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DLC
I'm tired of paying money for content that should have been in the game to begin with.
Tags: Video Games | dlc
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#172
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skatehead (09/07/2012) [+]
(7 replies)
Guys, DLC has always been a way to make extra money off the game, that isn't the problem. The problem is the quality of said DLC.
Take for example, Call of Duty. Pay $15 for a map pack, of which you'll probably only like one or two anyway, and there'll normally be three or four per game. The sad part is, many players who can play it on PC can get community maps for free (This goes for most PC games as well) so this is a pretty cheap way to create new content, but it's still content.
Then you have guys like Valve and works like TF2. The items you see in the store, 95% of those you can get on your own, WITHOUT buying them. If you do buy them, it's just an easier way to get something you want at less time, for a price. There's also items such as Keys and Tickets needed to get special items, but they certainly aren't required, and you aren't missing much if you don't get them. You can take it or leave it, and there's no real harm either way.
Finally, there's people like Bethesda, and I'm talking DLC the likes of Fallout: New Vegas. These are literal game expansions, creating both more story, characters, locations, weaponry, enemies, and the like. A more recent example could also be Dawnguard for Skyrim. This is where it's like you're buying a mini-video game, and if done right, can easily be well worth the price, or more.
So, yeah, some DLC is just bullshit developers push for extra money, and sometimes it's something amazing you wouldn't wanna go without.
DLC should NOT, however, be something that's required to play the GOD DAMN GAME IN THE FIRST PLACE.
Take for example, Call of Duty. Pay $15 for a map pack, of which you'll probably only like one or two anyway, and there'll normally be three or four per game. The sad part is, many players who can play it on PC can get community maps for free (This goes for most PC games as well) so this is a pretty cheap way to create new content, but it's still content.
Then you have guys like Valve and works like TF2. The items you see in the store, 95% of those you can get on your own, WITHOUT buying them. If you do buy them, it's just an easier way to get something you want at less time, for a price. There's also items such as Keys and Tickets needed to get special items, but they certainly aren't required, and you aren't missing much if you don't get them. You can take it or leave it, and there's no real harm either way.
Finally, there's people like Bethesda, and I'm talking DLC the likes of Fallout: New Vegas. These are literal game expansions, creating both more story, characters, locations, weaponry, enemies, and the like. A more recent example could also be Dawnguard for Skyrim. This is where it's like you're buying a mini-video game, and if done right, can easily be well worth the price, or more.
So, yeah, some DLC is just bullshit developers push for extra money, and sometimes it's something amazing you wouldn't wanna go without.
DLC should NOT, however, be something that's required to play the GOD DAMN GAME IN THE FIRST PLACE.
#224
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AztecJew (09/07/2012) [+]
(17 replies)
MFW I read that Dawnguard and Hearthfire may NEVER be on PS3
shit, man...
i'm still scared as all fuck from that ice cream cone
i'm still scared as all fuck from that ice cream cone
Well, a lot of people like Spaghetti without the sauce
And a of the time you'd put butter on instead
And who the fuck eats a whole loaf with spaghetti?
And a of the time you'd put butter on instead
And who the fuck eats a whole loaf with spaghetti?
i like my pasta without sauce...
opinions are ok on fj right?
opinions are ok on fj right?
>playing mw3
>havent played in a month
>goto join a match
>you cannot play
>you need the free DLC
>wat
>xbox has 0.3 gb left because of all the DLC
>whycantiholdallthisDLC
>havent played in a month
>goto join a match
>you cannot play
>you need the free DLC
>wat
>xbox has 0.3 gb left because of all the DLC
>whycantiholdallthisDLC
#299
-
matulaakwtf (09/07/2012) [+]
(5 replies)
1. Releases Mann vs. Machine for free
2. ???
3. Profit
2. ???
3. Profit
There should really be a Gaming Bill of Rights
-No Day One DLC: If the DLC is finished at the same time as the game then it should be on the disk. If you used a separate team to make it that's no excuse. The funding used to pay them would be otherwise spend making the game that they're already paying for.
-No explicit competitive advantages to players who paid extra. DLC is to add to the game, not extort customers who have already paid full price for the game to pay even more. No queue jumping, downloadable OP guns, or anything that would otherwise constitute pay-to-win.
-No bug-fix patches for a set amount of time after the game comes out. (or make the devs pay a fine to do so) Before online play games had to actually be 100% done before they shipped, because there would be no patches for many player, they had to be thoroughly tested before being released because they wouldn't have a chance to fix their mistakes. Now devs ship games riddled with bugs and balance issues then just figure out what's wrong with it as they go. The players pay the price when they have to deal with game-ruining glitches until the devs take a break from counting their money to do the job they should have done in the first place.
-No Day One DLC: If the DLC is finished at the same time as the game then it should be on the disk. If you used a separate team to make it that's no excuse. The funding used to pay them would be otherwise spend making the game that they're already paying for.
-No explicit competitive advantages to players who paid extra. DLC is to add to the game, not extort customers who have already paid full price for the game to pay even more. No queue jumping, downloadable OP guns, or anything that would otherwise constitute pay-to-win.
-No bug-fix patches for a set amount of time after the game comes out. (or make the devs pay a fine to do so) Before online play games had to actually be 100% done before they shipped, because there would be no patches for many player, they had to be thoroughly tested before being released because they wouldn't have a chance to fix their mistakes. Now devs ship games riddled with bugs and balance issues then just figure out what's wrong with it as they go. The players pay the price when they have to deal with game-ruining glitches until the devs take a break from counting their money to do the job they should have done in the first place.