonored again without killing anyone and sneaking It was pretty
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> hey anon, wanna give your opinion?
asd
User avatar #1 - meringueluka
Reply +16 123456789123345869
(08/18/2014) [-]
so, i haven't played the new theif game, but why is it so bad?
User avatar #38 to #1 - misfitxcreepx
Reply 0 123456789123345869
(08/19/2014) [-]
Pretty much what everyone else said, plus the stealth was an absolute joke. You could essentially walk directly in front of the enemies and they wouldn't detect you. If the stealth system in a stealth game suck, you don't really have much going.

A youtuber called Gopher started a let's play of it, but ended it because he realized how stupidly easy the stealth was. He made a big video of him ranting about it.
User avatar #41 to #1 - ThpiderMan
Reply 0 123456789123345869
(08/19/2014) [-]
The story was pretty goddamned banal as well, it played out like a 6th graders fan fiction.
#62 to #1 - newzalaman
Reply 0 123456789123345869
(08/19/2014) [-]
also it had the ********* ending ever. the whole game you try and find a girl, who is supposed to be your best friend or something. see nightmares and halucinations and ****. in the end she dies and you're like, meh, **** that i'm outta here.
User avatar #69 to #1 - baditch
Reply 0 123456789123345869
(08/19/2014) [-]
It just feels mediocre in every way. I couldn't get very far into it.
User avatar #93 to #1 - arkanios
Reply 0 123456789123345869
(08/19/2014) [-]
A lot of Thief fans thought that it'd be the extreme stealth challenge that the previous Thief games were, but it ****** up for a ton of reasons that everyone else is mentioning here. They tried to take a few notes from Dishonored and blend it into the Thief 2014 game, but it only makes it look like they've made a cheap, knockoff of Dishonored, and the parts they took makes the game clunky and less identifiable when compared to the original Thief games.

In short, they have tried to make a stealth game that pleases the fans of the extremely challenging Thief games, but fails in so many ways that it ends up pissing everyone off, even the audiences who have never heard of the original Thief games.
#96 to #1 - anon id: 26ccebe5
Reply 0 123456789123345869
(08/19/2014) [-]
its not the same as the original, but then again theif had been dead for 10 years so such it up **** will change. It was also ment to be a showcase of next gen.
User avatar #126 to #1 - SgtBaha
Reply 0 123456789123345869
(08/19/2014) [-]
For me, it's just really boring and doesn't perform well, at least not on the Xbox One.
User avatar #158 to #1 - theangryscot
Reply 0 123456789123345869
(08/19/2014) [-]
THIEF - STEALING A CLASSIC (Zero Punctuation)
User avatar #59 to #1 - thenewerbooks
Reply +1 123456789123345869
(08/19/2014) [-]
User avatar #7 to #1 - leonkierrn
Reply +5 123456789123345869
(08/19/2014) [-]
Loading screens, for **** sake, so many god damn loading screens.
User avatar #8 to #1 - mowgaycraft
Reply +5 123456789123345869
(08/19/2014) [-]
You can't even jump when you want to.
User avatar #16 to #1 - vladhellsing
Reply +8 123456789123345869
(08/19/2014) [-]
Linear level design, every mission has to end with a *BANG!* for no ******* reason, screwed up the world mythology and turned Garrett into one of the blandest characters since Daniel from Painkiller.
User avatar #2 to #1 - swiftcoyote [OP]
Reply +152 123456789123345869
(08/18/2014) [-]
It's a reboot. So the main character has no back story other than "world's greatest thief.". He's uninteresting, brooding, and not very likable.

You have superpowers now, which reminded of Dishonored.

You don't have a sword so you beat people with your bow.

Some things are good, but instead of being slow and methodical like Thief Deadly Shadows or Hitman: Blood Money, it's chaotic.
User avatar #137 to #2 - gruntmastr
Reply +2 123456789123345869
(08/19/2014) [-]
Well, that would explain why I played an hour of it, then stopped playing it. Rip in peace the 50 I put down on it
#13 to #2 - anon id: d5a2a864
Reply 0 123456789123345869
(08/19/2014) [-]
It no longer has the open world freedom like previous Thief games. Each level is linear and extremely basic.

Really sucked. Thief: Deadly Shadows is the best thief game so far. Even after finishing it, it was great fun to go back and toy with all the soldiers. Funniest thing I've ever seen happen, was a guard freak out when his partner went missing, and he thought it was a ghost and ran off screaming. His screaming frightened two other guards who immediately ran over and hacked him to death.
#20 to #13 - youxbarstard
Reply +1 123456789123345869
(08/19/2014) [-]
I remember when I saw those sentinel things for the first time, I'll admit that it scared me a little bit.
#17 - vladhellsing
Reply +104 123456789123345869
(08/19/2014) [-]
The latest Thief game didn't have anyone from Looking Glass working on it so it lacked that originality that made the original trilogy so memorable. A lot of people from LGS moved over to Arkane Studios and made Dishonored though, so at least there's hope for that series.
The latest Thief game didn't have anyone from Looking Glass working on it so it lacked that originality that made the original trilogy so memorable. A lot of people from LGS moved over to Arkane Studios and made Dishonored though, so at least there's hope for that series.
#18 to #17 - vladhellsing
Reply +16 123456789123345869
(08/19/2014) [-]
UPDATE!
Oooooohhh... this really puts a lead in my pencil.
#19 to #18 - youxbarstard
Reply +18 123456789123345869
(08/19/2014) [-]
You better not be ******* lying otherwise I find you and do weird things to your ear lobes.
User avatar #23 to #19 - vladhellsing
Reply +2 123456789123345869
(08/19/2014) [-]
Info about the game is kept to course rumours at best, but Arkane Studios have confirmed that a sequel is definitely in development. Although that's all they're willing to say at this point, we're not even sure if it's set in Tyvia this time (although I would like them to explore the other isles of the empire).
#24 to #23 - youxbarstard
Reply 0 123456789123345869
(08/19/2014) [-]
Maybe they'll add more non-lethal gadgets/weapons and maybe more ways to travel, that would be nice.
#25 to #24 - vladhellsing
Reply +4 123456789123345869
(08/19/2014) [-]
I'd like that. The reason Thief still has the best stealth gameplay to date is because they give you active tools to be stealthy so you're not just hiding all the time; you've got various arrows to alter the environment to your advantage and you can influence the AI to behave in certain ways to let you sneak past instead of just having to kill/knock them out all the time. If the guys at Arkane can take some more tips from Thief on board and expand the player's options in both directions, they've got another great shot at success ahead of them.   
   
Of course having neat gameplay mechanics only works if you've got a good playground to use them in, so they'd better not skimp on the level design or world building.
I'd like that. The reason Thief still has the best stealth gameplay to date is because they give you active tools to be stealthy so you're not just hiding all the time; you've got various arrows to alter the environment to your advantage and you can influence the AI to behave in certain ways to let you sneak past instead of just having to kill/knock them out all the time. If the guys at Arkane can take some more tips from Thief on board and expand the player's options in both directions, they've got another great shot at success ahead of them.

Of course having neat gameplay mechanics only works if you've got a good playground to use them in, so they'd better not skimp on the level design or world building.
#26 to #25 - youxbarstard
Reply +1 123456789123345869
(08/19/2014) [-]
On that last note, I feel like dishonored while it had good level design it still felt linear.
Now that isn't a bad thing but it in my opinion left very little to do in terms of exploration.
Maybe a grappling hook in a open world environment might help.
#27 to #26 - vladhellsing
Reply +2 123456789123345869
(08/19/2014) [-]
The teleportation mechanic already does everything a grappling hook can do and more. While I wouldn't say the levels were particularly 'small', the ability to teleport across large spaces very quickly did somewhat diminish their scale somewhat. There was still plenty to do and much to explore in each level though, but they can definitely expand on this in the sequel. They did a pretty good job of it in the Daud DLCs.

Dishonored was an original product of passion, not a money-grabbing fleet show designed by a lump of cartilage like the latest Thief (which showed such promise! But I get the feeling a lot got cut out halfway through development). As long as the original people are working on the sequel (Harvey Smith seems to be the creative director again) I'll be looking forward to it.
#28 to #27 - youxbarstard
Reply -1 123456789123345869
(08/19/2014) [-]
You can't hook an enemy from afar and pull him into the shadows with the teleport, you also can't hook onto the ledge you're standing on and then slowly descend behind an enemy or just above him....with a teleportation.
It's awesome damn it just go with it.
#29 to #28 - vladhellsing
Reply +1 123456789123345869
(08/19/2014) [-]
Hmm, could work. It'd be cool if that was a Void power; being able to shoot a black tentacle thing to either traverse the environment or aid in combat & ambush a'la Spiderman. I'd also like to see some sort of lockpicking mechanic in the game - I found it weird that Corvo could possess people & creatures and teleport across space, but can't get through a locked door. Unless it's made of flimsy wood, in which case he can windblast it open.
#30 to #29 - youxbarstard
Reply +4 123456789123345869
(08/19/2014) [-]
Let's not make it a tentacle k?
Far too much hentai out there to take any of that **** seriously.
#32 to #30 - vladhellsing
Reply +10 123456789123345869
(08/19/2014) [-]
Oh, so walking around with a talking heart in your pocket is all fine n' dandy, but Void tentacles are suddenly too weird.
#33 to #32 - youxbarstard
Reply +2 123456789123345869
(08/19/2014) [-]
From what I've seen there's no videos out there of a void-heart ******* loli's.
#34 to #33 - vladhellsing
Reply +11 123456789123345869
(08/19/2014) [-]
But she'll tell you about it all night long...
But she'll tell you about it all night long...
#35 to #34 - youxbarstard
Reply +5 123456789123345869
(08/19/2014) [-]
Somehow I don't think I want that beautiful voice telling me about the holes she's been in.
User avatar #112 to #29 - danster
Reply 0 123456789123345869
(08/19/2014) [-]
Id be awesome if you and only you ( or others with the mark of the outsider) could also walk over said tentacles from above.
#71 to #18 - arnoldnorris
Reply 0 123456789123345869
(08/19/2014) [-]
I really hope this is a thing.
#5 - anon id: a9d82202
Reply 0 123456789123345869
(08/19/2014) [-]
Let me be honest, dishonored sucked, it felt like bioshock with stealth elements, if anything get yourself the old thief games, honestly.
Also you are kinda forced to take the stealthy approach if you want to have the good ending and not have to worry about to many guards walking around.

And I still think the new thief game could have been worse, atleast it's a stealth game like expected with the name thief, so I'm atleast not disspointed in that aspect.

Now hate on me people of FJ, but that's my point of view.
#6 to #5 - anon id: a9d82202
Reply 0 123456789123345869
(08/19/2014) [-]
Ps. No I did not enjoy Dishonored and Thief was an ok game.

With dishonored I always thought bioshock and tried playing it like that, didn't work out very well, second time playing I was bored.

With thief I had a game that I have to play stealthy, so I expected it, the gameplay was ok, and I never killed anyone, mostly because I didn't bother, and there wasn't really a point.
User avatar #9 to #6 - gravitystereo
Reply -3 123456789123345869
(08/19/2014) [-]
Dishonored was ******* horrible because they gave you so many awesome ways to kill people and yelled at you for doing it. The alternative was some slow, boring ass **** (knocking out guards simulator). The ending was also ******* horrible like "catch your daughter before the bad dude chucks her off a cliff!", even had the lightening and everything, **** was stupid yo
#106 to #9 - anon id: eb26342e
Reply 0 123456789123345869
(08/19/2014) [-]
Seriously? You're complaining about murder being chaotic? Jesus dude, from what you're on about it sounds like you want a consequence free sandbox to murder people in as opposed to a game with an actual story. Just think-you have powers that make it relatively easy to not kill people, so therefore killing people is (as far as the story is concerned) a sign that you are morally bankrupt and/or lazy. After all, if someone had their enemies eaten alive by rats irl as opposed to just knocking those people out and removing them as an issue nonviolently, we would consider that person psychotic. Why should the game be any different? To cater to children who can't handle the fact that playing with some of their shiny new toys is gonna have consequences?
User avatar #170 to #106 - gravitystereo
Reply 0 123456789123345869
(08/29/2014) [-]
>complaining about murder being chaotic
what the **** are you talking about
#105 to #9 - nahbro
Reply 0 123456789123345869
(08/19/2014) [-]
So play it more than once. It's not that hard. Some guy finished it in like 40 minutes. Or if you want to see the good ending, watch it on YouTube.

Like... Sorry, but you can't really expect to openly murder dozens/hundreds of people while the city is dying of a rat plague and think that things will turn out peachy. A game's good ending is generally the one that's most difficult to get, after all. You can always replay if if you want to kill everyone.
#42 to #9 - anon id: fb3b9af8
Reply 0 123456789123345869
(08/19/2014) [-]
EXACTLY! I wanted to stab people in the back and what does the game tell me? F*** YOU, that's what it said, when playing a game that changes endings based on your choices I aways want to get the good ending (Got all the good endings in Bioshock) but Dishonored made me want to kill everyone I saw, but I still followed trough with my original plan of getting the good ending. I was more than just dissapointed in the ending, a slidshow of the life of that little girl, and a dull narrator telling me about WTF is going on.
User avatar #31 to #9 - simonderptveit
Reply 0 123456789123345869
(08/19/2014) [-]
that was the bad ending you scrub
#45 to #31 - anon id: fb3b9af8
Reply 0 123456789123345869
(08/19/2014) [-]
The good ending was the bad ending...how?

Please explain, because I really don't get it.
#51 to #45 - simonderptveit
Reply 0 123456789123345869
(08/19/2014) [-]
The bad ending is at the top of the tower where you have to kill the guy to save Emily, and then the cinematic with all the chaos comes right after.

The good ending is you getting her from a room in the same tower after killng Havelock, with a cinematic that shows the empire prosper, with medicine that cures the plague and so on. It's a bit weird, the bad ending in the gameplay isn't really bad in itself, it's just what comes after with the cinematic that shows what happened.


High chaos = killing people = bad ending (chaos in the empire)
Low Chaos = not killing anyone (or very few people) = good ending (empire prospers)

pic related, from good ending cinematic
#49 to #45 - simonderptveit
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has deleted their comment [-]
#50 to #49 - simonderptveit
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#48 to #5 - anon id: fb3b9af8
Reply 0 123456789123345869
(08/19/2014) [-]
Actually, I think I know what kind of game I would want, I want a real stealth game, with the possabilities to run up walls and **** like in ac, just that it actually is a stealth game as opposed to ac (The name was misleading, I did not see the game related to assassins in any way), I want it to be a game with a large world, and lots of stuff to do, leaving the player to choose what he what to play as (thief/murder)

Houses, mansions, castles, churches, all possible to enter and to rob, or to kill people, day and night fuction to stock up on stuff, if you dont play stealthy you get ****** up when people see you...Something like that...
#151 to #5 - anon id: ec11a6fe
Reply 0 123456789123345869
(08/19/2014) [-]
eat my cock
User avatar #15 to #5 - fuzzyballs
Reply +1 123456789123345869
(08/19/2014) [-]
well of course you're forced to take the stealthy approach to get the good ending, what did you expect?
#66 to #5 - sienimies
Reply +3 123456789123345869
(08/19/2014) [-]
"It felt like Bioshock with stealth elements"

Man, don't you know how good that sounds?
User avatar #10 to #5 - thenewgizmobox
Reply +46 123456789123345869
(08/19/2014) [-]
personally dishonored is one of my favorite games of all time. The stealth was tense enough to capture the feeling of a stealth game but the blink feature as well as the other abilities you got later on made it so that the game never got tedious. It never lost it's pacing during a level (until you had to go back to the hub world for no ******* reason other than to by gear. Honestly one of the lower parts of the game).
and, hearing what you have to say about theif, which kind of sparked the idea of stealth games as a whole and have been known to hold up really well, maybe you just don't like stealth games? i mean, it's okay, it is a niche genre.
#44 to #10 - anon id: fb3b9af8
Reply 0 123456789123345869
(08/19/2014) [-]
I actually really like stealth games, I just don't enjoy games giving me a ton of cool weapons/gimmicks and stuff and then I'm not even allowed to use it, if I want to have the good ending. I always aim for the good endings in games, so I playess through the whole game whitout killing anyone. And as a reward I get a boring ending, leaving me feeling unsatisfied as ****.
I wish they would make a real stealth game one day. Maybe based on assassins,that would be right up my ally. (Not AC)

But I also respect you for liking Dishonored, we are humans and we can't always like what the other person likes. So have a nice day.
User avatar #70 to #44 - thenewgizmobox
Reply 0 123456789123345869
(08/19/2014) [-]
well, i guess i can see your point there, i enjoyed dishonored because i enjoyed the journey more than the ending. I didn't shoot for one in particular so the game felt natural to me. But yeah both endings were kind of ******* ****.
Honestly, if you're looking for a good stealth game i would actually recommend payday 2. I know it's not fully a stealth game but it actually has some really solid stealth mechanics and many of the missions can be stealthed fully.
#113 to #70 - anon id: fb3b9af8
Reply 0 123456789123345869
(08/19/2014) [-]
Would probably have enjoyed dishonored alot more if I hadn't aimed for a good ending, and if the people I know ("friends") told me how to play the game 80% of the time, it just took allot of the fun put of it when you know you have the weapons and what not but everything/one tells you how the games supposed to be played. Added to that that I try playing good guy in most games.

Many games I own were actually made sour by people who told me how to play it, one guy I know even deleted all my saves on a game I had been playing because I did it my way.

Thanks for the tip, gonna check it out, heard about it before but never bothered checking it out before.
User avatar #161 to #113 - thenewgizmobox
Reply 0 123456789123345869
(08/19/2014) [-]
that sounds like you have a serious backseat gaming problem, maybe you should just tell your friends you like figuring things out for yourself?
#166 to #161 - anon id: fb3b9af8
Reply 0 123456789123345869
(08/20/2014) [-]
That's exactly what I'm doing. But they don't care for *****.

They even had the nerve to call me rude for telling them to shut the hell up, because I wanted to hear what theywere saying.
If it weren't for the fact that they can be pretty cool most of time, when I not playing I mean, I would probably have murdered them by now. Jk (No I don't)
User avatar #167 to #166 - thenewgizmobox
Reply 0 123456789123345869
(08/20/2014) [-]
oh man i'm sorry, that must really suck.
i'd just recommend playing anything singleplayer far off in a cave where they can't get to you.
#168 to #167 - anon id: a9d82202
Reply 0 123456789123345869
(08/20/2014) [-]
Well Thirf was the only game I could play alone...maybe that's why it was ok...GODDAMMIT! Well this explains a few things (Like me rage quitting the **** out of it, but still getting back to playing it.)
I often didn't enjoy all the games I was playing, so the reason for me liking thief may now be, that I only liked it because of the peace and quiet. (No backseat gaming)

The only games I really played without people stabbing me in the back was the TES series, not TESO, but that was because I told them I would cut their fingers off if they dared annoy me.
User avatar #65 to #44 - leadstriker
Reply 0 123456789123345869
(08/19/2014) [-]
well you can play it again with good ending and bad ending
it's up to the player
User avatar #12 - formeranony
Reply +34 123456789123345869
(08/19/2014) [-]
Oblivion Thieves Guild quest line was like 10x better than Thief and Dishonored, and about as long.
User avatar #103 to #12 - siveon
Reply -2 123456789123345869
(08/19/2014) [-]
What the **** are you and 14 other people smoking? That quest line was boring as ****.
User avatar #117 to #103 - formeranony
Reply +3 123456789123345869
(08/19/2014) [-]
weed
#77 to #12 - anon id: fb3b9af8
Reply 0 123456789123345869
(08/19/2014) [-]
AMEN
#120 to #12 - blancka
Reply 0 123456789123345869
(08/19/2014) [-]
Oblivion's stealth mechanics are absolute ***** though.
User avatar #94 to #12 - imofcnotharveydent
Reply +1 123456789123345869
(08/19/2014) [-]
ah, but the mechanics in my opinion was much more interesting. A good story captivates, but mechanics give that certain rush.
#110 to #94 - anon id: ece933c8
Reply 0 123456789123345869
(08/19/2014) [-]
At least there are mods to make the stealth in TES games a bit more fun.
Such as arrows straight from the Thief games.
#149 to #12 - thelastelephant
Reply +2 123456789123345869
(08/19/2014) [-]
>Playing Oblivion   
>Go on a mass murdering spree, kill everyone in every town ever   
>Decide to do the Thieves Guild stuff   
>Have to fence a stolen statue to someone   
>Show up at meeting point, guy isn't there   
>Wait every hour for a day   
>Contact doesn't show up   
>MFW I realize I probably already murdered my contact.   
   
I have a few more Oblivion stories.
>Playing Oblivion
>Go on a mass murdering spree, kill everyone in every town ever
>Decide to do the Thieves Guild stuff
>Have to fence a stolen statue to someone
>Show up at meeting point, guy isn't there
>Wait every hour for a day
>Contact doesn't show up
>MFW I realize I probably already murdered my contact.

I have a few more Oblivion stories.
#136 to #12 - motherduck
Reply +5 123456789123345869
(08/19/2014) [-]
Dat last mission
Dat last mission
User avatar #3 - sinery
Reply +28 123456789123345869
(08/19/2014) [-]
Seems reasonable.
Dishonored kicked ass.
User avatar #4 - iamnotgoodwithname
Reply +13 123456789123345869
(08/19/2014) [-]
still waiting for dishonored 2
#152 - zzRedzz
Reply +11 123456789123345869
(08/19/2014) [-]
>Play through Dishonored without killing anyone
>Get to end
>Don't get achievement for not killing anyone
>Check chapters
>Have one kill
>Realize I left an unconscious guy near some rats and they ate him
>MFW
User avatar #156 to #152 - lethaldose
Reply +1 123456789123345869
(08/19/2014) [-]
THIS EXACTLY !
User avatar #157 to #152 - lethaldose
Reply +1 123456789123345869
(08/19/2014) [-]
he dropped 2 meters from the stairs, and i haven't cared about him .... after a few missions later, i realized, there were rats and infected down there ....
User avatar #165 to #152 - swiftcoyote [OP]
Reply +1 123456789123345869
(08/20/2014) [-]
I feel you, bro.
#73 - anon id: 1f48bab6
Reply 0 123456789123345869
(08/19/2014) [-]
Yeah, Dishonored is a better Thief game than Thief, but Dishonored is still not a very good stealth game in general.

For one, it's far too easy. There is only so much fun to be had in sneaking around without being seen or killing a single person when it is extremely easy to accomplish this.

Also, there are so many tools for killing, making it very easy and quick to just rampage your way through a level. The game tries to discourage it with story changes, but a game shouldn't hand you a bunch of killing tools and then expect you to not use them. There should be more stealth-encouraging tools than rampage-encouraging tools in a stealth game.

At least the setting and lore of dishonored is pretty good, and you are actually free to decide how you go about things.
User avatar #78 to #73 - holycrapimacupcake
Reply +11 123456789123345869
(08/19/2014) [-]
Set it to the hardest difficulty then get back to me.
#95 to #78 - anon id: edd0c757
Reply 0 123456789123345869
(08/19/2014) [-]
So add artificial difficulty to the game. Woo.
User avatar #86 to #78 - arkanios
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(08/19/2014) [-]
Aww man, I remember when I tried to go on a pure ghost run on the hardest difficulty, all while using only blink, never killing, and having the hud turned off.

The game busted my balls near the end of the game.
User avatar #87 to #86 - holycrapimacupcake
Reply 0 123456789123345869
(08/19/2014) [-]
SO ******* DIFFICULT!
User avatar #88 to #87 - arkanios
Reply 0 123456789123345869
(08/19/2014) [-]
Truthfully though, I kind of cheated my own challenge by choking guards unconscious one by one and then hiding the bodies. But damn, I've lost count on the amount of times I've hidden a body on top of a chandelure only to have it fall off and kill the guard, counting as a kill.
User avatar #89 to #88 - holycrapimacupcake
Reply 0 123456789123345869
(08/19/2014) [-]
Oh god I would love to see that happen...that sounds ******* amazing.
User avatar #90 to #89 - arkanios
Reply 0 123456789123345869
(08/19/2014) [-]
I think I've worded it wrong, I mean that when I hide a guard on top of something, it slides directly off of the chandelure and hits the floor, killing the guard I was trying to hide. I think that dropping bodies onto other, living guards only knocks them back a bit.
User avatar #100 to #90 - holycrapimacupcake
Reply 0 123456789123345869
(08/19/2014) [-]
Back, it only knocks the out sadly, killed the guy I dropped on him though.
User avatar #91 to #90 - holycrapimacupcake
Reply 0 123456789123345869
(08/19/2014) [-]
Now I have to go and conduct and experiment. I shall return with results.
#115 - hadrian
Reply +8 123456789123345869
(08/19/2014) [-]
MFW I haven't played these games and have no idea what anyone is talking about.
MFW I haven't played these games and have no idea what anyone is talking about.
#154 to #115 - anon id: ee51254d
Reply 0 123456789123345869
(08/19/2014) [-]
Don't play thief. AI is ****, stealth is hilariously easy, main character is like a brooding emo faggot story is non-existant. Dishonored is awesome.
User avatar #118 to #115 - phunkyzilla
Reply +1 123456789123345869
(08/19/2014) [-]
you don't want to play thief it's just a bad game
#153 to #118 - wreckedcar
Reply +1 123456789123345869
(08/19/2014) [-]
the recent one is bad. Not all..
#99 - gtfomylawnbish
Reply +7 123456789123345869
(08/19/2014) [-]
I bootlegged it and felt like I had been ripped off. I can't imagine paying for it.