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Do it. The internet whines about things being cancerous too much, we need to overstimulate it to desensitize it. Make it in Minecraft on a Linux. Have at least 3 DLCs for it too.
>Comet blowing up everything.
You'll have to be more specific. That happens a lot in Homestuck.
Do you mean when John bit that blue apple of his?
You'll have to be more specific. That happens a lot in Homestuck.
Do you mean when John bit that blue apple of his?
#34 to #29
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homestuckxplain ONLINE (01/03/2016) [-]
Yeah, you're at the End of Act 1.
www.mspaintadventures.com/?s=6&p=002146
Homestuck has quite a few flaws. One of these is that Homestuck has a dense/confusing and, some say, boring First Act. This is the Act you have finished, so picture a meal, and you've just finished all the veggies and can now enjoy your steak.
Their inventories are a parody of inventory systems in a lot of games. Here is how they work.
A deck of cards is your inventory, and is called a Sylladex.
Cards, called Captchalogue cards, come blank, naturally.
Cards need to be sorted with a Fetch Modus. This is the method of retrieval for your cards, and dictates the rules of how and when you can access your items, in addition to the max weight/mass you can pick up. For example, John's very basic Stack Modus struggles with a weighty chest, but Jake, another character, can pick up and store an entire house because he has a more advanced Fetch Modus.
Most importantly, when you pick up any item with a card, a Captcha, like pic related, will appear on the back. With the new machines placed in his house during Act 1, John can enter this code into the machines and spawn copies of it, costing that mysterious Grist stuff that was mentioned earlier in Act 1. How he gets more of that stuff is revealed later...
An unimportant running gag is that sometimes weapons stored in cards will flip to another item. For example, a Machine Gun becomes a set of key, or a Chainsaw becomes a tube of lipstick. These items will switch back in due time, usually when it would be most comedic.
If you think you will start Homestuck again, I suggest re-reading from the beginning. While a little tedious, Act 1 lays down a lot of important rules.
Have fun! Feel free to give me a shout for further explanations.
www.mspaintadventures.com/?s=6&p=002146
Homestuck has quite a few flaws. One of these is that Homestuck has a dense/confusing and, some say, boring First Act. This is the Act you have finished, so picture a meal, and you've just finished all the veggies and can now enjoy your steak.
Their inventories are a parody of inventory systems in a lot of games. Here is how they work.
A deck of cards is your inventory, and is called a Sylladex.
Cards, called Captchalogue cards, come blank, naturally.
Cards need to be sorted with a Fetch Modus. This is the method of retrieval for your cards, and dictates the rules of how and when you can access your items, in addition to the max weight/mass you can pick up. For example, John's very basic Stack Modus struggles with a weighty chest, but Jake, another character, can pick up and store an entire house because he has a more advanced Fetch Modus.
Most importantly, when you pick up any item with a card, a Captcha, like pic related, will appear on the back. With the new machines placed in his house during Act 1, John can enter this code into the machines and spawn copies of it, costing that mysterious Grist stuff that was mentioned earlier in Act 1. How he gets more of that stuff is revealed later...
An unimportant running gag is that sometimes weapons stored in cards will flip to another item. For example, a Machine Gun becomes a set of key, or a Chainsaw becomes a tube of lipstick. These items will switch back in due time, usually when it would be most comedic.
If you think you will start Homestuck again, I suggest re-reading from the beginning. While a little tedious, Act 1 lays down a lot of important rules.
Have fun! Feel free to give me a shout for further explanations.