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#81 - hardongo ONLINE (01/08/2016) [-]
I really love the game i really do, but i feel like the difficulty it`s kind of cheap, allow me to elaborate:
instead of getting hard as **** enemies and difficult situations, the real difficulty is that if you die you have to start all over again and in my book that`s kind of cheap because they test your endurance instead of your skills, it`s my sincere opinion that game could have been 100% better if it had normal saves mechanics.
User avatar #92 to #81 - stifflimb ONLINE (01/08/2016) [-]
Exactly checkpoints as >>#82 said, and made harder than regular games by that if you die you come back to the checkpoint with less than you had the first time.
To get back what you lost it demands you do better than you did last time, in other words more skill, not endurance.

With normal save functions you would lose so much, you could save 2 sec before the boss and just without having a penalty for losing, easier in other words, sure a lot of Lanterns are close to the boss, you still lose vials and echos if you die to the boss this way, and the actions you do have consequences instead of just reloading and doing something differently.
User avatar #82 to #81 - sptnfouroneseven (01/08/2016) [-]
The game isn't Rogue-like. You keep all stats, items, and everything like that. Just lose 'souls' or whatever it is in Bloodborne. Bonfires or lamps are just checkpoints like EVERY other game. It's honestly decently fair.
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