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ciacheczko (01/03/2016) [-]
Actually, there's more to it. You'd be surprised how naturally that happens. Everyone I know who created big amounts of something on a computer, eventually stopped giving a **** and started using simple, personal thought processes on everything. Photo samples, stock images, Photoshop layers, sprites - you name it.
The reason is that when you do a lot of creative work, you just stop giving a **** . You simplify everything particularly for yourself, and use as many shortcuts as you can, because it makes you work better. Naming the running away animation "sprheartgtfo" makes perfect sense, because it is_ a heart and it is getting the **** out - that makes it easy to find, easy to recognise, and easy to work with.
I even use that system to name files in my reaction folder. If I save a shrug photo with an old man on it, it goes "shrugoldman.jpg". If I want to post gandalf saying no, I don't scroll to gigantic amount of gifs, don't search in subfolders, none of that - I just type "gandalfno" in search bar and there it is.
Toby simply thinks like any good creative worker thinks.
The reason is that when you do a lot of creative work, you just stop giving a **** . You simplify everything particularly for yourself, and use as many shortcuts as you can, because it makes you work better. Naming the running away animation "sprheartgtfo" makes perfect sense, because it is_ a heart and it is getting the **** out - that makes it easy to find, easy to recognise, and easy to work with.
I even use that system to name files in my reaction folder. If I save a shrug photo with an old man on it, it goes "shrugoldman.jpg". If I want to post gandalf saying no, I don't scroll to gigantic amount of gifs, don't search in subfolders, none of that - I just type "gandalfno" in search bar and there it is.
Toby simply thinks like any good creative worker thinks.
Nah dawg your mixing up story with narrative and lore the story it's self was nothing more than a framing device for the interactions with the characters. The way the characters were displayed and the lore surrounding the underground where what kept most people playing and the characters being absolutly amazing each rich with personality and depth is what makes undertale great.
no narrative is how you tell a story and lore the the an explanation on the world the story takes place in an example would be the book "the book thief" in it the story is about a little girl and her experiences living with foster parents in Germany during world war 2 however the story narrative is told from deaths perspective and the lore is real life historical events
That's not really a difference, though. They're both just part of the story. Well lore is, at least. Narrative just literally means story. Both story and narrative are accounts of events.
I can't really argue the narrative point because that is the actual definition I'm probably thinking of a different word so my bad and the point about lore is true, lore is definitely part of the story but it's not the story ya know another example being star wars their was a very rich and deep lore surrounding the story but it was never fully explored in the movies (probably because that would have been one weird and long movie)