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User avatar #3 - mrwigles (01/06/2016) [-]
"We need help with raiders"
Literally across the map closer to ANY other settlement.
Those raiders have specific tastes I guess.
User avatar #5 to #3 - kennyh (01/06/2016) [-]
Makes more sense than the ghouls.

"hey you know those ghouls who lay motionlessly until you get near them? Well they hopped up and trucked across the map and attacked us, then left and went back there"
User avatar #22 to #5 - wrpen (01/07/2016) [-]
>nordhagen beach
>ghouls "around the corner" ******* with them
>around
>the
>corner
>check map
>they're at sunshine tidings
User avatar #6 to #5 - thesovereigngrave ONLINE (01/06/2016) [-]
I kind of assume some of them get up and wander around sometimes.
User avatar #7 to #6 - kennyh (01/06/2016) [-]
Still don't get how a settlement full of armed, armored people with heavy turrets and missile launchers could be "bothered" by anything. Much less let those things "bother" them then let them escape, but still know where they come from.
User avatar #8 to #7 - thesovereigngrave ONLINE (01/06/2016) [-]
Yeah, that's complete ******** . It would've made more sense for settlements with high enough defense to just never need help. Or maybe mention that the troubles happen to people from the settlement who go out to scavenge or traders trying to get there are being bothered by raiders/ghouls/etc.
User avatar #9 to #8 - kennyh (01/06/2016) [-]
I think the problem stems from the fact that you have to show up to "help" because the engine would **** and die if it tried to calculate defense of a settlement vs. the offence of an attacking party and render the odds of a win/lose for a different battle across the map while you are doing something else.

That said, rolling a simple win/lose based on defense would be better than the game rolling an instant lose any time you don't show up in time to help.
User avatar #10 to #9 - thesovereigngrave ONLINE (01/06/2016) [-]
Yeah, that's just retarded. To be perfectly honest I don't even bother much with the settlements. But it's still annoying when a settlement "needs help" and you pop in only to find a lone Super Mutant attacking. Or you just straight up can't find the raiders that are supposedly attacking the settlement and end up failing because you just say : **** it" and leave.
User avatar #11 to #10 - kennyh (01/06/2016) [-]
My next playthrough I will ignore them from the start.
User avatar #12 to #11 - thesovereigngrave ONLINE (01/06/2016) [-]
Ditto. But since I don't like leaving Quests unfinished I'm gonna end up helping that first settlement and then just say "lol no" when he asks me to be General.
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