Dark Souls Steam Review. . CEI Pent" I SIM hrs en record It' s like being married to a woman when and charming and funny and Intelligent and we are wiimotes and Dark Souls Steam Review CEI Pent" I SIM hrs en record It' s like being married to a woman when and charming funny Intelligent we are wiimotes
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Dark Souls Steam Review

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CEI Pent"
I SIM hrs en record
It' s like being married to a woman when and
charming and funny and Intelligent and we are wiimotes and
everything is perfect. right? She us the perfect seamen. You
mat ask fer a more better woman In the wtfold. We lave
her, and she lettes you. Only. she has we flaw. Every 5
minutes. she punches you In the face... For he readers. yhe
f. MA punches we in the Face were 5 minutes. Even at night.
you wake up, she punches we In the face. We recenter. get 3
minutes " seconds of sleep. then she punches we in the
face again. And you leave her.
...
+565
Views: 23580 Submitted: 07/18/2014
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User avatar #1 - frenzyhero
+67 123456789123345869
(07/18/2014) [-]
Dark Souls.

Is not a difficult game.
#34 to #1 - dickthebutt
-1 123456789123345869
(07/19/2014) [-]
People are just retarded and hurr durr xd DAE think dark souls hard ! LOL! me too!
#2 to #1 - wolfeye
0 123456789123345869
(07/18/2014) [-]
Once you realize they just set every 'difficult' part up to be an ambush (and lets face it, those aren't that bad) you have pretty much figured out how to get through the game with little to no issue.

I don't dislike the game, but the only reason I went through it was because me and a buddy of mine were playing through before he died, and I figured I'd finish the journey.
User avatar #4 to #2 - frenzyhero
+1 123456789123345869
(07/18/2014) [-]
True true, or the difficult parts were false difficulty, such as Bed of Chaos.

I would have liked more boss battles, but BIG boss battles. One that made you use the whole room, or level to fight the boss. People complained about DkS2 having too many bosses, and while I disagree, I think their bosses were simply too bland. Dragonrider without a dragon for instance. I understand the lore, but cmon, this is a GAME.
User avatar #11 to #4 - assdoreponyfucker
+1 123456789123345869
(07/19/2014) [-]
All the DKS2 bosses were pretty similar. The fun ones? I honestly do not think any of them were fun at all, they were all bland and similar "giant dude with big weapon" -this can describe at least 80% of the games bosses. The first dark souls had better boss fights, and interlocking world felt really satisfying going through (that's why it didn't need teleports as much) Dark Souls 2 had better visuals but the story made little sense compared to DKS1. PvP and general combat by far was better in the second dark souls. Dark Souls 1 had more roleplaying and made you stick with a build and single covenant, while Dark Souls 2 lets you respec and freely change covenants.
User avatar #42 to #11 - frenzyhero
0 123456789123345869
(07/19/2014) [-]
I agree, but Sinner +4 was pretty insane. Only part in the game that gave me troubles. The firestorm spams 2 stronk. Lore was just a mess, in my opinion.
User avatar #6 to #1 - thenewgizmobox
0 123456789123345869
(07/19/2014) [-]
ok
#9 to #1 - skyrimdovah
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has deleted their comment [-]
User avatar #10 to #9 - frenzyhero
0 123456789123345869
(07/19/2014) [-]
Have you read this comment section? Pretty much everyone else agrees with me.

Maybe you're just bad...Skyrimdovah...

I mean, it's surely not as easy as Skyrim, but it's no Battletoads.
User avatar #24 to #1 - cannibalvegan
0 123456789123345869
(07/19/2014) [-]
I'd say it's not that hard if you watch walkthroughs and stuff, but if you don't watch any of that it's very hard.
User avatar #31 to #1 - elgrind
0 123456789123345869
(07/19/2014) [-]
It's difficult when you begin.
You don't know where to go (I was in Ruins of New Londo except of Undead Burg), you don't really know how to parry or backstab.
The first bosses are not easy (i hate this ******* Capra Demon) but once you played a little, I won't say the game is easy but it is not very challenging.
I've done Nito and Seath on the first try and I don't even read guide. Same with Manus and Kalameet.

The bosses who trouble me were : Capra Demon, Ornstein and Smough and Artorias.

And I'm a ******* **** in PVP.
Still an amazing game but I think it is not that difficult, and it is still a RPG, if you are not skilled, just lvl up.
User avatar #48 to #1 - assdoreponyfucker
0 123456789123345869
(07/19/2014) [-]
Compared to other games, it is. Even though it gets easy after a while, doesn't take the fact out that it is harder than other games.
User avatar #8 to #1 - alphabetagama
+1 123456789123345869
(07/19/2014) [-]
I had a bad PC (and now I am on even worse laptop).
As far as I am aware it's "Learn to dodge: the game".
If I eliminate bad hardware all that is left is some time required for devotion to play.
#18 to #1 - onceapiece
+1 123456789123345869
(07/19/2014) [-]
I bet you would disagree if you had to replay it. I am about to finish, and looking back, I realized it isn't that hard.
Then I remembered the hours spent grinding, the million tries it took me to beat the last giant, the smelter demon, and even king vendrick. Oh, and that stupid horse demon where you had to run around a circle and then pull a lever. Oh, and the ruin sentinels.
Point is, the most prominent memories are of successfully completing a level, because that was the last memory you have of that place. That is not how it feels while actually playing the game, however.
User avatar #27 to #18 - internetscaresme
+1 123456789123345869
(07/19/2014) [-]
Dark souls 2 is easier than dark souls 1...
#30 to #27 - popnotes
+1 123456789123345869
(07/19/2014) [-]
No.
User avatar #33 to #30 - pvtgoblin
0 123456789123345869
(07/19/2014) [-]
Sorry bro but he's right, it is easier. It's just downright unfair at times.
#35 to #33 - popnotes
+1 123456789123345869
(07/19/2014) [-]
No. They're both equally difficult in the same way.

Both are hard and become less hard once you learn the game's controls and level layouts.

People complain about DaSII being "artificially difficult" because there are more swarm enemies, but there were plenty of swarm enemies in DaS.
User avatar #37 to #35 - pvtgoblin
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(07/19/2014) [-]
There were swarms in all three games, yes. But in DaS2 there are most definitely mroe and they're usually unavoidable.
Also there are a lot of traps and similar stuff in DaS2 that is just plain unfair, like a door bursting open in Tseldora, knocking you back and damaging you or an ogre dashing through a wall and instantly either hitting or grabbing you, both without any hint or warning whatsoever.
User avatar #43 to #37 - frenzyhero
0 123456789123345869
(07/19/2014) [-]
well dude he kinda has a point what kinda idiot just goes looking for trouble trying to open a door that obviously doesn't want to be opened, and there are sand particles passing through it each time you hit it?
User avatar #47 to #43 - pvtgoblin
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(07/19/2014) [-]
Again, these are all things a new palyer would NEVER know.
User avatar #49 to #47 - frenzyhero
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(07/19/2014) [-]
uuuh, no. that's a simple survival instinct. if something obviously doesn't want to be opened, why open it? If you see sand passing through it, why open it?
User avatar #51 to #49 - pvtgoblin
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(07/19/2014) [-]
Survival instinct isn't the only thing that moves a being. If it were, you would just stand at the beginning of the game forever since that's the safest way. Humans explore and try. If something happens or is off you go investigate.
I mean, is that really how you play a game? That doesn't look good I'm gonna stay away from that forever!
Also, you could say this about EVERY door and/or corner. I mean, who's to say a pretty, pink, heart-shaped door doesn't lead to a flesh-hungry monster or a horde of zombies, whatever.
User avatar #52 to #51 - frenzyhero
0 123456789123345869
(07/19/2014) [-]
In a game where it's about you trusting your survival instinct, why are you surprised?
User avatar #53 to #52 - pvtgoblin
0 123456789123345869
(07/19/2014) [-]
I already proved my point, you're just repeating yours without even giving any proof at all.
User avatar #55 to #53 - frenzyhero
0 123456789123345869
(07/20/2014) [-]
What proof is there to give? That you didn't realize you were in a game where the game wanted you to be careful? That you didn't realize the game you were playing specifically punishes habits from other games?

Besides! That door doesn't even OHK, it does minimal damage.
User avatar #56 to #55 - pvtgoblin
0 123456789123345869
(07/20/2014) [-]
It doesn't matter how much damage you take, it's still unpredictable and unfair.
And don't you dare tell me I don't know what Dark Souls is all about. I've played all three Souls games more than enough to know all about them.
Being careful only pays off if there is a REWARD for it. Do you have any idea of what you're talking about?
User avatar #57 to #56 - frenzyhero
0 123456789123345869
(07/20/2014) [-]
The reward is not getting a face full of sand.

Yes, it does matter how much damage you take. It matters a lot. If it barely hurts, then there should not be a problem. That's the main reason I'm conflicted with your point about Aldia's Keep. Most people will never know that giant is there, since all the ambient noises can easily drown out his panting, and he stunlocks and can even OHK.

All it's sounding like to me is that you're just salty...

or in this case, sandy.
User avatar #58 to #57 - pvtgoblin
0 123456789123345869
(07/20/2014) [-]
Salty about what? I beat the game no problem. I even went through the trouble of getting all achievements just to prove that the game did not beat me, but the other way around. Are you gonna hit me with the typical "git gud" argument next?
And if the amount of damage doesn't matter at all, I guess it wouldn't matter if there was a 25% chance of taking 10 damage every second you walk or just stand around. I mean, hey, it's just 10 damage, that makes it fair and reasonable.
And as I said before, being careful does not help you from avoiding either of the traps since you don't know what will happen and you can't avoid it. And breathing or sand coming out of a door is not enough. The breathing is barely audible and could just be ambient. And who would hit the door, then see that a little bit of sand coming out and imemdiately thinking "Aha! There must be a damaging and unavoidable sandstorm behind this! I better enter it...never!"
#38 to #37 - popnotes
0 123456789123345869
(07/19/2014) [-]
Be ******* careful. Assume there are traps.
Test doors.
If you look, you can SEE the shrek behind the door. If you get killed by it, it was your own fault for not looking.
User avatar #44 to #38 - frenzyhero
0 123456789123345869
(07/19/2014) [-]
is less that you can see him and more that you can hear his panting.
User avatar #39 to #38 - pvtgoblin
0 123456789123345869
(07/19/2014) [-]
Actually, the spot in question in Aldia, there are two walls directly next to eachother, you can go around one through a room on the right and get a few hits in on him, so ye is avoidable yes. But behind him is the other wall with the other ogre right behind it. If you're a new player and go to open the door, which is uninterruptible, you WILL get hit and maybe die. That's unfair design. If you know about it you MIGHT be able to dodge, but that's still a bit tricky.
The door (the one in the temple-ish room with archers) in Harvest Valley is similar to that. If you open it or walk right up to it the guy behind it busts through and hits you, usually unavoidable for a first time player.
The door in Tseldora is a completely different case, though. You can NOT avopid it no matter what you do. If you want to go in that room, you will get hit. If you say otherwise I demand video proof of someone avoiding that.
User avatar #45 to #39 - frenzyhero
0 123456789123345869
(07/19/2014) [-]
you can cancel door opening. You can hear it. You can shoot arrows to lure the ogre out.
User avatar #46 to #45 - pvtgoblin
0 123456789123345869
(07/19/2014) [-]
Those are obviously things that every new player would know, right?
User avatar #40 to #39 - popnotes
0 123456789123345869
(07/19/2014) [-]
Everything you said is a natural process in Dark Souls. Without caution or quick reflex, you will get killed. Aside from that, what door in Tseldora are we talking about?
User avatar #41 to #40 - pvtgoblin
0 123456789123345869
(07/19/2014) [-]
Before you go over the bridge with all the spikes on the ground, there's an area with several doors. There's a door out of which, when you open it or attack it, a mini-sandstorm comes out that will hit you no matter what you do.

ANd I agree that there are traps in every Souls game, but in the first two, they were avoidable.
#17 to #1 - europe
+4 123456789123345869
(07/19/2014) [-]
Compared to most other modern (A)RPGs, it's hella difficult
Unless you go for the giantdad build just clicking 24/7 won't get you through the game unlike other games
#26 to #17 - legendarygiantdad
+2 123456789123345869
(07/19/2014) [-]
Nothing wrong with Giant Dad
Nothing wrong with Giant Dad
#36 to #17 - dickthebutt
0 123456789123345869
(07/19/2014) [-]
Hope you're kidding, modern rpgs are equally as hard.
the thing is that dark souls' system is about failing and then succeding
#25 to #1 - legendarygiantdad
+4 123456789123345869
(07/19/2014) [-]
#12 to #1 - dargent
+8 123456789123345869
(07/19/2014) [-]
It's not difficult, it's just not friendly to new players.
User avatar #7 to #1 - gustaforce
+13 123456789123345869
(07/19/2014) [-]
it does punch you in the face, though.
#3 to #1 - robotcomander
+32 123456789123345869
(07/18/2014) [-]
once you know what you are doing, then definitely not. It just isn't forgiving for mistakes
#13 - dehfurk
+14 123456789123345869
(07/19/2014) [-]
#15 to #13 - Seanxone
+1 123456789123345869
(07/19/2014) [-]
Sauce incase anyone wants it

You need to login to view this link
#5 - bluwizard
+7 123456789123345869
(07/19/2014) [-]
**bluwizard rolled image** what is my perfect love, punching not included
User avatar #14 - leonhardt
+4 123456789123345869
(07/19/2014) [-]
People who think Dark Souls is hard have never played the Original Megaman games.
#19 to #14 - garymuthafuknoak
0 123456789123345869
has deleted their comment [-]
User avatar #20 to #14 - garymuthafuknoak
0 123456789123345869
(07/19/2014) [-]
wat. mega man was extremely easy compared to most games from that time. try beating contra with no code.
User avatar #16 to #14 - serenitynocturnus
+1 123456789123345869
(07/19/2014) [-]
I have played both, and I can confirm that megaman is a bitch of a game.
User avatar #21 to #16 - spyisspy
0 123456789123345869
(07/19/2014) [-]
then there's the original X-COM
User avatar #28 to #21 - seras
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(07/19/2014) [-]
Not hard if you know the bug that resets the game to easy. But if you try playing it in one sitting...
Boy, that's a wild ride.
User avatar #50 to #28 - frenzyhero
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(07/19/2014) [-]
You aren't really playing the game then, you're exploiting it.
User avatar #23 - spyisspy
+3 123456789123345869
(07/19/2014) [-]
pfft... try the original X-COM
User avatar #29 to #23 - sideism
0 123456789123345869
(07/19/2014) [-]
or try xenonauts, the early game is so unforgiving
User avatar #54 to #29 - spyisspy
0 123456789123345869
(07/20/2014) [-]
of which is a remake of X-COM
#32 to #23 - janosaudron
+3 123456789123345869
(07/19/2014) [-]
cant hit a damn thing even at point blank range. oh **** he shot at me, better panic and headshot my buddy behind a wall across the map
#22 - spyisspy
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has deleted their comment [-]