Spec ops ****** me up so hard, First it started with the white phosporus scene, and that was really ****** up and really showed the actual effects of war in a realisitc image unlike call of duty, And then the game started ******* with me psychologicly, like making the ******* hints start question you, I've never been so traumatized by a game before without being traumatized, it really shows you how war can really **** up a person.
I was sad because I didn't want to bomb the people. So I kept trying to hop the fence and sneak my way around. Game doesn't ******* let you: You have to pour the phosphorous on them tp advance.
So you could say I lost some immersion... Throughout the rest of the game, I didn't feel punished for "my" actions, cause I didn't want to do it. I felt forced by the game's design.
It seems more like a 1 playthrough type deal, it would have been cool if after you finish the game, you unlock another story where you play as another character, learn more sides of the story