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"We need help with raiders"
Literally across the map closer to ANY other settlement.
Those raiders have specific tastes I guess.
Literally across the map closer to ANY other settlement.
Those raiders have specific tastes I guess.
I kind of assume some of them get up and wander around sometimes.
Yeah, that's complete ******** . It would've made more sense for settlements with high enough defense to just never need help. Or maybe mention that the troubles happen to people from the settlement who go out to scavenge or traders trying to get there are being bothered by raiders/ghouls/etc.
I think the problem stems from the fact that you have to show up to "help" because the engine would **** and die if it tried to calculate defense of a settlement vs. the offence of an attacking party and render the odds of a win/lose for a different battle across the map while you are doing something else.
That said, rolling a simple win/lose based on defense would be better than the game rolling an instant lose any time you don't show up in time to help.
That said, rolling a simple win/lose based on defense would be better than the game rolling an instant lose any time you don't show up in time to help.
Yeah, that's just retarded. To be perfectly honest I don't even bother much with the settlements. But it's still annoying when a settlement "needs help" and you pop in only to find a lone Super Mutant attacking. Or you just straight up can't find the raiders that are supposedly attacking the settlement and end up failing because you just say : **** it" and leave.
Ditto. But since I don't like leaving Quests unfinished I'm gonna end up helping that first settlement and then just say "lol no" when he asks me to be General.